I am a hardworking individual with strong teamwork skills. I am punctual, friendly, and committed to achieving goals efficiently.
I seek to contribute my personal qualities to a collaborative and result-oriented work environment. I thrive in a collaborative, goal-driven setting and enjoy contributing to creative projects with a positive attitude.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
The S-01 represents a harrowing fusion of 1980s animatronic engineering and an invasive extraterrestrial parasite. This is not a ghost in the machine, but a biological hunger driving a mechanical corpse.
Visual Description:
The Chassis: A weathered, matte-metallic frame that mimics a female silhouette. Unlike standard entertainment bots, her design features an exposed, articulated spinal column—a structural necessity that has become her most disturbing feature.
The Infestation: Intertwined with the hydraulic lines are translucent, bioluminescent tendrils of the ‘Void Symbiote.’ These organic ‘veins’ pulse with a sickly light, physically welding the creature’s remaining plastic skin to its endoskeleton.
The Extremities: Her hands have been retrofitted for utility and lethality. The fingers are elongated pistons, capable of crushing bone or delicately rewiring station terminals to trap her prey.
Technical Behavior (AI & Gameplay):
Locomotion: Her movement is erratic and non-human. She alternates between stiff, programmed robotic gaits and fluid, predatory lunges driven by the parasite’s reflexes.
Detection: She is highly sensitive to vibrations. While her synthetic eyes are clouded by fungal growth, she ‘feels’ the player’s movement through the floorboards via her metallic spine.
Audio Identity: A terrifying mix of high-frequency hydraulic hisses and a wet, gurgling sound emanating from the biomass lodged in her chest cavity.
New Creature Design: A Nightmare Reimagining of Chica (FNaF)
I’m excited to share my latest personal project created in Nomad Sculpt. This is my own “Nightmare” interpretation of Chica from Five Nights at Freddy’s.
My goal was to move away from the traditional animatronic look and experiment with organic horror textures, visceral details, and layered anatomical structures. I focused heavily on the sculpting of the double-jaw and the wet, fleshy shaders to enhance the “uncanny valley” effect.
Digital sculpting on mobile continues to amaze me with its power. Feedback is always welcome!
Hire a 3D Designer
We have the best 3d designer experts on Twine. Hire a 3d designer in Las Palmas de Gran Canaria today.