I'm a gameplay programmer for video games by trade. I've worked in the AAA games industry for eight years on games like Smite, Destiny 2, Marvel's Spider-Man 2, and more. I have experience working on player systems like guns and gadgets, UI, and enemy AI. I have a solid understanding of C++ with experience in proprietary engines and Unreal Engine 5.

Westley Waligora

I'm a gameplay programmer for video games by trade. I've worked in the AAA games industry for eight years on games like Smite, Destiny 2, Marvel's Spider-Man 2, and more. I have experience working on player systems like guns and gadgets, UI, and enemy AI. I have a solid understanding of C++ with experience in proprietary engines and Unreal Engine 5.

Available to hire

I’m a gameplay programmer for video games by trade. I’ve worked in the AAA games industry for eight years on games like Smite, Destiny 2, Marvel’s Spider-Man 2, and more. I have experience working on player systems like guns and gadgets, UI, and enemy AI. I have a solid understanding of C++ with experience in proprietary engines and Unreal Engine 5.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Gameplay Programmer at Insomniac Games
August 18, 2018 - April 23, 2025
Worked on Marvel’s Spider-Man 2 where I: - Created a new boss from design requirements and then continued to iterate on the boss to find the fun using limited resources from other departments. This resulted in a boss that consistently rated well in playtests. - Collaborated heavily with design to create an entire faction of enemies. Iterated quickly to propose and create mechanics to provide a cohesive identity for the faction. - Extended and added new features to our new combo and react graph system which enables non-programmers to create and modify our AI behavior in a visual and data driven way. - Ported our basic criminal enemies from older games to use the new combo and react graph system. - Investigated and resolved bugs throughout development in multiple different systems throughout our codebase. Worked on Marvel’s Spider-Man: Miles Morales where I: - Joined the game team late in development and became a force multiplier on the AI team to get The Underground faction to a shippable quality for an on-time release. - Dove into systems inside and outside my areas of ownership to resolve bugs within the game. Worked on Stormland where I: - Worked with artists and designers to design, implement, and support several combat mechanics (maser arm and lightning arm), weapons (grenade launcher and shotgun), and 3D diegetic UI elements (multiplayer menu and map) for use in a VR game. - Resolved bugs in my areas of ownership to get the game to a shippable quality in time for release
Associate Software Engineer at Vicarius Visions
January 31, 2018 - October 22, 2025
- Improved and maintained the tools used to make Destiny 2, mainly those interfacing with Perforce. - Unblocked other developers by diagnosing their issues and guiding them to understand what each issue was and how they could resolve it independently in the future.
Gameplay Programmer Intern at Hi-Res Studios
July 28, 2015 - October 19, 2025
- Worked with other engineers, designers, and artists to implement the abilities for the playable character Xing Tian using the agile methodology in a seven week sprint. - Implemented new designs for legacy character abilities and items in Smite’s legacy games as a service codebase.

Education

B.S. in Game Design and Development, Minor in Computer Science, Immersion in Psychology at Rochester Institute of Technology
August 19, 2013 - May 22, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate

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