I am a Lead & Sound Designer, Audio Director and Composer with over 20 years of experience in sound and music. Over the last 5 years I have been fully dedicated to game development at Mataboo and Black Drakkar Games, combining hands-on sound design with audio direction and leadership responsibilities. I design narrative-driven, immersive audio systems and focus on environments and gameplay mechanics that feel alive through sound. I excel at expressive character audio and adaptive systems, while also bringing extensive post-production expertise in cutscenes and cinematic sound. I am always focused on sonic consistency and delivering high production value. I lead and collaborate across departments to build cohesive audio experiences, mentor teammates, and drive sound pipelines from concept to Alpha and Beta milestones. My work blends creative design with practical implementation, ensuring audio integrates seamlessly with gameplay and storytelling to elevate player immersion.

Wojciech Panufnik

I am a Lead & Sound Designer, Audio Director and Composer with over 20 years of experience in sound and music. Over the last 5 years I have been fully dedicated to game development at Mataboo and Black Drakkar Games, combining hands-on sound design with audio direction and leadership responsibilities. I design narrative-driven, immersive audio systems and focus on environments and gameplay mechanics that feel alive through sound. I excel at expressive character audio and adaptive systems, while also bringing extensive post-production expertise in cutscenes and cinematic sound. I am always focused on sonic consistency and delivering high production value. I lead and collaborate across departments to build cohesive audio experiences, mentor teammates, and drive sound pipelines from concept to Alpha and Beta milestones. My work blends creative design with practical implementation, ensuring audio integrates seamlessly with gameplay and storytelling to elevate player immersion.

Available to hire

I am a Lead & Sound Designer, Audio Director and Composer with over 20 years of experience in sound and music. Over the last 5 years I have been fully dedicated to game development at Mataboo and Black Drakkar Games, combining hands-on sound design with audio direction and leadership responsibilities. I design narrative-driven, immersive audio systems and focus on environments and gameplay mechanics that feel alive through sound. I excel at expressive character audio and adaptive systems, while also bringing extensive post-production expertise in cutscenes and cinematic sound. I am always focused on sonic consistency and delivering high production value.

I lead and collaborate across departments to build cohesive audio experiences, mentor teammates, and drive sound pipelines from concept to Alpha and Beta milestones. My work blends creative design with practical implementation, ensuring audio integrates seamlessly with gameplay and storytelling to elevate player immersion.

