I'm Carlos E. Hernández, a senior 3D artist and digital creator based in Madrid with 15+ years of experience in photorealistic modeling, AAA game asset production, and AI-driven multimedia workflows. I blend traditional 3D pipelines with cutting-edge AI automation to deliver visually stunning assets for global brands, videogames, and educational experiences. My portfolio available here: _Website not available. Sign in: https://www.twine.net/signup_ Fluent in Spanish and English, I enjoy leading multicultural teams, solving complex visual challenges, and exploring cross-disciplinary projects—from game-ready characters and props to AI-assisted content pipelines and immersive VR/AR visuals.

Carlos E. Hernández

I'm Carlos E. Hernández, a senior 3D artist and digital creator based in Madrid with 15+ years of experience in photorealistic modeling, AAA game asset production, and AI-driven multimedia workflows. I blend traditional 3D pipelines with cutting-edge AI automation to deliver visually stunning assets for global brands, videogames, and educational experiences. My portfolio available here: _Website not available. Sign in: https://www.twine.net/signup_ Fluent in Spanish and English, I enjoy leading multicultural teams, solving complex visual challenges, and exploring cross-disciplinary projects—from game-ready characters and props to AI-assisted content pipelines and immersive VR/AR visuals.

Available to hire

I’m Carlos E. Hernández, a senior 3D artist and digital creator based in Madrid with 15+ years of experience in photorealistic modeling, AAA game asset production, and AI-driven multimedia workflows. I blend traditional 3D pipelines with cutting-edge AI automation to deliver visually stunning assets for global brands, videogames, and educational experiences.
My portfolio available here:
Website not available. Sign in: https://www.twine.net/signup
Fluent in Spanish and English, I enjoy leading multicultural teams, solving complex visual challenges, and exploring cross-disciplinary projects—from game-ready characters and props to AI-assisted content pipelines and immersive VR/AR visuals.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Senior 3D Artist at One Man Studio (including Casual Brothers)
January 1, 2024 - January 1, 2024
Development of 3D assets for AAA videogames (Turok Origins, Killing Floor 2); modeling, retopology, texturing, and environment optimization; implementation of AI-automated pipelines to accelerate production; asset integration in Unreal Engine and Unity; coordination and supervision of multicultural teams; bug fixing, lighting maps, and DLC content creation; direct collaboration with art directors under confidential project environments.
3D Modeler and Designer / 3D Artist at SGK Schawk! Imaging
January 1, 2020 - January 1, 2020
3D design and photorealistic rendering for global brand packaging (Coca-Cola, Pepsi, Nestlé, Smirnoff, Ciroc, Captain Morgan); creation and management of 3D mesh libraries for international e-commerce; render farm administration and QA; CAD data interpretation and advanced Photoshop post-production; technical support and training for multicultural teams.
3D Modeler and Designer at Freelance and Special Projects
January 1, 2018 - January 1, 2018
3D modeling and character design for Disney, Star Wars, and Marvel; projects exhibited internationally (Kuala Lumpur); editorial collaborations with Salvat; development of collectibles and large-scale 3D printing models.
3D Artist at Render Rea, NaVantia, Otis, Dinópolis
January 1, 2023 - January 1, 2023
Advanced optimization of high/low poly models for advertising and multimedia campaigns; complete pipeline for prehistoric creatures in ZBrush for Dinópolis (educational VR); advertising animations for Otis Elevators; hyperrealistic texturing for fairs and events (San Isidro Fair).
Projects - AI and Multimedia Projects at AI AND MULTIMEDIA PROJECTS
January 1, 2025 - January 1, 2025
Development of 'Melodic Shadows' AI music channel using Suno.ai and Perplexity; creation of bilingual avatars and visual content with HeyGen and Leonardo.ai; multi-channel publishing and distribution (TikTok, YouTube, Spotify); automation of creative/technical workflows using Python scripting; integration of generative AI tools (ChatGPT, Bing Image Creator, Leonardo).
Graphic Designer at Sign Design: Rótulos Ma Tesanz and Insevica
January 1, 2010 - January 1, 2010
Signage design and installation, large-format digital printing; cutting plotter operation and vinyl application; corporate catalog development and graphic materials; equipment management and technical support.

Education

Master's Degree in Organic Modelling with ZBrush at CICE España
January 1, 2014 - January 1, 2015
Masterclass in 3ds Max (modeling, texturing, and rendering) at 3ds Max Masterclass
January 1, 2008 - January 1, 2009
MasterD - Automation, Industrial Design & Robotics Simulation at MasterD
January 1, 2025 - October 12, 2025
Masterclass in 3ds Max modeling, texturing, and rendering at CICE España
January 1, 2008 - January 1, 2009
Online masterclass in realistic human sculpting with ZBrush at Hossein Diba
January 1, 2016 - November 1, 2025
Automation, industrial design, and robotics simulation at MasterD
January 1, 2025 - November 1, 2025
AAA game character pipeline and character optimization at Libel Studios
January 1, 2019 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Computers & Electronics, Professional Services, Education, Consumer Goods