Sound Designer specializing in interactive audio for games while also working with linear media. My work combines sound design and technical audio implementation across linear and interactive media — from recording and creating original sounds to designing and implementing interactive audio systems within game engines. I create audio that supports storytelling, gameplay, and player experience, combining creative sound design with a technical approach to how sound behaves, adapts, and interacts within a project. I am currently focusing on Unreal Engine 5 and Wwise for interactive audio development, while also working with FMOD, Unity, REAPER, and Ableton Live. Wanderality of Sound is the name I use for my work in sound design. My approach is built around the relationship between context, perception, and creative vision.

Daniil Gvozdev

Sound Designer specializing in interactive audio for games while also working with linear media. My work combines sound design and technical audio implementation across linear and interactive media — from recording and creating original sounds to designing and implementing interactive audio systems within game engines. I create audio that supports storytelling, gameplay, and player experience, combining creative sound design with a technical approach to how sound behaves, adapts, and interacts within a project. I am currently focusing on Unreal Engine 5 and Wwise for interactive audio development, while also working with FMOD, Unity, REAPER, and Ableton Live. Wanderality of Sound is the name I use for my work in sound design. My approach is built around the relationship between context, perception, and creative vision.

Next availability:
September 7, 2026

Sound Designer specializing in interactive audio for games while also working with linear media.

My work combines sound design and technical audio implementation across linear and interactive media — from recording and creating original sounds to designing and implementing interactive audio systems within game engines.

I create audio that supports storytelling, gameplay, and player experience, combining creative sound design with a technical approach to how sound behaves, adapts, and interacts within a project.

I am currently focusing on Unreal Engine 5 and Wwise for interactive audio development, while also working with FMOD, Unity, REAPER, and Ableton Live.

Wanderality of Sound is the name I use for my work in sound design. My approach is built around the relationship between context, perception, and creative vision.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

English
Intermediate
Russian
Fluent
German
Beginner

Work Experience

Self-Education at Wanderality Of Sound
September 1, 2018 - Present

Education

BSc in Information Systems and Technologies at The Bonch-Bruevich Saint Petersburg State University of Telecommunications
September 1, 2019 - June 14, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment

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