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Language

Polish
Fluent
English
Fluent

Work Experience

Lead Audio at Black Drakkar Games
January 1, 2025 - September 30, 2025
Led the audio team on an unannounced AAA/AA project (NDA), established and maintained the full audio pipeline; planned audio production for milestones (Alpha and Beta); produced full sound design for cutscenes, level sequences, and Foley; designed environmental audio and adaptive systems; oversaw VO pipeline; recruited and managed the audio team; cross-department collaboration with strike teams and daily meetings; project delivered to Alpha build stage.
Senior Sound Designer at Black Drakkar Games
January 1, 2024 - September 30, 2025
Senior sound designer on an unannounced AAA/AA project; UE5, Wwise.
Audio Director, Sound Designer & Composer at Black Drakkar Games
January 1, 2023 - September 30, 2025
Directed game audio for Fort Solis; implemented in UE5, FMOD Studio; led creative direction for sound design and music; coordinated cross-disciplinary collaboration and defined audio vision.
Sound Designer & Composer at Black Drakkar Games
January 1, 2022 - September 30, 2025
Worked on Ultra Mega Cats; contributed as sound designer and composer; integrated Unreal Audio.
Music Composer & Sound Designer at Mataboo
January 1, 2022 - September 30, 2025
Music composer and sound designer for Mataboo projects (2021–2022).
Composer at Kao Kangaroo
January 1, 2022 - September 30, 2025
Composer for Kao Kangaroo (2021–2022).
Music Composer & Sound Designer at QLOC SA
January 1, 2018 - September 30, 2025
Music composer and sound designer for projects such as New Life and Reels (2017–2018).
Music Composer & Sound Designer at Vivid Games
January 1, 2016 - September 30, 2025
Freelance music composer and sound designer for Ski Jumping, Metal Fist: Urban Domination, Godfire: Rise of the Prometheus (2013–2016).
Music Composer & Sound Designer at Atomic Jelly
January 1, 2021 - September 30, 2025
Internal UE4-based projects: music composition and sound design (2020–2021).
Music Composer & Sound Designer at Track Mechanic Simulator
January 1, 2020 - September 30, 2025
Music and sound design for Track Mechanic Simulator (2019–2020).
Music/OST & Sound Designer at Space Mechanic Simulator
January 1, 2020 - September 30, 2025
Music/OST and sound design for Space Mechanic Simulator (2019–2020).
Lead Audio at Black Drakkar Games
January 1, 2025 - September 30, 2025
Led the audio team, established and maintained the full audio pipeline; planned audio production for milestones, Alpha and Beta stages; designed cutscene and level sequence sound, Foley for characters and enemies; created environmental audio for levels and world elements; designed adaptive audio systems; managed VO pipeline; coordinated cross‑department strike teams and daily meetings; oversaw audio team recruitment; project delivered to Alpha build stage.
Senior Sound Designer at Black Drakkar Games
January 1, 2024 - September 30, 2025
Contributed as lead audio for unannounced AAA/AA project; UE5, Wwise implementation; industrialized audio workflows and creative direction for sound design.
Audio Director, Sound Designer & Composer at Fort Solis (Black Drakkar Games)
January 1, 2023 - September 30, 2025
Audio Director responsible for direction, sound design, and music for Fort Solis; Unreal Engine 5, FMOD Studio; implemented adaptive audio, VO pipeline, and production of narrative-driven audio experiences.
Sound Designer & Composer at Ultra Mega Cats (Black Drakkar Games)
January 1, 2022 - September 30, 2025
Sound design and music composition for Ultra Mega Cats; Unreal Audio integration and collaboration with development teams.
Composer at Kao Kangaroo
January 1, 2022 - September 30, 2025
Composer for Kao Kangaroo project; music themes and in-game integration.
Music Composer & Sound Designer at Mataboo
January 1, 2022 - September 30, 2025
Music composition and sound design for Mataboo projects; collaboration with teams on audio implementation.
Music Composer & Sound Designer at Atomic Jelly
January 1, 2021 - September 30, 2025
Music composition and sound design for internal UE4/UE Audio projects.
Music Composer & Sound Designer at Track Mechanic Simulator
January 1, 2020 - September 30, 2025
Music composition and sound design for Track Mechanic Simulator.
Music/OST, Sound Designer at Space Mechanic Simulator
January 1, 2020 - September 30, 2025
Music/OST production and sound design for Space Mechanic Simulator.
Music Composer & Sound Designer at QLOC SA
January 1, 2018 - September 30, 2025
Music composition and sound design for New Life, Reels (2017-2018).
Music Composer & Sound Designer (Freelance) at Vivid Games
January 1, 2016 - September 30, 2025
Freelance music composition and sound design for multiple titles including Ski Jumping, Metal Fist, Urban Domination, and Godfire: Rise of the Prometheus.
Lead Audio at Black Drakkar Games
December 31, 2025 - October 8, 2025
Led the audio team for an unannounced AA+ project; established and maintained the full audio pipeline; planned audio production for milestones (Alpha/Beta); delivered full sound design for cutscenes, level sequences, Foley for characters and enemies; designed environmental audio for levels and world elements; designed adaptive audio systems; oversaw VO pipeline; facilitated cross-department collaboration and daily standups; project delivered to Alpha build stage.
