I’m a musician who specializes in music production, mixing/mastering, and sound design from Ecuador, currently based in Bogotá, Colombia. I’m Wellington Zhune, a music producer and sound designer with a Bachelor’s Degree in Music Production and Sound Engineering. I specialize in mixing, mastering, original music for video games, and educational content for music students. What sets me apart is my ability to balance technical precision with artistic creativity, producing polished, professional audio that fits each project’s emotional and stylistic needs. I’ve worked on projects ranging from indie visual novels (including adult content, handled discreetly and professionally) to trap/pop tracks and educational compositions. I’m fluent in both English and Spanish, and I work primarily with Logic Pro X using Slate Digital, Waves, Celemony, and FabFilter tools. I’m currently open to remote freelance projects, including mixing, mastering, BGM composition, and music instruction. Employment and project experience Freelance Music Producer / Sound Designer – Various Clients February 2020 – Present • Mixing, mastering, and audio post-production for artists and indie games. • BGM and SFX for narrative and atmospheric video games. • Jingles and audio branding for small businesses. Music Instructor – Independent May 2019 – March 2024 • Private lessons in music theory, guitar, and piano for students aged 7–17. • Creation of educational materials using digital tools.

Zherovski

I’m a musician who specializes in music production, mixing/mastering, and sound design from Ecuador, currently based in Bogotá, Colombia. I’m Wellington Zhune, a music producer and sound designer with a Bachelor’s Degree in Music Production and Sound Engineering. I specialize in mixing, mastering, original music for video games, and educational content for music students. What sets me apart is my ability to balance technical precision with artistic creativity, producing polished, professional audio that fits each project’s emotional and stylistic needs. I’ve worked on projects ranging from indie visual novels (including adult content, handled discreetly and professionally) to trap/pop tracks and educational compositions. I’m fluent in both English and Spanish, and I work primarily with Logic Pro X using Slate Digital, Waves, Celemony, and FabFilter tools. I’m currently open to remote freelance projects, including mixing, mastering, BGM composition, and music instruction. Employment and project experience Freelance Music Producer / Sound Designer – Various Clients February 2020 – Present • Mixing, mastering, and audio post-production for artists and indie games. • BGM and SFX for narrative and atmospheric video games. • Jingles and audio branding for small businesses. Music Instructor – Independent May 2019 – March 2024 • Private lessons in music theory, guitar, and piano for students aged 7–17. • Creation of educational materials using digital tools.

Available to hire

I’m a musician who specializes in music production, mixing/mastering, and sound design from Ecuador, currently based in Bogotá, Colombia.

I’m Wellington Zhune, a music producer and sound designer with a Bachelor’s Degree in Music Production and Sound Engineering. I specialize in mixing, mastering, original music for video games, and educational content for music students.

What sets me apart is my ability to balance technical precision with artistic creativity, producing polished, professional audio that fits each project’s emotional and stylistic needs. I’ve worked on projects ranging from indie visual novels (including adult content, handled discreetly and professionally) to trap/pop tracks and educational compositions.

I’m fluent in both English and Spanish, and I work primarily with Logic Pro X using Slate Digital, Waves, Celemony, and FabFilter tools.

I’m currently open to remote freelance projects, including mixing, mastering, BGM composition, and music instruction.

Employment and project experience

Freelance Music Producer / Sound Designer – Various Clients
February 2020 – Present
• Mixing, mastering, and audio post-production for artists and indie games.
• BGM and SFX for narrative and atmospheric video games.
• Jingles and audio branding for small businesses.

Music Instructor – Independent
May 2019 – March 2024
• Private lessons in music theory, guitar, and piano for students aged 7–17.
• Creation of educational materials using digital tools.

See more

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Music Producer at Freelance
February 1, 2020 - June 15, 2025
- Production, mixing and mastering of multi-genre songs. - Commercial jingles and pieces for social networks. - Composition of original music and sound design for video games.

Education

Degree in Music and Sound Production at Universidad de Especialidades Espíritu Santo (UEES)
May 1, 2019 - March 15, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Other
    paper 🎵 "BRAIN" - Cover / Adaptation (Kanaria)

    ◦ Role: Arrangements, mixing and vocal production using Synthesizer V.

    ◦ DAW used: Logic Pro X - Synthesizer V Studio Pro.

    ◦ Voice: MAI v2 AI.

    ◦ Objective: Adapt to Zeishi’s visual universe as a viral exercise, while building a realistic voice.

    ◦ Listen to it here: < Coming soon on Youtube >

    paper 🎧 Project – Music production for Edu Blvck

    Género: R&B / Trap / Pop Urbano
    Artista: Edu Blvck
    DAW: Logic Pro X
    Plataforma: YouTube, Spotify, otras plataformas digitales
    Descripción del trabajo:

    Participé como productor musical enfocado en las etapas de mezcla y masterización para diversos temas del artista Edu Blvck. El trabajo incluyó tratamiento vocal, balance instrumental, uso creativo de efectos, y preparación final para distribución digital. Se mantuvo una estética limpia, atmosférica y comercial, adecuada al estilo emocional y contemporáneo del artista.

    Escucha aquí (lista de reproducción):
    https://youtube.com/playlist?list=PLcmFXsewTgBczmeWoNb0olOkMnEdhXtb9&si=FST2KeHYMOb9UZEb

    paper 🎮 Project – Visual Novel (name omitted by NDA)

    ◦ Role: Composer and sound designer

    ◦ DAW used: Logic Pro X.

    ◦ Platform: PC (Steam / itch.io)

    ◦ Objective: Thematic BGM composition for scenes of history, romance, mystery and special events. The music was adapted to the emotional tone of each character and situation, maintaining an immersive atmosphere without oversaturating the general sound design.

    ◦ Listen to it here (music only): https://www.twine.net/signin