I’m a 3D generalist with a technical and curious mind. I’ve produced a 3D animated short from concept to editing, and I’m always exploring new tools and techniques. My curiosity drives me to watch tutorials and courses, participate in forums, and keep up with the latest technologies, plugins, assets, and creative applications. I’m self-taught in Blender, Marvelous Designer, Unreal, Unity and several plugins. I’m comfortable working with a wide range of tools and workflows. I leverage AI tools available on the market and apply a lot of procedural content in my workflow. Modeling optimization is something I enjoy, not a constraint. I’m highly motivated, quick to learn, and I love what I do. I’m open to opportunities abroad, depending on salary.

Guilherme Schönmann Finardi

I’m a 3D generalist with a technical and curious mind. I’ve produced a 3D animated short from concept to editing, and I’m always exploring new tools and techniques. My curiosity drives me to watch tutorials and courses, participate in forums, and keep up with the latest technologies, plugins, assets, and creative applications. I’m self-taught in Blender, Marvelous Designer, Unreal, Unity and several plugins. I’m comfortable working with a wide range of tools and workflows. I leverage AI tools available on the market and apply a lot of procedural content in my workflow. Modeling optimization is something I enjoy, not a constraint. I’m highly motivated, quick to learn, and I love what I do. I’m open to opportunities abroad, depending on salary.

Available to hire

I’m a 3D generalist with a technical and curious mind. I’ve produced a 3D animated short from concept to editing, and I’m always exploring new tools and techniques. My curiosity drives me to watch tutorials and courses, participate in forums, and keep up with the latest technologies, plugins, assets, and creative applications. I’m self-taught in Blender, Marvelous Designer, Unreal, Unity and several plugins. I’m comfortable working with a wide range of tools and workflows.

I leverage AI tools available on the market and apply a lot of procedural content in my workflow. Modeling optimization is something I enjoy, not a constraint. I’m highly motivated, quick to learn, and I love what I do. I’m open to opportunities abroad, depending on salary.

See more

Language

English
Fluent
Portuguese
Fluent

Work Experience

3D Generalist at Dot Digital Group
May 31, 2023 - August 22, 2025
Performed fast-paced asset modeling and texturing for VR and AR applications developed by programmers using Unity, paying keen attention to the engine-required optimizations and integration. Developed a lookdev workflow for pre-generated characters from Adobe Fuse for AAA game appearance, fully clothed and handcrafted grooming in a 3-day time span. Curated third-party assets, software, and tools, accounting for quality, usability, and cost. Conceptualized interactive applications and games collaboratively with a team.
Freelance 3D Generalist at Lugh Soft
November 1, 2023 - Present
Responsible for developing uniquely textured models, rigs, and animations for characters, creatures, and props for the game Lugh World, using Autodesk Maya and plugins Advanced Skeleton and AnimBot, reducing 60% of the time needed. Designed shaders for customizable material looks and color variations using Unity’s shader editor, predicting player needs and diversity of taste. Curated and advised on conceptualization of animations and creature design.
3D Generalist at Dot Digital Group (home office)
May 31, 2023 - May 31, 2023
Fast-paced asset modeling and texturing for VR and AR applications developed by programmers using Unity, with keen attention to engine optimizations and integration. Conceptualization for interactive applications and games with a team. Developed a lookdev workflow for pre-generated characters from Adobe Fuse for AAA game appearance, fully clothed and handcrafted grooming in a 3-day timespan. Curator for third-party assets, software and tools, accounting for quality, usability and cost.
Freelance 3D Generalist at Lugh Soft (Lugh World)
November 1, 2023 - November 20, 2025
Responsible for developing uniquely textured models, rigs and animations for characters, creatures and props for the game Lugh World, using Autodesk Maya and plugins Advanced Skeleton and Anim Bot, reducing 60% of the time needed. Designing shaders for customizable material looks and color variation using Unity's shader editor. Curating and advising on the conceptualization of animations and creature design.
3D Generalist at Dot Digital Group
October 1, 2021 - May 31, 2023
Fast-paced asset modeling and texturing for VR/AR applications developed by programmers using Unity, focusing on engineering requirements and integration. Developed a lookdev workflow for pre-generated characters from Adobe Fuse for AAA game appearance, fully clothed and hand-crafted grooming in a 3-day sprint. Curated third-party assets, software and tools, accounting for quality, usability and cost. Conceptualized interactive applications and games with a team.
3D Generalist at Lugh Soft (Freelance)
November 1, 2023 - Present
Developed uniquely textured models, rigs and animations for characters, creatures and props for the game Lugh World. Used Autodesk Maya and plugins Advanced Skeleton and AnimBot, reducing production time by approximately 60%. Created lookdev workflows for customizable materials and shaders; contributed to asset grooming and concepting for interactive experiences.

Education

Graduate in Digital Design at Faculdade de Tecnologia Melies
January 1, 2017 - January 1, 2019
Post-graduation in VFX at Faculdade de Tecnologia Melies
January 1, 2019 - January 1, 2020
Graduate in Digital Design at Faculdade de Tecnologia Melies
January 1, 2017 - December 31, 2019
Post-graduate in VFX at Faculdade de Tecnologia Melies
January 1, 2019 - December 31, 2020
Graduate in Digital Design at Faculdade de Tecnologia Melies
January 1, 2017 - January 1, 2019
Post-graduate in VFX at Faculdade de Tecnologia Melies
January 1, 2019 - January 1, 2020

Qualifications

OKR (Objective and Key Results)
January 11, 2030 - August 22, 2025
Artificial Intelligence Introduction - Conquer Business School
January 11, 2030 - August 22, 2025
Leadership Formation - Conquer Business School
January 11, 2030 - August 22, 2025
OKR (Objective and Key Results)
January 11, 2030 - November 20, 2025
Artificial Intelligence Introduction - Conquer Business School
January 11, 2030 - November 20, 2025
Leadership Formation - Conquer Business School
January 11, 2030 - November 20, 2025
OKR (Objective and Key Results)
January 11, 2030 - February 2, 2026
Artificial Intelligence Introduction - Conquer Business School
January 11, 2030 - February 2, 2026
Leadership Formation - Conquer Business School
January 11, 2030 - February 2, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
    paper Lugh World Animator, Shader developer

    Produced characters, creatures and props from modeling to animation and Unity integration. shader development using shader graph: skin, garment, crystal, clouds and more, fully costumizable.