I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation. Passionate about brutalist architecture and videogames, I continuously learn new software and techniques to improve my work and meet project demands. My experience with talented studios has equipped me with the responsibility to handle large and complex projects effectively.
I excel in creating detailed 3D models, textures, and materials optimized for mobile devices and real-time engines like Unity and Unreal. I am proficient with industry-leading software and technologies and embrace feedback and learning from others. I also leverage artificial intelligence tools to accelerate workflows, enhance creative output, and maintain up-to-date skills in this fast-evolving field.
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