I’m a 3D generalist with a technical and curious mind. I’ve produced 3D animated shorts from concept to editing, and my curiosity drives me to watch lots of tutorials and courses, participate in forums, and keep up with new technologies, plugins, assets, and creative applications. Self-taught in Blender, Marvelous Designer, Unreal, Unity, and several plugins. I’m knowledgeable about AI tools and apply/develop a lot of procedural content in my workflow. I also enjoy modeling optimizations, and I’m well-motivated with a strong learning quality and deep love for what I do.

Guilherme Schönmann Finardi (Yerus) B r

I’m a 3D generalist with a technical and curious mind. I’ve produced 3D animated shorts from concept to editing, and my curiosity drives me to watch lots of tutorials and courses, participate in forums, and keep up with new technologies, plugins, assets, and creative applications. Self-taught in Blender, Marvelous Designer, Unreal, Unity, and several plugins. I’m knowledgeable about AI tools and apply/develop a lot of procedural content in my workflow. I also enjoy modeling optimizations, and I’m well-motivated with a strong learning quality and deep love for what I do.

Available to hire

I’m a 3D generalist with a technical and curious mind. I’ve produced 3D animated shorts from concept to editing, and my curiosity drives me to watch lots of tutorials and courses, participate in forums, and keep up with new technologies, plugins, assets, and creative applications.

Self-taught in Blender, Marvelous Designer, Unreal, Unity, and several plugins. I’m knowledgeable about AI tools and apply/develop a lot of procedural content in my workflow. I also enjoy modeling optimizations, and I’m well-motivated with a strong learning quality and deep love for what I do.

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Language

English
Fluent
Portuguese
Fluent

Work Experience

Freelancer 3D Generalist at Lugh Soft
November 1, 2023 - Present
Developed uniquely textured models, rigs, and animations for characters, creatures, and props for the game, reducing 60% of the time needed thanks to tools and techniques used. Designed shaders for customizable material looks and color variations using Unity’s shader editor, predicting player needs and taste diversity. Curated and advised on the conceptualization of animations and creature design. Mentored and produced VFX using Unity’s VFX Graph.
Freelance 3D Generalist at Lugh Soft (Lugh World)
November 1, 2023 - November 20, 2025
Responsible for developing uniquely textured models, rigs and animations for characters, creatures and props for the game Lugh World, using Autodesk Maya and plugins Advanced Skeleton and Anim Bot, reducing 60% of the time needed. Designing shaders for customizable material looks and color variation using Unity's shader editor. Curating and advising on the conceptualization of animations and creature design.
3D Generalist at Dot Digital Group (home office)
May 31, 2023 - May 31, 2023
Fast-paced asset modeling and texturing for VR and AR applications developed by programmers using Unity, with keen attention to engine optimizations and integration. Conceptualization for interactive applications and games with a team. Developed a lookdev workflow for pre-generated characters from Adobe Fuse for AAA game appearance, fully clothed and handcrafted grooming in a 3-day timespan. Curator for third-party assets, software and tools, accounting for quality, usability and cost.

Education

Graduate in Digital Design at Faculdade de Tecnologia Melies
January 1, 2017 - January 1, 2019
Post-graduation - VFX at Faculdade de Tecnologia Melies
January 1, 2019 - January 1, 2020

Qualifications

OKR (Objective and Key Results)
January 11, 2030 - November 20, 2025
Artificial Intelligence Introduction - Conquer Business School
January 11, 2030 - November 20, 2025
Leadership Formation - Conquer Business School
January 11, 2030 - November 20, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    Lugh World Animator, Shader developer

    Produced characters, creatures and props from modeling to animation and Unity integration. shader development using shader graph: skin, garment, crystal, clouds and more, fully costumizable.