Available to hire
Hi, I’m a freelance 2D game environment and prop artist. I design 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity.
I develop environment concepts with a strong emphasis on gameplay readability, composition, and environmental storytelling. I create production-ready assets from concept sketches to refined visuals within a structured game art pipeline.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Japanese
Advanced
Work Experience
2D Game Environment & Prop Artist at Remote Freelance
February 20, 2026 - PresentDesigned 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity. Developed environment concepts with emphasis on gameplay readability, composition, and environmental storytelling. Created production-ready assets from concept sketches to refined 2D visuals within a structured game art pipeline.
2D Prop Artist at ExLight Co., Ltd.
February 1, 2026 - PresentCreated 2D props assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean linear art and color variations following the project's art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist at EX LIGHT Co., Ltd.
February 1, 2026 - PresentCreated 2D prop assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean line art and color variations following the project’s art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist (Contract) at EX LIGHT Co., Ltd.
February 1, 2026 - PresentCreated 2D prop assets and item illustrations for game production; designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.); produced clean linear art and color variations following the project's art direction; collaborated with remote team members to iterate on feedback and deliver finalized assets; ensured assets were optimized for game implementation and visual consistency.
Education
Computer-Aided Design (CAD) – Vocational Training at Anyang No.2 Vocational Secondary School, Henan, China
September 20, 2001 - February 20, 2003Qualifications
Japanese Language Proficiency Test (JLPT) N2
January 11, 2030 - June 26, 2026Japanese Language Proficiency Test (JLPT) N2
January 11, 2030 - June 26, 2026Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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