Zac Bogner

Language

English
Fluent

Work Experience

Online Adjunct Faculty, Instructor, Game Development & Programming (Blueprints & C++) at Southern New Hampshire University
April 1, 2024 - Present
Online teaching and facilitation: meaningful discussion, grading and feedback; educating students in Unreal Engine 5/UE5 and Visual Studio 2022. Courses taught: GAM207 (Information Tech & Digital Games) – 2 terms [Blueprints], GAM305 (Digital Game Development) – 2 terms [Blueprints], GAM415 (Graphics Game Engine) – 1 term [C++ & Blueprints], GAM312 (Gameplay Systems Development) – 2 terms [C++ & Blueprints].
QA Test Associate II at Exeris Game Solutions
August 5, 2024 - February 21, 2025
Multi-platform testing (PC, Steam, MSIXVC, Xbox Series S|X); Xbox Studios quality bug reporting and tracking using Azure DevOps; gathering crash log files (Callstacks and threads) with Visual Studio; annotating media to bug data reports; analyzing game data and documentation.
Level Designer at Rainbow Studios / THQ Nordic
August 9, 2021 - August 31, 2023
Designed motocross racing track levels in Unreal Engine 4 (UE4). Contributed to the design team with level layouts, established gameplay goals, placed track-side objects, and tuned AI navigation using UE4 and internal tools.

Education

MFA in Game Design at Laguna College of Art and Design
February 1, 2018 - May 1, 2020
AS in Game Programming at Norco College
February 1, 2016 - May 1, 2018
AS in Game Design at Norco College
February 1, 2014 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services