I am a creative and results-driven Game Developer with over 5 years of experience in full-cycle game development using Unreal Engine and Unity. I have proven expertise in C++, C#, gameplay mechanics, multiplayer systems, and optimization across PC and mobile platforms. I excel in Agile/Scrum workflows, version control systems like Git and Perforce, and collaborating cross-functionally with artists and designers. Passionate about crafting immersive player experiences, I have contributed to a variety of projects including multiplayer FPS games, VR training simulators, blockchain-based metaverses, and educational gaming platforms. I strive to deliver optimized, engaging, and innovative game systems that resonate with users worldwide.…

Muhammad Abbas Hussain

I am a creative and results-driven Game Developer with over 5 years of experience in full-cycle game development using Unreal Engine and Unity. I have proven expertise in C++, C#, gameplay mechanics, multiplayer systems, and optimization across PC and mobile platforms. I excel in Agile/Scrum workflows, version control systems like Git and Perforce, and collaborating cross-functionally with artists and designers. Passionate about crafting immersive player experiences, I have contributed to a variety of projects including multiplayer FPS games, VR training simulators, blockchain-based metaverses, and educational gaming platforms. I strive to deliver optimized, engaging, and innovative game systems that resonate with users worldwide.…

Available to hire

I am a creative and results-driven Game Developer with over 5 years of experience in full-cycle game development using Unreal Engine and Unity. I have proven expertise in C++, C#, gameplay mechanics, multiplayer systems, and optimization across PC and mobile platforms. I excel in Agile/Scrum workflows, version control systems like Git and Perforce, and collaborating cross-functionally with artists and designers.

Passionate about crafting immersive player experiences, I have contributed to a variety of projects including multiplayer FPS games, VR training simulators, blockchain-based metaverses, and educational gaming platforms. I strive to deliver optimized, engaging, and innovative game systems that resonate with users worldwide.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Senior Game Developer at GR Sons
February 1, 2025 - Present
Developed and shipped an Unreal Engine 5 plugin utilizing UPnP and Port Forwarding for Server-Client connectivity. Created a multiplayer FPS game using Unreal Engine 5 and Steam. Designed and implemented advanced AI behavior trees for enemies and optimized rendering and network replication to increase performance by 30% on mid-tier hardware. Integrated Steam SDK for achievements, matchmaking, and leaderboards.
Senior Game Developer at GR Sons
February 1, 2025 - Present
Developed and shipped a plugin for Unreal Engine 5 that utilized UPnP and Port Forwarding for server-client connectivity. Created a multiplayer FPS game using Unreal Engine 5 and Steam, designed advanced AI behavior trees for enemy characters, and optimized rendering and network replication resulting in a 30% performance improvement on mid-tier hardware. Integrated Steam SDK for achievements, matchmaking, and leaderboards.
Game Developer at Q Bit Technologies
January 31, 2025 - August 12, 2025
Worked in a multi-disciplinary team designing, developing, and deploying VR applications across historical, industrial, and metaverse contexts. Implemented interactive gameplay systems and VR mechanics optimized for Oculus and PC. Used GitHub for source control in an Agile pipeline with weekly sprint reviews. Coordinated closely with artists, designers, and blockchain engineers integrating voice acting, dialogue systems, and token-based economies.
Game Developer at Q Bit Technologies
January 31, 2025 - August 12, 2025
Collaborated in a multidisciplinary team to design, develop, and deploy VR applications in historical, industrial, and metaverse contexts. Implemented interactive gameplay systems and VR mechanics optimized for Oculus and PC. Used GitHub for source control within an Agile pipeline. Worked closely with artists, designers, and blockchain engineers integrating voice acting, dialogue systems, and token-based economies.
Senior Game Developer at Magic Media
September 30, 2024 - August 12, 2025
Collaborated with a 6-developer team under Perforce version control on a fast-paced contract project. Contributed to gameplay programming, bug fixing, and asset integration for "Revenge", a first/third-person shooter on Epic Games Store. Implemented modular Blueprints and C++ systems supporting player abilities and dynamic level interactions. Maintained clean commits and performed code reviews while delivering features on tight deadlines following Unreal coding standards.
Senior Game Developer at Magic Media
September 30, 2024 - August 12, 2025
Collaborated with a team of 6 developers using Perforce version control on a fast-paced contract project. Contributed to gameplay programming, bug fixing, and asset integration for "Revenge," a first/third-person shooter published on the Epic Games Store. Implemented modular Blueprints and C++ systems supporting player abilities and dynamic level interactions. Maintained clean commits and performed regular code reviews, adhering to Unreal coding standards under tight deadlines.
Junior Game Developer at Frag Games
April 30, 2022 - August 12, 2025
Designed and implemented core gameplay mechanics and minigames for a large-scale educational gaming platform used in US schools. Developed interactive reward systems tied to QA modules reinforcing learning. Contributed to simulation-based experiences in Unreal Engine. Built and tested hyper-casual mobile games focusing on user retention and monetization. Assisted in porting a legacy Flash-based browser game to Unity WebGL and collaborated with designers and QA testers in Agile sprints using Git.
Junior Game Developer at Frag Games
April 30, 2022 - August 12, 2025
Designed and implemented core gameplay mechanics and minigame loops for a large-scale educational gaming platform used in U.S. schools. Developed interactive reward systems tied to dynamic QA modules reinforcing learning through gameplay progression. Contributed to simulation-based experiences and hyper-casual mobile games focusing on user retention and monetization. Assisted with porting a legacy Flash browser game to Unity WebGL and collaborated in Agile sprints maintaining clean Git version control.

Education

BS Computer Science at National University of Computer and Emerging Sciences (FAST-NUCES)
January 1, 2016 - January 1, 2020
BS Computer Science at National University of Computer and Emerging Sciences (FAST-NUCES)
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services