I'm an experienced gameplay programmer with almost ten years of experience. I've previously worked on AAA games such as Marvel's Spider-Man 2, Destiny 2, and Smite. Systems and player abilities are my specialty, but I can work on anything from enemy AI, UI, to mission mechanics.

Westley Waligora

I'm an experienced gameplay programmer with almost ten years of experience. I've previously worked on AAA games such as Marvel's Spider-Man 2, Destiny 2, and Smite. Systems and player abilities are my specialty, but I can work on anything from enemy AI, UI, to mission mechanics.

Available to hire

I’m an experienced gameplay programmer with almost ten years of experience. I’ve previously worked on AAA games such as Marvel’s Spider-Man 2, Destiny 2, and Smite. Systems and player abilities are my specialty, but I can work on anything from enemy AI, UI, to mission mechanics.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Gameplay Programmer at Insomniac Games
August 20, 2018 - April 25, 2025
- Created the behavior and mechanics for several bosses as well as all the required player-side mechanics for each fight while leaving them broadly useful for normal combat. Maintained communication about each feature’s intent and usage with the player team. - Added new features to an internal enemy AI system to allow users to have more versatility with existing actions, use new actions, reduce possible user error, and alert users when user error occurs. - Collaborated heavily with design to create the Symbiote faction of enemies within Marvel's Spider-Man 2. Iterated quickly to propose and create mechanics to provide a cohesive identity for the faction. - Researched and upgraded the engine’s AI path finding against dynamic obstacle algorithm ORCA. - Collaborated with the team to implement and support multiple weapons and player mechanics. - Created and owned two 3D diegetic UI menus for use in a VR game. - Implemented Oculus API calls to facilitate a friend’s information and invites for the multiplayer menu.
Associate Software Engineer at Vicarious Visions
February 20, 2017 - February 23, 2018
- Improved and maintained the tools used to make Destiny 2, mainly those interfacing with Perforce. - Unblocked other developers by diagnosing their issues and guiding them to understand what each issue was and how they could resolve it independently in the future.
Gameplay Programmer Intern at Hi-Res Studios
May 25, 2015 - August 28, 2015
- Worked with other engineers, designers, and artists to implement the abilities for the playable character Xing Tian using the agile methodology in a seven week sprint. - Implemented new designs for legacy character abilities and items in Smite’s legacy games as a service codebase.

Education

B.S. in Game Design and Development, Minor in Computer Science, Immersion in Psychology at Rochester Institute of Technology
August 19, 2013 - May 26, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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