I am Zareh Z.K. Johannes, a veteran software engineer with 30+ years of experience spanning AAA video games, engine development, and mission-critical embedded control systems for law enforcement, military, and secure government operations. I'm deeply passionate about C++, low-level systems, and real-time software, from 8-bit platforms to PlayStation 5, Unreal Engine 5, and custom embedded hardware with remote control systems. I'm known for shipping on time, on spec, with low defect rates in high-constraint environments, and I enjoy solving complex performance and latency challenges. I thrive in collaborative teams and love turning hard technical problems into elegant, maintainable solutions.

Zareh Z.K. Johannes

I am Zareh Z.K. Johannes, a veteran software engineer with 30+ years of experience spanning AAA video games, engine development, and mission-critical embedded control systems for law enforcement, military, and secure government operations. I'm deeply passionate about C++, low-level systems, and real-time software, from 8-bit platforms to PlayStation 5, Unreal Engine 5, and custom embedded hardware with remote control systems. I'm known for shipping on time, on spec, with low defect rates in high-constraint environments, and I enjoy solving complex performance and latency challenges. I thrive in collaborative teams and love turning hard technical problems into elegant, maintainable solutions.

Available to hire

I am Zareh Z.K. Johannes, a veteran software engineer with 30+ years of experience spanning AAA video games, engine development, and mission-critical embedded control systems for law enforcement, military, and secure government operations. I’m deeply passionate about C++, low-level systems, and real-time software, from 8-bit platforms to PlayStation 5, Unreal Engine 5, and custom embedded hardware with remote control systems.

I’m known for shipping on time, on spec, with low defect rates in high-constraint environments, and I enjoy solving complex performance and latency challenges. I thrive in collaborative teams and love turning hard technical problems into elegant, maintainable solutions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Control Systems Engineer (Embedded Systems) at Private Satellite Communications Projects
January 1, 2009 - December 31, 2021
Designed, programmed and installed custom embedded control systems and networking for Satellite Communications for Police Counter Terrorism Unit; security-sensitive, confidential work.
Control Systems Engineer at Private Contractor / Police Counter Terrorism Unit (UK) and Security Services
January 1, 2009 - Present
Designed, programmed and installed embedded control systems and networking for satellite communications. Built custom embedded software and hardware, performed on-site installations at Westminster, Manchester and Salisbury, and supported security operations. Engaged from 2009 with approximately 12 years of ongoing work with a focus on reliability and security.
Principal / Senior Software Engineer — Video Games at Multiple Studios
January 1, 1980 - Present
Shipped dozens of commercial titles across console, PC, and mobile platforms; Built and optimized engine-level systems, rendering pipelines, and gameplay systems; Specialized in performance optimization, memory-constrained platforms, and low-level code; Delivered production-grade software across multiple console generations; Unreal Engine 5 and Unity 6 implementations; Developed complex soundstages with Audiokinetic Wwise, spatial audio, and network-synchronised multilingual VO events; optimized collision/overlap systems in large-scale scenes with many active actors.
Senior Embedded Systems Engineer at Confidential Clients
January 1, 2009 - December 31, 2021
Designed and deployed custom embedded control systems for satellite communications; Supported UK Police Counter Terrorism, military installations, and security services; Built firmware, networking stacks, and high-usability operator interfaces; Operated under strict security, confidentiality, and reliability requirements.

Education

Bachelor of Science (Hons) Computer Systems Engineering (Programming & Electronics) at University of Kent at Canterbury
January 11, 2030 - January 5, 2026
BSc (Hons) Computer Systems Engineering (Programming & Electronics) at University of Kent at Canterbury
January 11, 2030 - January 5, 2026
BSc (Hons) Computer Systems Engineering at University of Kent
January 11, 2030 - April 26, 2026

Qualifications

GCE A Levels: Mathematics, Further Mathematics, Physics, Chemistry
January 11, 2030 - January 5, 2026
GCE A Levels
January 11, 2030 - April 26, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Telecommunications, Government, Computers & Electronics, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
See more