Senior Sound Designer at Black Drakkar Games
December 31, 2024 - October 8, 2025
Worked on an unannounced AA+ project using UE5 and Wwise; contributed to audio design for gameplay systems and levels; supported cross-department collaboration and milestone reviews; project progressed to Beta.
Audio Director, Sound Designer & Composer at Black Drakkar Games
December 31, 2023 - October 8, 2025
Led audio direction, sound design and composition for Fort Solis (UE5, FMOD); defined audio vision, created adaptive systems, and oversaw VO pipeline; collaborated with engineering and design teams to ensure sonic consistency.
Sound Designer & Composer at Black Drakkar Games
December 31, 2022 - October 8, 2025
Created sound design and music for Ultra Mega Cats (Unreal Audio); contributed to narrative-driven audio systems and environmental sound.
Music Composer & Sound Designer at Mataboo
December 31, 2023 - October 8, 2025
Contributed as music composer and sound designer on UE4/UE5 projects and internal efforts.
Composer at Kao Kangaroo
December 31, 2022 - October 8, 2025
Composed music for Kao Kangaroo (2021–2022).
Music Composer & Sound Designer at Atomic Jelly
December 31, 2021 - October 8, 2025
Created music and sound design for Atomic Jelly projects including Track Mechanic Simulator and related titles.
Music Composer & Sound Designer at QLOC SA
December 31, 2018 - October 8, 2025
Composed music and designed sound for QLOC SA titles (New Life, Reels).
Freelance Music Composer & Sound Designer at Vivid Games
December 31, 2016 - October 8, 2025
Freelance work as music composer and sound designer for titles such as Ski Jumping, Metal Fist, Urban Domination, Godfire: Rise of the Prometheus.
Lead Audio at Black Drakkar Games
January 1, 2025 - October 8, 2025
Unannounced AA+ project (NDA) for UE5 and Wwise. Led the audio team, established and maintained the full audio pipeline, planned audio production for milestones (Alpha/Beta), designed cutscenes and environmental audio, created adaptive systems, managed VO pipeline, and coordinated cross‑department collaboration. Project delivered to Alpha build stage.
Senior Sound Designer at Black Drakkar Games
January 1, 2024 - October 8, 2025
Unannounced AA+ project for UE5 and Wwise. Responsible for full sound design and implementation across levels and cinematic sequences, with focus on environmental audio and gameplay feedback.
Audio Director, Sound Designer & Composer at Black Drakkar Games
January 1, 2023 - October 8, 2025
Fort Solis – UE5, FMOD Studio. Directed audio strategy, designed immersive audio systems, managed VO pipeline and integrated music and sound across cutscenes and gameplay.
Sound Designer & Composer at Black Drakkar Games
January 1, 2022 - October 8, 2025
Ultra Mega Cats – Unreal Audio. Created and implemented sound design and music for this project.
Music Composer & Sound Designer at Mataboo
January 1, 2023 - October 8, 2025
Kao Kangaroo (Composer).
Composer at Kao Kangaroo
January 1, 2022 - October 8, 2025
Composer for Kao Kangaroo project.
Music Composer & Sound Designer at Atomic Jelly
January 1, 2021 - October 8, 2025
Track Mechanic Simulator – Music, Sound Design.
Space Mechanic Simulator (Music/OST, Sound Design) at Atomic Jelly
January 1, 2020 - October 8, 2025
Music composition and sound design for Space Mechanic Simulator.
Music Composer & Sound Designer at QLOC SA
January 1, 2018 - October 8, 2025
New Life, Reels.
Freelance Music Composer & Sound Designer at Vivid Games
January 1, 2016 - October 8, 2025
Ski Jumping, Metal Fist Urban Domination, Godfire: Rise of the Prometheus.

Education

B.A., Business Administration at The Polish Open University, Warsaw
January 11, 2030 - September 30, 2025
B.A., Business Administration (Oxford Brookes University Degree) at The Polish Open University
January 11, 2030 - September 30, 2025
B.A. at The Polish Open University
January 11, 2030 - October 8, 2025
B.A., Business Administration (Oxford Brookes University Degree) at The Polish Open University
January 11, 2030 - October 8, 2025

Qualifications

B.A., Business Administration (Oxford Brookes University Degree)
January 11, 2030 - September 30, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Other
    paper Electronic Music Composer & Producer - portfolio

    Selecetd tracks among tens of electronic music works I composed and produced in my music career:

    paper Wojciech Panufnik - Fort Solis - Sound Design Reel

    This video showcases my sound design and audio direction work for the game Fort Solis, where I worked as Lead Sound Designer and Audio Director. It covers a full spectrum of in-game audio, in particular full character Foley, object and environment interactions, infrastructure sounds (airlocks, elevators, doors), combat & fighting, vehicles, voice processing, mechanical elements, environments (ambiences, room tones, weather), and spatial 5.1 mixing

    paper Wojciech Panufnik - Composer Demo - Trailer, Epic & Film Music

    Trailer, Epic & Film Music