Hi, I’m a freelance 2D game environment and prop artist. I design 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity. I develop environment concepts with a strong emphasis on gameplay readability, composition, and environmental storytelling. I create production-ready assets from concept sketches to refined visuals within a structured game art pipeline.

Yang Yang Guo-Haru

Hi, I’m a freelance 2D game environment and prop artist. I design 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity. I develop environment concepts with a strong emphasis on gameplay readability, composition, and environmental storytelling. I create production-ready assets from concept sketches to refined visuals within a structured game art pipeline.

Available to hire

Hi, I’m a freelance 2D game environment and prop artist. I design 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity.

I develop environment concepts with a strong emphasis on gameplay readability, composition, and environmental storytelling. I create production-ready assets from concept sketches to refined visuals within a structured game art pipeline.

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Language

Japanese
Advanced

Work Experience

2D Game Environment & Prop Artist at Remote Freelance
February 20, 2026 - Present
Designed 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity. Developed environment concepts with emphasis on gameplay readability, composition, and environmental storytelling. Created production-ready assets from concept sketches to refined 2D visuals within a structured game art pipeline.
2D Prop Artist at ExLight Co., Ltd.
February 1, 2026 - Present
Created 2D props assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean linear art and color variations following the project's art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist at EX LIGHT Co., Ltd.
February 1, 2026 - Present
Created 2D prop assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean line art and color variations following the project’s art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist (Contract) at EX LIGHT Co., Ltd.
February 1, 2026 - Present
Created 2D prop assets and item illustrations for game production; designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.); produced clean linear art and color variations following the project's art direction; collaborated with remote team members to iterate on feedback and deliver finalized assets; ensured assets were optimized for game implementation and visual consistency.

Education

Computer-Aided Design (CAD) – Vocational Training at Anyang No.2 Vocational Secondary School, Henan, China
September 20, 2001 - February 20, 2003

Qualifications

Japanese Language Proficiency Test (JLPT) N2
January 11, 2030 - June 26, 2026
Japanese Language Proficiency Test (JLPT) N2
January 11, 2030 - June 26, 2026

Industry Experience

Gaming, Media & Entertainment