Sound Designer specializing in interactive audio for games while also working with linear media.
My work combines sound design and technical audio implementation across linear and interactive media — from recording and creating original sounds to designing and implementing interactive audio systems within game engines.
I create audio that supports storytelling, gameplay, and player experience, combining creative sound design with a technical approach to how sound behaves, adapts, and interacts within a project.
I am currently focusing on Unreal Engine 5 and Wwise for interactive audio development, while also working with FMOD, Unity, REAPER, and Ableton Live.
Wanderality of Sound is the name I use for my work in sound design. My approach is built around the relationship between context, perception, and creative vision.
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