Available to hire
I am a dedicated 3D Environment Artist and Tech Environment Artist specializing in real-time engines and VR optimization. With experience working on cinematic and game projects across multiple countries, I focus on creating high-quality, optimized assets with a strong emphasis on performance and visual storytelling.
I have collaborated with international teams remotely, contributing to projects like the Healer Game and FAB Trailer, adapting cinematic environments into VR-ready levels, and utilizing tools such as Unreal Engine and Blender. My passion lies in blending artistic creativity with technical optimization for immersive media experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Language
Arabic
Fluent
English
Advanced
Work Experience
3D Prop Artist at EXO-S 3D Team
January 1, 2022 - September 1, 2025Modeled low-poly, optimized 3D assets for e-commerce XR applications focusing on eyewear and electronics. Emphasized asset efficiency, optimization, and real-time rendering quality to enhance product visualization.
3D Environment Artist (Freelance) at Beyond.xyz
December 1, 2022 - September 1, 2025Created real-time environments in Unreal Engine for media and virtual production projects in KSA, delivering highly detailed and optimized environmental assets.
3D Environment & Lighting Artist at Studio One Production
July 1, 2023 - September 1, 2025Designed and implemented environments and cinematic sequences in Unreal Engine. Managed lighting setup, post-processing, and material adjustments to achieve high-quality storytelling visuals and delivered optimized cinematic assets.
3D Environment Artist at ROTU Entertainment
April 1, 2025 - September 1, 2025Contributed as an Environment Artist on cinematic and game projects such as the FAB Trailer and the Healer game. Created optimized, high-quality environment assets, props, and modular kits for real-time production. Collaborated internationally under strict NDA agreements to balance visual fidelity with performance in Unreal Engine.
Tech Environment Artist at ROTU Entertainment
May 1, 2025 - PresentConverted cinematic environments into VR-ready gameplay levels for Meta Quest 3 on the Healer game. Conducted performance profiling with MetaHub Dev Tools and Oculus Quest 3 profilers, resolved CPU/GPU bottlenecks, redesigned environments into modular kits, and applied optimization techniques including LODs, instancing, batching, and shader/material simplification. Collaborated with developers and artists to balance cinematic quality with VR hardware constraints.
3D Prop Artist at EXO-S 3D Team
January 1, 2022 - September 1, 2025Modeled low-poly, optimized 3D assets for e-commerce XR applications including eyewear and electronics. Focused on efficiency, optimization, and real-time rendering quality for product visualization.
3D Environment Artist (Freelance) at Beyond.xyz
December 1, 2022 - September 1, 2025Created real-time environments in Unreal Engine for media and virtual production projects.
3D Environment & Lighting Artist at Studio One Production
July 1, 2023 - September 1, 2025Designed and implemented environments and cinematic sequences in Unreal Engine for media production. Handled lighting setup, post-processing, and material adjustments to achieve high-quality visual storytelling. Delivered optimized assets ready for cinematic pipelines.
3D Environment Artist at ROTU Entertainment
April 1, 2025 - September 1, 2025Contributed as an Environment Artist on cinematic and game projects including the FAB Trailer and the Healer Game. Created optimized, high-quality environment assets, props, and modular kits for real-time production. Collaborated with international teams to balance visual fidelity and performance in Unreal Engine. Worked under strict NDA agreements.
Tech Environment Artist at ROTU Entertainment
May 1, 2025 - PresentWorked on the Healer Game transforming cinematic environments into VR-ready gameplay levels for Meta Quest 3. Performed performance profiling using MetaHub Dev Tools and Oculus Quest 3 profilers to identify and resolve CPU/GPU bottlenecks. Redesigned environments into modular kits to optimize scalability, streaming, and world-building efficiency. Applied optimization techniques including LODs, instancing, batching, and shader/material simplification to maintain stable framerates in VR. Collaborated with developers and artists to balance cinematic fidelity with VR hardware performance constraints.
3D Prop Artist at EXO-S 3D Team
January 1, 2022 - September 1, 2025Modeled low-poly, optimized 3D assets for e-commerce XR applications, focusing on eyewear and electronics. Emphasized efficiency, optimization, and real-time rendering quality for product visualization.
3D Environment Artist (Freelance) at Beyond.xyz
December 1, 2022 - September 1, 2025Created real-time environments in Unreal Engine for media and virtual production projects based in the Kingdom of Saudi Arabia.
3D Environment & Lighting Artist at Studio One Production
July 1, 2023 - September 1, 2025Designed and implemented environments and cinematic sequences in Unreal Engine for media production. Handled lighting setup, post-processing, and material adjustments to achieve high-quality visual storytelling. Delivered optimized assets ready for cinematic pipelines.
3D Environment Artist at ROTU Entertainment
April 1, 2025 - September 1, 2025Contributed as an Environment Artist on both cinematic and game projects including the FAB Trailer and the Healer Game. Created optimized, high-quality environment assets, props, and modular kits for real-time production. Collaborated with international teams to balance visual fidelity and performance in Unreal Engine. Worked with major clients under NDA agreements.
Tech Environment Artist at ROTU Entertainment
May 1, 2025 - PresentWorked on the Healer Game, transforming cinematic environments into VR-ready gameplay levels optimized for Meta Quest 3. Performed profiling to identify and resolve CPU/GPU bottlenecks. Redesigned environments into modular kits for scalability and streaming efficiency. Applied optimization techniques such as LODs, instancing, batching, and shader simplification to maintain stable VR framerates. Collaborated closely with developers and artists to balance cinematic fidelity with VR hardware constraints.
Education
3D props/Environment For Real Time Engines at Nayzak Animation School
January 1, 2020 - January 1, 20213D props/Environment For Real Time Engines at Nayzak Animation School
January 1, 2020 - January 1, 20213D Props/Environment for Real Time Engines at Nayzak Animation School
January 1, 2020 - January 1, 2021Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
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