I’m a 3D generalist with a technical and curious mind. I’ve produced 3D animated shorts from concept to editing, and my curiosity drives me to watch lots of tutorials and courses, participate in forums, and keep up with new technologies, plugins, assets, and creative applications.
Self-taught in Blender, Marvelous Designer, Unreal, Unity, and several plugins. I’m knowledgeable about AI tools and apply/develop a lot of procedural content in my workflow. I also enjoy modeling optimizations, and I’m well-motivated with a strong learning quality and deep love for what I do.
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Produced characters, creatures and props from modeling to animation and Unity integration. shader development using shader graph: skin, garment, crystal, clouds and more, fully costumizable.
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