Jorge Alejandro

Available to hire

I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation.

About

I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation. Passionate about brutalist architecture and videogames, I continuously learn new software and techniques to improve my work and meet project demands. My experience with talented studios has equipped me with the responsibility to handle large and complex projects effectively.

I excel in creating detailed 3D models, textures, and materials optimized for mobile devices and real-time engines like Unity and Unreal. I am proficient with industry-leading software and technologies and embrace feedback and learning from others. I also leverage artificial intelligence tools to accelerate workflows, enhance creative output, and maintain up-to-date skills in this fast-evolving field.

  • 6 years' experience
  • Joined December 2024

Languages

  • Spanish; CastilianFluent
  • EnglishIntermediate

Industry experience

  • Real Estate & Construction
  • Gaming
  • Software & Internet
  • Education
  • Media & Entertainment

Work experience· 7 roles

3D Artist / 3D Generalist Freelance · FreelanceJan 2024 – Present · 2 yrs 11 mos

Working on ArchViz projects and hard surface modeling for game engines including creation of 3D models, PBR materials, textures, lighting, rendering and post-production using industry-standard software. Focus on optimization and compatibility with real-time engines such as Unity and Unreal Engine, including AI integration in workflows.

3D Artist / Technical Artist / 3D Team Leader · CHIARA (Development of software and AR/VR experiences with applied AI)Dec 2023 – Sep 2025 · 1 yr 10 mos

Responsible for directing the workflow of 3D artists ensuring the implementation of optimized models and textures and the creation of scenarios in Unity and Playcanvas. This role included shader creation and real-time lighting and light baking for AR/VR projects. As a lead 3D modeler and technical artist, I expanded my skills in team management and asset creation for Unity.

3D Artist / Environment and Props · Wireframe Reality S.A.S (AR/VR) - Ecuador - RemoteOct 2022 – Sep 2025 · 3 yrs

Created 3D modeling of environment and props optimized for mobile devices, web applications, and AR/VR headsets using the Unity engine, focusing on PBR textures and detail.

Interior Designer & 3D Generalist · Aleph.Engineering - Germany - RemoteJul 2022 – Sep 2025 · 3 yrs 3 mos
3D Artist / Environment and Props · Gold Fever (DeFi Mechanics Lab) - Romania - RemoteJan 2022 – Sep 2025 · 3 yrs 9 mos
3D Generalist / Visualization Specialist · Silly Critter Run Project - USA - RemoteJan 2021 – Sep 2025 · 4 yrs 9 mos
3D Artist / Environment and Prop · Matchbox Studio (Archviz) - RemoteApr 2020 – Sep 2025 · 5 yrs 6 mos

Education

Industrial Design · ISDi (Instituto Superior de Diseño - High School of Design)2012 – 2017

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