I’m a 3D generalist with a technical and curious mind. I myself have produced a 3D animated short from concept to editing, and my curiosity drives me to watch a vast amount of tutorials and courses and participate on forums, catching up with new technologies, plugins, assets and creative applications. Self-taught in Blender, Marvelous Designer, Unreal, Unity and several plugins. I’m knowledgeable of several AI tools present in the market, and I apply and develop a lot of procedural content in my workflow.
Modeling optimizations are a hobby and I enjoy them. I’m well-motivated in my field, have a strong learning quality and I love what I do. Availability to move abroad, depending on the salary.
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Produced characters, creatures and props from modeling to animation and Unity integration. shader development using shader graph: skin, garment, crystal, clouds and more, fully costumizable.
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