Hi, I’m Matthew Spencer. I’m a game developer and software engineer with a strong focus on AI-driven tooling, cross-disciplinary collaboration, and delivering polished games and interactive experiences across PC and console platforms. I enjoy turning ideas into playable experiences, building scalable development workflows, and mentoring teams to ship reliable software and engaging gameplay.

Matthew Spencer

Hi, I’m Matthew Spencer. I’m a game developer and software engineer with a strong focus on AI-driven tooling, cross-disciplinary collaboration, and delivering polished games and interactive experiences across PC and console platforms. I enjoy turning ideas into playable experiences, building scalable development workflows, and mentoring teams to ship reliable software and engaging gameplay.

Available to hire

Hi, I’m Matthew Spencer. I’m a game developer and software engineer with a strong focus on AI-driven tooling, cross-disciplinary collaboration, and delivering polished games and interactive experiences across PC and console platforms.
I enjoy turning ideas into playable experiences, building scalable development workflows, and mentoring teams to ship reliable software and engaging gameplay.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at Microsoft
July 12, 2022 - April 19, 2024
Software Engineer at Microsoft Corporation
January 1, 2025 - Present
Remote software engineering role for Xbox Studios Quality R&D. Lead efforts to design and implement a UE5 plugin leveraging multiple AI endpoints to generate image-to-image outputs and convert those images into usable 3D assets inside the game world. Built an editor plugin using C++ and Slate UI, researched open-source AI solutions for asset generation, and refactored UE5 UI/HUD to align with standard Blueprint practices. Migrated deep Unreal Engine C++ code into a focused research plugin, evaluated behavior across UE5 versions, and integrated ONYX AI model deployment tooling (C# and XML) for runtime deployment. Developed a trajectory AI inspection tool for external teams to monitor AI model trajectories and collected profiling data for model evaluation. Enhanced post-processing imaging pipelines and optimized segmentation performance from 1.5 minutes per image to 10 images per second.
Founder & CEO at Yooper Game Studios LLC
April 1, 2024 - Present
Developed and published Steam PC titles: Super Battle Polycars, Lamentations, Exodus of Descent. Led a small team to full game development, including gameplay systems, UI, and online multiplayer. Coordinated localization, QA, and marketing; negotiated distribution and publisher partnerships and served as PlayStation Studio partner to port games to PS5.
Software Engineer at Microsoft Corporation
July 1, 2022 - April 1, 2024
Engineering role in Xbox Studios Quality R&D. Continued work on UE5 tooling and AI integration, extending plugin functionality, performance tuning, and cross-version compatibility for internal toolchains and gameplay pipelines.
Research Engineer at Keweenaw Research Center
May 1, 2018 - July 1, 2022
Designed and developed a real-time GPS simulation program in UE4, including modular LiDAR plug-in and a custom 3D mesh editor. Implemented a web-based app for full-time employees to check out part numbers, migrated legacy tools, and contributed to multidisciplinary teams addressing large-scale research projects.
Software Engineer Intern at Jackson National Life Insurance
October 1, 2017 - May 1, 2018
Remote intern on Output Solutions team. Assisted with SQL data management, software testing, and user-facing tool iterations; contributed to current software applications and helped sustain ongoing development.

Education

MS Computer Engineering at Michigan Technological University
August 24, 2020 - May 13, 2022
Master of Science in Computer & Electrical Engineering at Michigan Technological University
January 11, 2030 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services