I'm a 3D artist with a focus on creating high-quality environments, props, and assets for games and digital media. I bring ideas to life through a full production pipeline, from concepting and modeling to texturing, lighting, and optimization, delivering polished and visually compelling results. I enjoy collaborating on diverse projects and teams, bringing creative concepts to life through 3D art. I thrive on turning briefs into tangible visuals and continuously learning new tools and techniques to push my craft forward.

Vladyslav Shlapik

I'm a 3D artist with a focus on creating high-quality environments, props, and assets for games and digital media. I bring ideas to life through a full production pipeline, from concepting and modeling to texturing, lighting, and optimization, delivering polished and visually compelling results. I enjoy collaborating on diverse projects and teams, bringing creative concepts to life through 3D art. I thrive on turning briefs into tangible visuals and continuously learning new tools and techniques to push my craft forward.

Available to hire

I’m a 3D artist with a focus on creating high-quality environments, props, and assets for games and digital media. I bring ideas to life through a full production pipeline, from concepting and modeling to texturing, lighting, and optimization, delivering polished and visually compelling results.

I enjoy collaborating on diverse projects and teams, bringing creative concepts to life through 3D art. I thrive on turning briefs into tangible visuals and continuously learning new tools and techniques to push my craft forward.

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Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

3D Modeler and Promotional Video Creator at Freelance / Self-employed
February 1, 2022 - October 11, 2025
Creation and editing of promotional videos and social media content; produced 3D models and promotional assets; collaborated with clients to deliver engaging visual content.
3D Modeler and Environment Artist at Silvermine Studios Limited (Private Enterprise “BIL”)
September 1, 2025 - October 11, 2025
Intern 3D Modeler and Environment Artist; responsibilities included 3D modeling, environment creation, UV mapping, asset prep for game engines, and collaboration with the art team.
3D Modeler & Environment Artist at Private Enterprise 'BIL'
May 1, 2025 - September 1, 2025
Created 3D models and textures for environments and props, optimized for games; asset integration into game engines; collaborated with clients to define project requirements and ensure alignment with artistic vision.
3D Modeler & Environment Artist at Silvermine Studios Limited
September 1, 2025 - Present
Combined modeling, texturing, and engine integration in Blender, Maya, and Unreal Engine to deliver professional assets.
3D Modeler & Environment Artist at Silvermine Studios Limited
February 1, 2022 - May 1, 2025
Freelance work delivering combined modelling, texturing, and engine integration in Blender, Maya, and Unreal Engine to deliver professional assets. Created 3D models and textures for environments and props, optimized for games, and collaborated with clients to ensure alignment with artistic vision.
Intern 3D Modeler & Environment Artist at Private Enterprise “BIL”
May 1, 2025 - September 1, 2025
Created 3D models and environments; UV unwrapping and retopology; sculpting; 3D modeling and texturing; asset integration into game engines.
3D Artist at Silvermine Studios Limited (Freelance)
September 1, 2025 - Present
Responsible for high-quality 3D assets as part of freelance engagements, focusing on modelling, texturing, and ready-to-use assets for game engines.

Education

Bachelor of Geodesy at Kharkiv National Agrarian University named after V.V. Dokuchaev
January 1, 2013 - January 1, 2017
Bachelor's in 2D & 3D Digital Animation Production Content Creation at DkIT / Dundalk Institute of Technology
January 1, 2023 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    uniE621 DP-5V Radiation Dose Rate Meter
    DP-5V Radiation Dose Rate Meter styled in the theme of the scientific group from S.T.A.L.K.E.R. 2
    uniE621 The Scythe “Reaper”
    Description of the weapon: The Scythe “Reaper” is a weapon worthy only of the bloodthirsty or the insane. Its true power lies in the constant nourishment of blood. If one attempts to wield it without following the terms of the blood pact, the Reaper begins to drive its wielder into madness and, eventually, takes what it demands from its master. But if this single condition is fulfilled, the weapon reveals a truly devastating power. Still, its true purpose and the immense strength it grants remain shrouded in legend. All known wielders of the Reaper were never found or identified; they remained only in tales, stories, and whispers on the lips of passersby.
    uniE621 Post-Apocalyptic Weapon
    It is a car-mounted turret in a post-apocalyptic dieselpunk style, consisting of three types of weapons: The Pulse The Seeker The Venom This weapon is designed for the upcoming game Chaos Riders.
    uniE621 W.A.D
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    uniE621 Scrapclaw XIII
    20k Triangles PBR Textures Game-Ready This car was created in a post-apocalyptic style in about two days (10–12 hours of work). Day one was dedicated to modeling and UVs. Day two was spent on baking, texturing, and importing into Unity.