Hi, my name is Zengzeng I specialize in character rigging within the video game industry. With a passion for bringing digital characters to life, I thrive on creating intricate and dynamic rigs that enhance gameplay and storytelling. Let's connect and explore the exciting world of game development together!

Zengzeng

Hi, my name is Zengzeng I specialize in character rigging within the video game industry. With a passion for bringing digital characters to life, I thrive on creating intricate and dynamic rigs that enhance gameplay and storytelling. Let's connect and explore the exciting world of game development together!

Available to hire

Hi, my name is Zengzeng I specialize in character rigging within the video game industry. With a passion for bringing digital characters to life, I thrive on creating intricate and dynamic rigs that enhance gameplay and storytelling. Let’s connect and explore the exciting world of game development together!

See more

Language

English
Fluent

Work Experience

Senior Tech Artist Rigger at Notorious Studios
January 1, 2022 - Present
Rig for all characters and weapons in-game; performed simulations and physics assets; handled Simplified and Traditional Chinese localization; contributed to launching the Early Access title Legacy: Steel & Sorcery.
3D Character Rigger at Rooster Teeth
January 1, 2022 - September 26, 2025
Technical Artist – Rigging; responsible for character rigging and collaborating with creators on rig-driven assets.
3D Character Rigger and Art Associate at T-Rex Lab
January 1, 2019 - September 26, 2025
Rigging for 3D characters and contributing to art asset development across projects.
Freelance 3D Character Rigger at Freelance
January 1, 2015 - Present
Independent rigging work for multiple clients and projects since 2015.
CG Rigging at Studio X (Carrot Cat) - Collaborative Project
December 31, 2014 - September 25, 2016
Collaborative CG rigging project for Carrot Cat; contributed to rigging workflows and asset setup.
3D Character Rigger at Epoch Games
January 1, 2020 - September 26, 2025
3D character rigging for game assets and integration into pipelines.

Education

Bachelor at Academy of Art University
January 1, 2012 - January 1, 2015
Bachelor at Limkokwing University of Creative Technology
January 1, 2008 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

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