Jorge Alejandro
I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation.
About
I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation. Passionate about brutalist architecture and videogames, I continuously learn new software and techniques to improve my work and meet project demands. My experience with talented studios has equipped me with the responsibility to handle large and complex projects effectively.
I excel in creating detailed 3D models, textures, and materials optimized for mobile devices and real-time engines like Unity and Unreal. I am proficient with industry-leading software and technologies and embrace feedback and learning from others. I also leverage artificial intelligence tools to accelerate workflows, enhance creative output, and maintain up-to-date skills in this fast-evolving field.
- 6 years' experience
- Joined December 2024
Skills· 12
Languages
- Spanish; CastilianFluent
- EnglishIntermediate
Industry experience
- Real Estate & Construction
- Gaming
- Software & Internet
- Education
- Media & Entertainment
Work experience· 7 roles
Working on ArchViz projects and hard surface modeling for game engines including creation of 3D models, PBR materials, textures, lighting, rendering and post-production using industry-standard software. Focus on optimization and compatibility with real-time engines such as Unity and Unreal Engine, including AI integration in workflows.
Responsible for directing the workflow of 3D artists ensuring the implementation of optimized models and textures and the creation of scenarios in Unity and Playcanvas. This role included shader creation and real-time lighting and light baking for AR/VR projects. As a lead 3D modeler and technical artist, I expanded my skills in team management and asset creation for Unity.
Created 3D modeling of environment and props optimized for mobile devices, web applications, and AR/VR headsets using the Unity engine, focusing on PBR textures and detail.
Education
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