Environment/Level artist specializing in Unreal Engine 5 workflows, real-time environment production, and technical problem-solving. Experienced with Blender-to-UE5 pipelines including environment layout, modular scene construction, player-scale validation, lighting design, asset integration, and real-time implementation. Focused on creating immersive game environments through gameplay-driven design, player experience, visual storytelling, and environmental readability. Skilled in composition, visual hierarchy, and spatial design to guide player attention and enhance interactive experiences.

Yang Yang Guo-Haru

Environment/Level artist specializing in Unreal Engine 5 workflows, real-time environment production, and technical problem-solving. Experienced with Blender-to-UE5 pipelines including environment layout, modular scene construction, player-scale validation, lighting design, asset integration, and real-time implementation. Focused on creating immersive game environments through gameplay-driven design, player experience, visual storytelling, and environmental readability. Skilled in composition, visual hierarchy, and spatial design to guide player attention and enhance interactive experiences.

Available to hire

Environment/Level artist specializing in Unreal Engine 5 workflows, real-time environment production, and technical problem-solving. Experienced with Blender-to-UE5 pipelines including environment layout, modular scene construction, player-scale validation, lighting design, asset integration, and real-time implementation.

Focused on creating immersive game environments through gameplay-driven design, player experience, visual storytelling, and environmental readability. Skilled in composition, visual hierarchy, and spatial design to guide player attention and enhance interactive experiences.

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Language

Japanese
Advanced

Work Experience

2D Game Environment & Prop Artist at Remote Freelance
February 20, 2026 - Present
Designed 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity. Developed environment concepts with emphasis on gameplay readability, composition, and environmental storytelling. Created production-ready assets from concept sketches to refined 2D visuals within a structured game art pipeline.
2D Prop Artist at ExLight Co., Ltd.
February 1, 2026 - Present
Created 2D props assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean linear art and color variations following the project's art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist at EX LIGHT Co., Ltd.
February 1, 2026 - Present
Created 2D prop assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean line art and color variations following the project’s art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.
2D Prop Artist (Contract) at EX LIGHT Co., Ltd.
February 1, 2026 - Present
Created 2D prop assets and item illustrations for game production; designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.); produced clean linear art and color variations following the project's art direction; collaborated with remote team members to iterate on feedback and deliver finalized assets; ensured assets were optimized for game implementation and visual consistency.

Education

Computer-Aided Design (CAD) – Vocational Training at Anyang No.2 Vocational Secondary School, Henan, China
September 20, 2001 - February 20, 2003

Qualifications

Japanese Language Proficiency Test (JLPT) N2
January 11, 2030 - June 26, 2026
Japanese Language Proficiency Test (JLPT) N2
January 11, 2030 - June 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet