Abdulrahman Yakout

Available to hire

I’m Abdulrahman Yakout, a 3D environment and tech artist with 4+ years of experience across games, cinematics, and real-time/VR production.

About

I’m Abdulrahman Yakout, a 3D environment and tech artist with 4+ years of experience across games, cinematics, and real-time/VR production. I specialize in building optimized, high-fidelity environments in Unreal Engine 5—covering everything from modular kit and material creation to practical performance profiling and VR optimization.

Most recently at ROTU Entertainment, I transformed a cinematic environment into a VR-ready gameplay level for HEALER on Meta Quest 3. I used profiling tools to find CPU/GPU bottlenecks, rebuilt the environment into scalable modular kits, and applied LODs, instancing, batching, and shader/material simplification—helping reduce a hero prop from ~1.8M to ~21K triangles while maintaining stable VR performance.

  • 5 years' experience
  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education

Work experience· 17 roles

Tech Environment Artist · ROTU EntertainmentMay 2025 – Present · 1 yr 7 mos

Worked on the Healer Game, transforming cinematic environments into VR-ready gameplay levels optimized for Meta Quest 3. Performed profiling to identify and resolve CPU/GPU bottlenecks. Redesigned environments into modular kits for scalability and streaming efficiency. Applied optimization techniques such as LODs, instancing, batching, and shader simplification to maintain stable VR framerates. Collaborated closely with developers and artists to balance cinematic fidelity with VR hardware constraints.

Tech Environment Artist · ROTU EntertainmentMay 2025 – Present · 1 yr 7 mos

Worked on the Healer Game transforming cinematic environments into VR-ready gameplay levels for Meta Quest 3. Performed performance profiling using MetaHub Dev Tools and Oculus Quest 3 profilers to identify and resolve CPU/GPU bottlenecks. Redesigned environments into modular kits to optimize scalability, streaming, and world-building efficiency. Applied optimization techniques including LODs, instancing, batching, and shader/material simplification to maintain stable framerates in VR. Collaborated with developers and artists to balance cinematic fidelity with VR hardware performance constraints.

Tech Environment Artist · ROTU EntertainmentMay 2025 – Present · 1 yr 7 mos

Converted cinematic environments into VR-ready gameplay levels for Meta Quest 3 on the Healer game. Conducted performance profiling with MetaHub Dev Tools and Oculus Quest 3 profilers, resolved CPU/GPU bottlenecks, redesigned environments into modular kits, and applied optimization techniques including LODs, instancing, batching, and shader/material simplification. Collaborated with developers and artists to balance cinematic quality with VR hardware constraints.

3D Environment Artist · ROTU EntertainmentApr 2025 – Sep 2025 · 6 mos
3D Environment Artist · ROTU EntertainmentApr 2025 – Sep 2025 · 6 mos
3D Environment Artist · ROTU EntertainmentApr 2025 – Sep 2025 · 6 mos
3D Environment Artist · ROTU EntertainmentAug 2023 – Apr 2025 · 1 yr 9 mos
3D Environment & Lighting Artist · Studio One ProductionJul 2023 – Sep 2025 · 2 yrs 3 mos

Education

3D props/Environment For Real Time Engines · Nayzak Animation School2020 – 2021
3D props/Environment For Real Time Engines · Nayzak Animation School2020 – 2021
3D Props/Environment for Real Time Engines · Nayzak Animation School2020 – 2021
· Nayzak Animation School2020 – 2021

Hire Abdulrahman Yakout today

Post a job and invite Abdulrahman, or contact them directly. No hidden commission.

Post a job