William Schwenzer

Available to hire

I am a 3D Game Design Graduate currently based in Sheffield, UK.

About

I am a 3D Game Design Graduate currently based in Sheffield, UK. Through my studies and work, I have developed a solid set of skills in both 2D and 3D digital design, including modeling, material creation, and unwrapping. I am currently working as a 3D Generalist and enjoy taking on diverse tasks that allow me to grow and apply my creativity.

I have hands-on experience in creating both realistic and stylised assets, texturing, rigging, animation, lighting, and cinematography. I use a variety of tools like Substance Suite, Photoshop, Blender, Marvelous Designer, and Unity, and I am keen to keep advancing my skills through fresh and exciting projects.

  • 4 years' experience
  • Joined July 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience

3D Generalist · Genius Digital Labs Ltd.Dec 2021 – Present · 5 yrs

Allocated varying tasks across multiple projects involving the full 3D spectrum. Responsibilities include realistic and stylised material creation in Substance Designer, texturing assets in different styles, creating assets for texturing, animating and rigging armatures, creating and editing rigs, producing documents on design specifications and processes, rendering and compositing marketing beauty shots, lighting, and cinematography. Utilized tools such as Substance Suite, Photoshop, Blender for modeling and rendering, Marvelous Designer for clothing assets, and Unity for level and game design.

3D Generalist · Genius Digital Labs Ltd.Dec 2021 – Present · 5 yrs

Worked on multiple projects covering the full 3D spectrum including realistic and stylised material creation using Substance Designer. Textured existing assets and created new assets in both stylized and realistic styles. Involved in animating and rigging armatures, creating and editing rigs. Produced detailed design documents, rendered and composited beauty shots for marketing, and handled lighting and cinematography. Utilized software such as Substance Suite, Photoshop, Blender, Marvelous Designer, and Unity for level and game design.

Education

BA (Hons) Game Design · Sheffield Hallam University2019 – 2021
BA (Hons) Game Design · Sheffield Hallam University2019 – 2021

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