I'm Will Isaacson, a composer and sound designer for digital media who blends music with video games and film. I love creating audio environments where stories are told in an engaging, undiluted way; I simply love what I do. I have over six years of professional experience in visual media, and I am adept at all industry-standard tools to produce and deliver impactful music and audio. I am knowledge able of what it takes to work alongside other teams and disciplines, and I pride myself on my strong communication skills. I strive to take my craft to new levels, and expand my skills with each new project. Education and collaboration define my approach. I’ve built a career around pushing creative boundaries, mentoring others, and delivering cohesive audio experiences for games and film. I’m driven by the challenge of shaping sound design and music into immersive worlds, while staying on schedule and maintaining high quality across all assets.

Will Isaacson

PRO

I'm Will Isaacson, a composer and sound designer for digital media who blends music with video games and film. I love creating audio environments where stories are told in an engaging, undiluted way; I simply love what I do. I have over six years of professional experience in visual media, and I am adept at all industry-standard tools to produce and deliver impactful music and audio. I am knowledge able of what it takes to work alongside other teams and disciplines, and I pride myself on my strong communication skills. I strive to take my craft to new levels, and expand my skills with each new project. Education and collaboration define my approach. I’ve built a career around pushing creative boundaries, mentoring others, and delivering cohesive audio experiences for games and film. I’m driven by the challenge of shaping sound design and music into immersive worlds, while staying on schedule and maintaining high quality across all assets.

Available to hire

I’m Will Isaacson, a composer and sound designer for digital media who blends music with video games and film. I love creating audio environments where stories are told in an engaging, undiluted way; I simply love what I do. I have over six years of professional experience in visual media, and I am adept at all industry-standard tools to produce and deliver impactful music and audio. I am knowledge able of what it takes to work alongside other teams and disciplines, and I pride myself on my strong communication skills. I strive to take my craft to new levels, and expand my skills with each new project.

Education and collaboration define my approach. I’ve built a career around pushing creative boundaries, mentoring others, and delivering cohesive audio experiences for games and film. I’m driven by the challenge of shaping sound design and music into immersive worlds, while staying on schedule and maintaining high quality across all assets.

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Language

English
Fluent

Work Experience

Music Composer / Additional Music at Real Madrid (La Leyenda Blanca)
November 1, 2021 - January 1, 2022
Provided additional music for Real Madrid documentary La Leyenda Blanca for an Amazon Exclusive Documentary, collaborating with Sergio J. Lacima.
Music and Audio Director at Bright Harbor Studios
January 1, 2025 - Present
Music and audio direction for The End As You Know It.
Audio Lead / Original Music and SFX at Headless Human Studios
August 1, 2020 - January 1, 2024
Audio lead / original music and sound effects for Raw April Day projects.
Lead Audio Director / Composer at Bright Harbor Studios
February 1, 2025 - Present
Lead audio director and composer, overseeing all audio for 'The End As You Know It'. Integrate multiple genres into a cohesive musical score (orchestra, metal, electronic) and develop a bespoke interactive music system for a game environment with Unreal Engine 5. Manage a team of audio designers, oversee the audio pipeline, deliver final assets on schedule, and collaborate with art and programming teams to project future tasks.
Music Composer at Amazon Prime
October 1, 2021 - February 28, 2022
Worked alongside Sergio Lacima to create a cohesive and impactful musical score for Amazon Prime projects; directed groups at recording sessions to achieve desired tonal and harmonic balance; transcribed ideas into music notation; created and edited audio assets; contributed to a cohesive soundtrack.
Audio Lead at Voodoo Bunny Studio
March 1, 2020 - July 1, 2020
Led a team of 4 composers and 3 sound designers to create a cohesive audio experience for 'Synthetic Hazard'. Worked closely with project management to identify and remed y audio defects or implementation problems. Analyzed and critiqued submitted audio assets and music to create a cohesive game sound.
Audio Lead at Blue Diamond Studios
August 1, 2021 - December 31, 2024
W ork with Creative Director and Project Management to outline and create a Music and Audio fingerprint for the entire game. Review and critique all audio assets; implement music and audio assets in Unreal Engine via WWISE. Craft unique and impactful original music and sound effects for the game. Lead other Audio Team members to craft a cohesive soundtrack and audio asset list.

Education

MFA in Scoring for Video Games, Film and Television at Berklee College of Music
July 1, 2019 - July 1, 2020
BFA in Jazz and Contemporary Music Composition at University of North Carolina at Asheville
August 1, 2013 - December 1, 2017
Master Of Music in Scoring for Film, Video Games, and Television at Berklee College Of Music - Valencia
July 1, 2020 - May 12, 2026
Bachelor Of Fine Arts in Contemporary Music Composition at University Of North Carolina At Asheville
January 11, 2030 - December 1, 2017

Qualifications

Winner of the 2018 UE4 Winter Game Jam
January 1, 2018 - January 22, 2026
Outstanding Composition Award at UNCA in 2017
January 1, 2017 - January 22, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services
    As I Sit Here, Waiting

    Short piece written and orchestrated for Chamber Orchestra, performed by the Budapest Art Orchestra