I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation. Passionate about brutalist architecture and videogames, I continuously learn new software and techniques to improve my work and meet project demands. My experience with talented studios has equipped me with the responsibility to handle large and complex projects effectively. I excel in creating detailed 3D models, textures, and materials optimized for mobile devices and real-time engines like Unity and Unreal. I am proficient with industry-leading software and technologies and embrace feedback and learning from others. I also leverage artificial intelligence tools to accelerate workflows, enhance creative output, and maintain up-to-date skills in this fast-evolving field.

Jorge Alejandro

I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation. Passionate about brutalist architecture and videogames, I continuously learn new software and techniques to improve my work and meet project demands. My experience with talented studios has equipped me with the responsibility to handle large and complex projects effectively. I excel in creating detailed 3D models, textures, and materials optimized for mobile devices and real-time engines like Unity and Unreal. I am proficient with industry-leading software and technologies and embrace feedback and learning from others. I also leverage artificial intelligence tools to accelerate workflows, enhance creative output, and maintain up-to-date skills in this fast-evolving field.

Available to hire

I am a mid-level 3D Artist with over five years of experience in the ArchViz industry and more than two years in game development and real-time software asset creation. Passionate about brutalist architecture and videogames, I continuously learn new software and techniques to improve my work and meet project demands. My experience with talented studios has equipped me with the responsibility to handle large and complex projects effectively.

I excel in creating detailed 3D models, textures, and materials optimized for mobile devices and real-time engines like Unity and Unreal. I am proficient with industry-leading software and technologies and embrace feedback and learning from others. I also leverage artificial intelligence tools to accelerate workflows, enhance creative output, and maintain up-to-date skills in this fast-evolving field.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Intermediate

Work Experience

3D Artist / Technical Artist / 3D Team Leader at CHIARA (Development of software and AR/VR experiences with applied AI)
December 31, 2023 - September 2, 2025
Responsible for directing the workflow of 3D artists ensuring the implementation of optimized models and textures and the creation of scenarios in Unity and Playcanvas. This role included shader creation and real-time lighting and light baking for AR/VR projects. As a lead 3D modeler and technical artist, I expanded my skills in team management and asset creation for Unity.
3D Artist / Environment and Prop at Matchbox Studio (Archviz) - Remote
April 1, 2020 - September 2, 2025
Worked as a 3D Generalist creating architectural visualization projects from scratch including modeling, materials, textures, lighting, rendering, and post-production. Collaborated with architects and designers on projects from the United States and Mexico, focusing on realism, lighting correctness, storytelling, and aesthetics. Gained advanced skills in Corona Render, V-Ray, and ForestPack.
3D Artist / Environment and Props at Wireframe Reality S.A.S (AR/VR) - Ecuador - Remote
October 1, 2022 - September 2, 2025
Created 3D modeling of environment and props optimized for mobile devices, web applications, and AR/VR headsets using the Unity engine, focusing on PBR textures and detail.
Interior Designer & 3D Generalist at Aleph.Engineering - Germany - Remote
July 1, 2022 - September 2, 2025
Designed and modeled a technological center aimed at innovation promoting AI use, including 3D modeling and implementation in Lumion for rendering. Collaborated with a highly experienced team on architectural competitions and projects gaining extensive knowledge.
3D Generalist / Visualization Specialist at Silly Critter Run Project - USA - Remote
January 1, 2021 - September 2, 2025
Created 3D environment and props in low poly optimized for mobile and implemented in Unity with stylized hand-painted textures. Developed rigging and character animation skills for game development.
3D Artist / Environment and Props at Gold Fever (DeFi Mechanics Lab) - Romania - Remote
January 1, 2022 - September 2, 2025
Worked with an independent game development studio creating 3D environment and props as part of a team developing game assets optimized for performance in game engines.
3D Artist / 3D Generalist Freelance at Freelance
January 1, 2024 - Present
Working on ArchViz projects and hard surface modeling for game engines including creation of 3D models, PBR materials, textures, lighting, rendering and post-production using industry-standard software. Focus on optimization and compatibility with real-time engines such as Unity and Unreal Engine, including AI integration in workflows.

Education

Industrial Design at ISDi (Instituto Superior de Diseño - High School of Design)
January 1, 2012 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Real Estate & Construction, Gaming, Software & Internet, Education, Media & Entertainment