I’m a 2D prop artist currently contracted with EX LIGHT Co., Ltd. in Japan. I create 2D prop assets and item illustrations for game production, designing stylized resource items and environment props such as stone, mud brick, bone, sand, lime, and more. I produce clean line art and color variations that follow the project’s art direction, collaborate with remote team members to iterate on feedback, and deliver assets optimized for game implementation and visual consistency.

YangyangGuo

I’m a 2D prop artist currently contracted with EX LIGHT Co., Ltd. in Japan. I create 2D prop assets and item illustrations for game production, designing stylized resource items and environment props such as stone, mud brick, bone, sand, lime, and more. I produce clean line art and color variations that follow the project’s art direction, collaborate with remote team members to iterate on feedback, and deliver assets optimized for game implementation and visual consistency.

Available to hire

I’m a 2D prop artist currently contracted with EX LIGHT Co., Ltd. in Japan. I create 2D prop assets and item illustrations for game production, designing stylized resource items and environment props such as stone, mud brick, bone, sand, lime, and more.

I produce clean line art and color variations that follow the project’s art direction, collaborate with remote team members to iterate on feedback, and deliver assets optimized for game implementation and visual consistency.

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Work Experience

2D Prop Artist (Contract) at EX LIGHT Co., Ltd.
February 1, 2026 - Present
Created 2D prop assets and item illustrations for game production; designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.); produced clean linear art and color variations following the project's art direction; collaborated with remote team members to iterate on feedback and deliver finalized assets; ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist at EX LIGHT Co., Ltd.
February 1, 2026 - Present
Created 2D prop assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean line art and color variations following the project’s art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.

Education

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Industry Experience

Gaming, Media & Entertainment