I am a Lead & Sound Designer, Audio Director and Composer with over 20 years of experience in sound and music. Over the last 5 years I have been fully dedicated to game development at Mataboo and Black Drakkar Games, combining hands-on sound design with audio direction and leadership responsibilities. I design narrative-driven, immersive audio systems and focus on environments and gameplay mechanics that feel alive through sound. I excel at expressive character audio and adaptive systems, while also bringing extensive post-production expertise in cutscenes and cinematic sound. I am always focused on sonic consistency and delivering high production value.
I lead and collaborate across departments to build cohesive audio experiences, mentor teammates, and drive sound pipelines from concept to Alpha and Beta milestones. My work blends creative design with practical implementation, ensuring audio integrates seamlessly with gameplay and storytelling to elevate player immersion.
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Selecetd tracks among tens of electronic music works I composed and produced in my music career:
This video showcases my sound design and audio direction work for the game Fort Solis, where I worked as Lead Sound Designer and Audio Director. It covers a full spectrum of in-game audio, in particular full character Foley, object and environment interactions, infrastructure sounds (airlocks, elevators, doors), combat & fighting, vehicles, voice processing, mechanical elements, environments (ambiences, room tones, weather), and spatial 5.1 mixing
Trailer, Epic & Film Music
Ethnic Music Demo:
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