My name is Yasindu Weerathunga. I am very passionate about game design & development. I primarily want to broaden my skills and experience as a game developer in an industrial setting. I have experience developing games and interactive media using both unreal-engine and unity. I've also interned at a company specializing in simulation software where I worked with unreal-engine. Feel free to explore my projects by visiting my portfolio; _Website not available. Sign in: https://www.twine.net/signup_ Work Experience; - Intern Software Engineer (Unreal-Engine) - SimCentric Technologies, Sri Lanka Jun 2023 - Jun 2024

Yasindu Weerathunga

My name is Yasindu Weerathunga. I am very passionate about game design & development. I primarily want to broaden my skills and experience as a game developer in an industrial setting. I have experience developing games and interactive media using both unreal-engine and unity. I've also interned at a company specializing in simulation software where I worked with unreal-engine. Feel free to explore my projects by visiting my portfolio; _Website not available. Sign in: https://www.twine.net/signup_ Work Experience; - Intern Software Engineer (Unreal-Engine) - SimCentric Technologies, Sri Lanka Jun 2023 - Jun 2024

Available to hire

My name is Yasindu Weerathunga. I am very passionate about game design & development. I primarily want to broaden my skills and experience as a game developer in an industrial setting. I have experience developing games and interactive media using both unreal-engine and unity. I’ve also interned at a company specializing in simulation software where I worked with unreal-engine. Feel free to explore my projects by visiting my portfolio;
Website not available. Sign in: https://www.twine.net/signup

Work Experience;

  • Intern Software Engineer (Unreal-Engine) - SimCentric Technologies, Sri Lanka
    Jun 2023 - Jun 2024
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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent
Javanese
Advanced

Work Experience

Intern Software Engineer at Sim Centric Technologies
June 1, 2024 - October 1, 2025
- Developed water-vehicle mechanics using X Ship and DWP2 plugins and Unreal Engine's water plugin. Added naval gun support. - Upgraded core vehicle functionalities, including tracked vehicle movement, damage simulation and crew seating logic. - Created rotor and door animations using bone transformations and Unreal Engine's animation editor. - Improved weapon mechanics to include turret sounds, ammo mesh visibility, ammunition trailers and bullet tracers. - Extended asset customization tools using JSON read/write frameworks for vehicles and munitions. - Designed and implemented intuitive vehicle UIs for weapons, turrets, and reticles. - Developed thermal vision simulation with dynamic heat-up updates and post-processing materials. - Migrated and converted particle systems from Cascade to Niagara and resolved related issues.

Education

BSc (Hons) Computer Science at Informatics Institute of Technology (Colombo-04)
January 11, 2030 - January 1, 2025
BSc (Hons) Computer Science at Informatics Institute of Technology (Colombo-04), affiliated with University of Westminster (UK)
January 1, 2012 - January 1, 2019
G.C.E. O/L at Sri Lanka
January 1, 2016 - December 31, 2016
G.C.E. A/L at Sri Lanka
January 1, 2018 - January 1, 2019
BSc (Hons) Computer Science at Informatics Institute of Technology (Colombo-04) | Affiliated with University of Westminster (UK)
January 11, 2030 - January 1, 2025
G.C.E. A/L at Sussex College, Nugegoda
January 11, 2030 - January 1, 2019
G.C.E. O/L at Sussex College, Nugegoda
January 11, 2030 - January 1, 2016

Qualifications

G.C.E. O/L
January 11, 2030 - January 1, 2016
G.C.E. A/L
January 11, 2030 - January 1, 2019

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Flag Wars

    A Unity 3D game focused on strategic flag capture, incorporating intelligent NPC AI through Finite State Machines (FSMs) for diverse behaviors. Features include probabilistic combat with damage falloff. A* & Best-First pathfinding algorithms were implemented for dynamic enemy navigation.