Hi there! I’m Matthew J. Woolf, a game designer and creative technologist with hands-on experience turning ideas into playable experiences using Unity, Unreal, Blender, and a range of 3D and 2D art tools. I enjoy level design, creating UI feedback, and crafting environmental puzzles that challenge players from start to finish. I thrive in collaborative environments, emphasize clear communication, and love iterating on gameplay through playtesting and prototyping. When I’m not prototyping or sketching concepts, I dive into storyboarding and asset creation to help guide immersive environments. I’m always looking for ways to bridge design, art, and code to deliver polished, engaging experiences for players.

Matthew J Woolf

Hi there! I’m Matthew J. Woolf, a game designer and creative technologist with hands-on experience turning ideas into playable experiences using Unity, Unreal, Blender, and a range of 3D and 2D art tools. I enjoy level design, creating UI feedback, and crafting environmental puzzles that challenge players from start to finish. I thrive in collaborative environments, emphasize clear communication, and love iterating on gameplay through playtesting and prototyping. When I’m not prototyping or sketching concepts, I dive into storyboarding and asset creation to help guide immersive environments. I’m always looking for ways to bridge design, art, and code to deliver polished, engaging experiences for players.

Available to hire

Hi there! I’m Matthew J. Woolf, a game designer and creative technologist with hands-on experience turning ideas into playable experiences using Unity, Unreal, Blender, and a range of 3D and 2D art tools. I enjoy level design, creating UI feedback, and crafting environmental puzzles that challenge players from start to finish. I thrive in collaborative environments, emphasize clear communication, and love iterating on gameplay through playtesting and prototyping.

When I’m not prototyping or sketching concepts, I dive into storyboarding and asset creation to help guide immersive environments. I’m always looking for ways to bridge design, art, and code to deliver polished, engaging experiences for players.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Designer at GentleWraithStudios LLC / Cryptic Venture’s Game
April 28, 2022 - Present
Designed swamp water mechanics, crouch and slide systems, and environmental hazards. Implemented dynamic world lighting, fog, and rain; created enemy AI behavior for undead threats; built level assets and materials; drafted concept/storyboards; created UI for levels and project menus; developed hand-to-hand combat system; authored diving animation sequence; contributed to debugging and cross-team collaboration to ensure playable, cohesive experiences.

Education

BS in Computer Science - Game Design at Full Sail University
January 1, 2019 - September 30, 2022
AAS Graphic Communications Illustration Specialization at Prairie State College
January 1, 2005 - January 1, 2007
AAS Game Art at Full Sail University
September 1, 2024 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    uniE621 Haunted Ward Main Hall
    Early concept for a horror game project. Assets designed in Maya, textures and materials done in Substance 3D Painter, and assembled in Unreal Engine 5.
    uniE621 Room Render
    Materials rendered using Maya