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Yang Yang Guo-Haru

Available to hire

Environment/Level artist specializing in Unreal Engine 5 workflows, real-time environment production, and technical problem-solving.

About

Environment/Level artist specializing in Unreal Engine 5 workflows, real-time environment production, and technical problem-solving. Experienced with Blender-to-UE5 pipelines including environment layout, modular scene construction, player-scale validation, lighting design, asset integration, and real-time implementation.

Focused on creating immersive game environments through gameplay-driven design, player experience, visual storytelling, and environmental readability. Skilled in composition, visual hierarchy, and spatial design to guide player attention and enhance interactive experiences.

  • Joined March 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

2D Game Environment & Prop Artist · Remote FreelanceFeb 2026 – Present · 10 mos

Designed 2D environments and props for stylized survival game projects, focusing on game-ready world-building and visual clarity. Developed environment concepts with emphasis on gameplay readability, composition, and environmental storytelling. Created production-ready assets from concept sketches to refined 2D visuals within a structured game art pipeline.

2D Prop Artist · ExLight Co., Ltd.Feb 2026 – Present · 10 mos

Created 2D props assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean linear art and color variations following the project's art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.

2D Prop Artist · EX LIGHT Co., Ltd.Feb 2026 – Present · 10 mos

Created 2D prop assets and item illustrations for game production. Designed stylized resource items and environment props (stone, mud brick, bone, sand, lime, etc.). Produced clean line art and color variations following the project’s art direction. Collaborated with remote team members to iterate on feedback and deliver finalized assets. Ensured assets were optimized for game implementation and visual consistency.

2D Prop Artist (Contract) · EX LIGHT Co., Ltd.Feb 2026 – Present · 10 mos

Education

Computer-Aided Design (CAD) – Vocational Training · Anyang No.2 Vocational Secondary School, Henan, China2001 – 2003

Certifications and awards

Japanese Language Proficiency Test (JLPT) N22030 – 2026
Japanese Language Proficiency Test (JLPT) N22030 – 2026

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