I created and animated realistic 3D characters, environments, and assets for various projects, including a hyper-casual game and a short film. I used my skills in organic modeling, 3D rigging, hard surface modeling, and sculpting to deliver high-quality and detailed models that met the clients' specifications and deadlines.

Abdullah Humayun

I created and animated realistic 3D characters, environments, and assets for various projects, including a hyper-casual game and a short film. I used my skills in organic modeling, 3D rigging, hard surface modeling, and sculpting to deliver high-quality and detailed models that met the clients' specifications and deadlines.

Available to hire

I created and animated realistic 3D characters, environments, and assets for various projects, including a hyper-casual game and a short film. I used my skills in organic modeling, 3D rigging, hard surface modeling, and sculpting to deliver high-quality and detailed models that met the clients’ specifications and deadlines.

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