I’m a 3D generalist with a technical and curious mind. I’ve produced a 3D animated short from concept to editing, and I’m always exploring new tools and techniques. My curiosity drives me to watch tutorials and courses, participate in forums, and keep up with the latest technologies, plugins, assets, and creative applications. I’m self-taught in Blender, Marvelous Designer, Unreal, Unity and several plugins. I’m comfortable working with a wide range of tools and workflows.
I leverage AI tools available on the market and apply a lot of procedural content in my workflow. Modeling optimization is something I enjoy, not a constraint. I’m highly motivated, quick to learn, and I love what I do. I’m open to opportunities abroad, depending on salary.
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Produced characters, creatures and props from modeling to animation and Unity integration. shader development using shader graph: skin, garment, crystal, clouds and more, fully costumizable.
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