Hi, I’m Zack Leonard, a dedicated audio professional focused on delivering high-quality sound for video games, film, television and podcasts. I specialize in dialogue editing, sound design, and mixing, with a proven track record of producing quality dialogue for major video game titles and immersive soundscapes for film and TV. I’m proficient with industry-leading software and gear, have a clinical ear for detail, and enjoy collaborating with peers across departments to exceed client and audience expectations. I’m a collaborative team player with strong communication skills and a passion for delivering polished, engaging audio experiences.

Zack Leonard

Hi, I’m Zack Leonard, a dedicated audio professional focused on delivering high-quality sound for video games, film, television and podcasts. I specialize in dialogue editing, sound design, and mixing, with a proven track record of producing quality dialogue for major video game titles and immersive soundscapes for film and TV. I’m proficient with industry-leading software and gear, have a clinical ear for detail, and enjoy collaborating with peers across departments to exceed client and audience expectations. I’m a collaborative team player with strong communication skills and a passion for delivering polished, engaging audio experiences.

Available to hire

Hi, I’m Zack Leonard, a dedicated audio professional focused on delivering high-quality sound for video games, film, television and podcasts. I specialize in dialogue editing, sound design, and mixing, with a proven track record of producing quality dialogue for major video game titles and immersive soundscapes for film and TV.

I’m proficient with industry-leading software and gear, have a clinical ear for detail, and enjoy collaborating with peers across departments to exceed client and audience expectations. I’m a collaborative team player with strong communication skills and a passion for delivering polished, engaging audio experiences.

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Language

English
Fluent

Work Experience

Audio Editor at Side Global (Video Games)
April 1, 2023 - April 1, 2026
Expert in edit and master of dialogue in multiple languages for clients such as Blizzard, Square Enix, EA, etc. Synced dialogue to video for multiple high-profile series. Training, overseeing and growing new and existing editors within the department. Assisting other departments (engineering and language-QA); collaborating on project management. Liaised with international teams in Malaysia and United States on multiple-year projects.
Post-Production Coordinator at Side Global (Video Games)
October 1, 2023 - August 1, 2024
Oversaw entire project cycles for AAA video games from asset ingestion to final delivery. Ensuring quality control over all assets throughout post-production processes. Communicating with clients throughout pre-production and post-production timelines.
Live Audio Engineer at YardCulture (Performance)
January 1, 2022 - January 1, 2023
Mix and capture of music within a live environment using Yamaha EX68 Powered Mixer. Stage setup and preparation; track-lay sessions for video delivery.
Sound Designer at Freelance (Video Games and Film)
January 1, 2017 - Present
Head of sound design for feature film Dolores (Foley, ADR and SFX) and short films Hold Hands or Hide (Foley, ADR and SFX); Sound Recordist for various freelance game and film projects.
Runner at Warner Brothers De Lane Lea (Film)
January 1, 2019 - January 1, 2020
General Assistant for sound mixers and ADR; attended ADR and sound mixing sessions to boom actors and document timestamps; led and arranged meetings for clients; taking care of clients and internal staff wherever necessary.

Education

MSc Sound Design for Video Games at Chichester University / Thinkspace Education
January 1, 2020 - August 1, 2022
BSc Sound Engineering & Studio Production at Birmingham City University
September 1, 2014 - July 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment