Aaron Dukes

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Full Stack Engineer at Chowbus
November 1, 2024 - April 30, 2025
Contributed to full-stack development of a scalable delivery platform for restaurants, ensuring smooth and reliable user experiences. Built and maintained web scraping tools to dynamically extract restaurant menu data from third-party websites, ensuring up-to-date offerings. Integrated with Uber Delivery APIs to enable real-time delivery logistics, including order dispatching, tracking, and status updates. Researched and integrated travelling APIs, automating the booking process and simplifying journey planning for users. Developed secure payment workflows using Stripe and Braintree, supporting one-time purchases and recurring transactions. Designed and deployed AI agents to handle customer inquiries and support tasks, improving response times and customer satisfaction. Developed and optimized RESTful APIs for mobile and web clients, ensuring fast and reliable service under load. Automated verification of restaurant configurations to ensure proper integration with Google’s Online Ord
Senior Backend Engineer at Transreport Limited
February 1, 2020 - January 31, 2022
Engineered the backend architecture for the company's flagship product, establishing a scalable foundation for future growth. Crafted core features using Ruby on Rails, ensuring system performance, reliability and scalability. Created and integrated APIs for the SQR dashboard, Audit app and Passenger Assist Global, improving data access and functionality. Researched and integrated travelling APIs, automating the booking process and simplifying journey planning for users. Optimized system performance, reducing load times by 50% through database query optimization and Redis caching. Collaborated with cross-functional teams (Product, Frontend, Mobile, DevOps) to deliver solutions aligned with business goals. Implemented unit and integration tests with RSpec, achieving over 90% test coverage and reducing bug rates. Maintained API documentation using OpenAPI/Swagger and developed a Ruby module to provide a cleaner DSL for defining Swagger schemas, ensuring consistent type definitions across
Full Stack Developer at Jess
January 1, 2022 - February 28, 2023
Designed and developed interactive dashboards using React JS, providing users with real-time data insights and a seamless, responsive experience. Optimized multiple modules for improved efficiency and performance, leveraging Ruby on Rails, Node JS, and React JS. Integrated Stripe APIs for seamless transaction management, enhancing payment processing reliability and security. Incorporated Google and Facebook marketing APIs, enabling targeted audience management and driving effective ad campaigns. Tracked user activity and lead sources, improving the lead identification process and refining marketing strategies. Maintained custom audiences and ensured data consistency, syncing actions with shadow tables to support marketing efforts and data integrity. Established microservices and modular components, simplifying maintenance and enabling future feature expansion. Conducted comprehensive code reviews, ensuring adherence to best practices and maintaining a high-quality, maintainable codebas
Software Engineer at Aiva Labs
May 1, 2023 - October 31, 2024
Planned backend and frontend structures for the 'Events' module, focusing on performance and user experience. Engineered backend structures, APIs, and API contracts between Node JS and Ruby on Rails applications for a Chatbot using GraphQL streamlining communication workflows. Implemented a template management module for Blast emails to enable personalized communication with clients. Leveraged Stripe Connect APIs for seamless transaction management and efficient payment handling. Created reusable and modular frontend components using ReactJS, ensuring code reusability and maintainability. Developed stepwise donation forms with Stripe UPE to improve security and streamline the payment process for a better user experience. Utilized database technologies like PostgreSQL and MongoDB to ensure efficient data storage and retrieval in web applications. Migrated periodic AJAX calls to websockets, optimizing real-time updates. Engaged in various projects, conducted code reviews, and assisted wi
Senior Django Engineer at Envisage Engagement Technologies
February 1, 2017 - January 31, 2020
Built a CMS system with Python/Django (back-end), jQuery (front-end), and MySQL/Redis (database). Supported the CI team for deployment of the CMS and integration with other systems. Developed a document-sign system for a mobile application with Python/Django (back-end) and AngularJS (front-end). Designed a RESTful API for document management. Conducted corporate research, specifically exploring AR Augmented Reality) SDKs and created an AR proof of concept on the Android phone.
Full Stack Engineer (Remote) at Chowbus
November 1, 2024 - April 30, 2025
Contributed to the full-stack development of a scalable delivery platform for restaurants, ensuring smooth user experiences. Built and maintained web scraping tools to extract restaurant menu data. Integrated Uber Delivery APIs for real-time logistics. Automated booking processes via travelling APIs. Developed secure payment workflows with Stripe and Braintree. Designed AI agents for customer support. Optimized RESTful APIs for reliability. Automated verification of restaurant configurations with Google's Online Ordering system.
Senior Backend Engineer (Remote) at Transreport Limited
February 1, 2020 - January 31, 2022
Engineered backend architecture for flagship products using Ruby on Rails. Created and integrated APIs to improve data access. Integrated travelling APIs for booking automation. Optimized system performance, reducing load times by 50% through query optimization and caching. Collaborated with cross-functional teams to align solutions. Implemented unit and integration tests with RSpec achieving over 90% test coverage. Maintained API documentation and developed Ruby modules for Swagger schemas. Mentored junior engineers and followed Agile methodologies.
Full Stack Developer at Jess
January 1, 2022 - February 28, 2023
Designed interactive dashboards using React JS for real-time data insights. Optimized modules for performance using Ruby on Rails, Node JS, and React JS. Integrated Stripe APIs for payment processing. Worked with Google and Facebook marketing APIs for targeted campaigns. Tracked user activity and maintained data consistency syncing with shadow tables. Established microservices and modular components for easier maintenance. Conducted code reviews and collaborated with teams to deliver quality user experiences.
Software Engineer (Remote) at Aiva Labs
May 1, 2023 - October 31, 2024
Planned backend and frontend structures for various modules focusing on performance and UX. Engineered APIs and API contracts between Node JS and Ruby on Rails using GraphQL. Implemented template management and donation forms with Stripe for secure transactions. Developed reusable ReactJS frontend components. Migrated AJAX calls to websockets for real-time updates. Assisted in code reviews and onboarding new team members.
Senior Django Engineer at Envisage Engagement Technologies
February 1, 2017 - January 31, 2020
Built CMS system with Python/Django and MySQL/Redis. Supported continuous integration and deployment. Developed a document-sign system with backend and frontend integration. Designed RESTful APIs for document management. Explored Augmented Reality SDKs and created a proof of concept on Android. Conducted corporate research to support technology innovation.
Lead Full Stack Blockchain Engineer at Chainstack
November 1, 2024 - Present
Architected full-stack systems interfacing with Layer 1 blockchain; built high-performance systems processing thousands of blockchain ops/sec; created real-time dashboards using React + WebSocket in distributed infrastructure; designed microservice wallet architecture with secure API gateways; deployed Kubernetes-based infrastructure with automated CI/CD.
AI Systems Engineer & Platform Creator
January 1, 2023 - Present
Architected AI orchestration platform integrating multiple LLM providers; built a multi-model workflow system integrating OpenAI models and Claude; developed VS Code extension with real-time diff and one-click code apply; engineered MCP server for advanced local AI capabilities; reduced development time by 60% via AI automation.
Blockchain Architect
February 1, 2023 - August 1, 2024
Built L1-L2 interoperability solutions; implemented cross-chain bridging.
Blockchain Developer
January 1, 2020 - November 1, 2021
Developed smart contracts on Ethereum using Solidity; built DeFi protocol integrations with Uniswap and Balancer; designed tokenomics models and governance mechanisms; performed smart contract audits and gas optimization.
Full Stack Developer
July 1, 2018 - November 1, 2019
Developed SaaS applications; built Node.js APIs with MongoDB data base architecture; implemented JWT authentication and role-based access control; deployed on AWS with CI/CD pipelines; reduced API response time by 40% via backend optimization.
Junior Frontend Developer
January 1, 2017 - June 1, 2018
Built responsive web applications with React and modern JavaScript; converted UI/UX mockups into functional interfaces; integrated REST APIs and optimized frontend performance; improved page load performance by 35%.
Senior Gameplay Engineer at Outbreak Island, Tiny Magicians
January 1, 2025 - October 1, 2025
Developed open-world survival systems in Unreal Engine 5, implementing dynamic day/night cycle mechanics that escalate monster aggression and tension during night-time defense sequences. Built base building and crafting systems with modular placement, resource gathering, and real-time crafting that support persistent sandbox progression and brutal night defense sequences. Designed bloodthirsty monster AI using advanced Behavior Trees and perception systems, creating intelligent, aggressive threats that force adaptive survival strategies in the open-world environment.
Gameplay Engineer at Zero Hour, Attrito M7 Productions
June 1, 2024 - December 1, 2024
Designed and implemented realistic gunplay and tactical CQB systems in Unity, featuring precise recoil patterns, dynamic door breaching mechanics, and methodical resource management for high-stakes close-quarters combat.
Gameplay Engineer at Daymare: 1994 Sandcastle
March 1, 2023 - September 1, 2023
Implemented immersive survival horror systems including resource management (ammo, med kits, and freeze charges), atmospheric tension mechanics, and narrative-integrated sequencing that heighten dread while supporting story-driven progression. Designed enemy behaviors with Behavior Trees and advanced perception systems to create adaptive threats.
Junior Gameplay Engineer at Guts and Glory
February 1, 2018 - August 1, 2018
Joined Unreal Engine 4-based project to tackle deep skill-based combat in a roguelike with limited team resources. Implemented core combat systems, collaborative enemy AI, and hybrid procedural + hand-crafted room generation to address repetition and deliver high replayability through permadeath runs.
Junior Gameplay Engineer at Mana Spark
September 1, 2017 - January 1, 2018
Implemented core combat systems, collaborative enemy AI, and hybrid procedural + hand-crafted room generation to solve repetitive gameplay and deliver high replayability through permadeath runs.
Gameplay Engineer at Don't Touch Me: Zombie Survival
June 1, 2018 - December 1, 2018
Developed a three-person Unreal Engine 4 combat system focusing on responsive gameplay mechanics while optimizing under tight resource and performance constraints. Implemented core zombie evasion mechanics, survival maps, arena modes, and tension-building systems, solving AI pathing, collision detection, and frame-rate stability issues.
Gameplay Engineer at 7 Bones and 7 Stones
May 1, 2020 - November 1, 2020
Engineered core asymmetric 4v1 multiplayer systems in Unreal Engine 4 using replicated Actors, Game Play Tags, and Steam Online Subsystem, delivering smooth real-time synchronization for 1 Monster vs 4 Villagers. Built complete character progression and customization systems including XP/loot economy, 12 attribute upgrades, and modular cosmetic system with full replication for consistent 5-player sessions.
Mid-Level Gameplay Engineer at DreamScaper
January 1, 2020 - July 1, 2020
Joined the project as a mid-level gameplay engineer in Unreal Engine 4, taking on the technical challenge of blending deep narrative progression with procedural roguelike gameplay in a small remote team. Implemented nightmar e combat systems, lucid dream powers, procedural dream world generation, and emotion-based boss fights, solving input latency, combat feel, and procedural consistency issues through iterative tuning and systems optimization. Built day/night cycle progression, relationship systems in the waking town, and upgraded mechanics across permadeath run, strengthening skills in narrative-integrated gameplay and long-term player progression.

Education

Bachelor of Science at The University of North Carolina
January 1, 2013 - December 31, 2017
Bachelor of Science at The University of North Carolina
January 1, 2013 - December 31, 2017
Master's Degree at University of North Carolina, US
January 11, 2030 - March 20, 2026
MS Computer Science at Texas A&M University - San Antonio
January 11, 2030 - May 17, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Transportation & Logistics, Travel & Hospitality, Real Estate & Construction, Non-Profit Organization, Financial Services, Retail, Professional Services, Gaming, Media & Entertainment