I’m a musician, composer, and sound designer specializing in storytelling through music and interactive audio. Originally from Venezuela and now based in Paris since 2014, I bring a multicultural background and a strong foundation in jazz, contemporary harmony, and modern production. My work spans video games, animation, live performances, and recorded music, with a particular focus on adaptive and interactive soundtracks using FMOD and Wwise.
What sets me apart is my versatility: I move seamlessly between orchestral, jazz, electronic, lo-fi, rock, fantasy, and experimental palettes, and I understand how music supports player experience, emotional arcs, and gameplay loops. With a DEM in Jazz from the CRR de Versailles and years of experience producing, arranging, mixing, and performing, I bring both artistic vision and technical clarity to every project.
I’ve collaborated with indie studios across Europe, North America, and Latin America on titles ranging from pixel-art beat ’em ups to roguelike deckbuilders, cozy exploration games, and adaptive fantasy soundtracks. My sector experience includes original composition, sound design, audio integration, live instrument recording, team communication, and cross-discipline workflow development. Whether building a dynamic music system, crafting an evocative theme, or shaping a full audio identity, my goal is always to elevate the project’s world, story, and emotional impact.
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As a composer on Lucid, I create original game music inspired by the emotive simplicity and melodic storytelling found in Studio Ghibli soundtracks. My work blends gentle piano writing, jazz-infused harmony, and subtle orchestral colors to support the game’s dreamy atmosphere and narrative focus.
The score emphasizes warmth, lyricism, and expressive melodic lines, aiming to evoke curiosity, nostalgia, and a sense of quiet wonder. I compose and produce tracks that reinforce the game’s pacing and emotional beats, ensuring the music feels both intimate and cinematic. My contribution helps shape Lucid’s identity through a delicate balance of jazz sensibility, classical nuance, and the magical softness characteristic of Ghibli-influenced worlds.
As the composer for Flockers: Birds of a Feather, I am responsible for creating the full original soundtrack that accompanies the tabletop experience. Because the game is a physical board game, the music is delivered through QR codes and streaming platforms, meaning every track must stand on its own while enhancing the atmosphere, pacing, and strategic flow of gameplay.
My work focuses on crafting a warm, organic, and character-driven musical palette that reflects the game’s thematic charm and the evolving dynamics between the flock members. I compose, produce, and mix each piece to reinforce specific moods — from lighthearted exploration to tense decision-making — ensuring that players feel emotionally supported without the music overpowering the tabletop environment.
The project also involves close collaboration with the game’s designer, Mark Swanson, to align musical cues with narrative tone, mechanics, and the overall player experience. The soundtrack is structured for seamless listening, allowing players to immerse themselves in the world of Flockers both in and out of gameplay.
As one of the composers on Pizza Kidd, I contribute original music for both in-game levels and official trailers, helping shape the energetic identity of this beat ’em up title. My work focuses on high-energy electronic tracks infused with funk, jazz, and breakbeat influences, designed to support the game’s fast-paced combat, combo flow, and retro-modern aesthetic.
Within the soundtrack team, I develop groove-driven cues that emphasize rhythmic clarity, momentum, and stylistic personality. My compositions are crafted to sit naturally alongside the work of the other contributing composers while adding a distinctive musical voice to the overall score. I also collaborate closely with the team to ensure that trailer music delivers the right level of hype, pacing, and punch needed to showcase gameplay and world-building.
As one of the main composers on Demon Crush, I am responsible for crafting both the in-game soundtrack and a series of special event themes that drive the emotional and narrative intensity of the experience. My work on the project blends djenty modern metal, trap-influenced rhythmic elements, and traditional Japanese instrumentation to create a unique sonic identity that reflects the game’s hybrid aesthetic.
Beyond composition, I develop a layered adaptive music system in FMOD, allowing tracks to shift dynamically in response to gameplay intensity, enemy phases, and environmental cues. This includes designing stems tailored for real-time transitions, structuring musical layers for smooth crossfades, and collaborating with the developer to ensure the game’s combat and exploration flow are tightly supported by the soundtrack. My contribution helps unify the world-building, pacing, and player immersion through a modern, aggressive, and culturally rich musical palette.
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