Xerach Gonzalez Monzon

Available to hire

I'm a hardworking individual with strong teamwork skills and a passion for delivering high-quality 3D work. I thrive in collaborative environments and enjoy tackling challenging projects as part of a team.

About

I’m a hardworking individual with strong teamwork skills and a passion for delivering high-quality 3D work. I thrive in collaborative environments and enjoy tackling challenging projects as part of a team.

I’m punctual, friendly, and committed to achieving goals efficiently. I bring a positive attitude and reliable work ethic, and I’m eager to contribute my personal qualities to a collaborative, results-oriented workplace.

  • Joined November 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education
  • Professional Services

Projects · 3

The S-01 represents a harrowing fusion of 1980s animatronic engineering and an invasive extraterrestrial parasite. This is not a ghost in the machine, but a biological hunger driving a mechanical corpse.

Visual Description:

The Chassis: A weathered, matte-metallic frame that mimics a female silhouette. Unlike standard entertainment bots, her design features an exposed, articulated spinal column—a structural necessity that has become her most disturbing feature.

The Infestation: Intertwined with the hydraulic lines are translucent, bioluminescent tendrils of the ‘Void Symbiote.’ These organic ‘veins’ pulse with a sickly light, physically welding the creature’s remaining plastic skin to its endoskeleton.

The Extremities: Her hands have been retrofitted for utility and lethality. The fingers are elongated pistons, capable of crushing bone or delicately rewiring station terminals to trap her prey.

Technical Behavior (AI & Gameplay):

Locomotion: Her movement is erratic and non-human. She alternates between stiff, programmed robotic gaits and fluid, predatory lunges driven by the parasite’s reflexes.

Detection: She is highly sensitive to vibrations. While her synthetic eyes are clouded by fungal growth, she ‘feels’ the player’s movement through the floorboards via her metallic spine.

Audio Identity: A terrifying mix of high-frequency hydraulic hisses and a wet, gurgling sound emanating from the biomass lodged in her chest cavity.

  • 3D Animator
  • 3D Designer
  • 3D Modeler
  • +1

New Creature Design: A Nightmare Reimagining of Chica (FNaF)

I’m excited to share my latest personal project created in Nomad Sculpt. This is my own “Nightmare” interpretation of Chica from Five Nights at Freddy’s.

My goal was to move away from the traditional animatronic look and experiment with organic horror textures, visceral details, and layered anatomical structures. I focused heavily on the sculpting of the double-jaw and the wet, fleshy shaders to enhance the “uncanny valley” effect.

Digital sculpting on mobile continues to amaze me with its power. Feedback is always welcome!

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer

3D modeler & animator animator videoeditor video Modeler

  • 3D Designer
  • 3D Modeler
  • Animator

Work experience

Rigger 3D · GameraNestJan 2025 – Mar 2025 · 3 mos

Education· 6

Grado Medio en Diseño Gráfico · Escuela de Arte2020 – 2021
Animación 3D, Videojuegos y entornos interactivos · Cesur2023 – 2025
Grado Medio en Diseño Gráfico · Escuela de Arte2030 – 2025
Intermediate Vocational Training in Graphic Design · Escuela de Arte2030 – 2026

Certifications and awards

3D Modeler for 3D prints2023 – 2026
Curso 3D Animation, Games, and Interactive Environments2025 – 2026

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