i am a passionate game developer with full interest in video games, these two together boost my career in freelancing where i closed over 90 projects with 45 international clients. what client usually see in me is that I dont give fake promises, and its not like i know everything about the techinicalities. I struggle on challenging projects that are out of my experties but me and my client make this possible through communication.

Abdul Rahim Siddiqui

i am a passionate game developer with full interest in video games, these two together boost my career in freelancing where i closed over 90 projects with 45 international clients. what client usually see in me is that I dont give fake promises, and its not like i know everything about the techinicalities. I struggle on challenging projects that are out of my experties but me and my client make this possible through communication.

Available to hire

i am a passionate game developer with full interest in video games, these two together boost my career in freelancing where i closed over 90 projects with 45 international clients. what client usually see in me is that I dont give fake promises, and its not like i know everything about the techinicalities. I struggle on challenging projects that are out of my experties but me and my client make this possible through communication.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Urdu
Fluent
English
Advanced

Work Experience

Freelance Unity Game Developer / 3D Artist at Various Clients (Fiverr, Upwork, Freelancer)
January 1, 2020 - Present
Provided end-to-end services in Unity game development, AR application design, 3D modeling for games and AR, and 3D-print-ready asset creation for clients. Services included Firebase, AdMob, Netcode, Photon, PlayFab. Specialized in PC/Mobile games including hyper casual, simulator, idle simulator, platformer, puzzle, first/third-person shooter, RPG, car racing, action, and adventure.
Unity Developer (Remote) at Press For Play, MadFalcon Games, UFD Studios
January 1, 2021 - January 1, 2025
Developed and shipped multiple 2D and casual mobile games from prototype to launch using Unity and C#. Collaborated with designers and artists, followed agile workflows, and mentored junior developers. Integrated monetization and analytics; optimized for Android/iOS; implemented UI, 2D animation, tilemap-based level design, and object pooling.
Unity Senior Developer at Madfalcon Games
January 1, 2024 - January 1, 2025
Developed multiple mobile game projects from scratch, handling full gameplay systems, UI, and polish using Unity and C#. Contributed to the Game Design Document (GDD), researched and purchased suitable Unity Asset Store packages, and implemented core systems including input, animations, progression logic, and in-game economy.
Unity Senior Developer at UFD Studios
August 1, 2024 - October 1, 2024
Developed a gesture-based couple dancing simulator. Used Final IK for full-body animation, DoTween for transitions, and PlayFab for backend services. Collaborated with artists to deliver polished animations and optimized performance; contributed to UI/UX improvements.
Unity Senior Developer at Press For Play
January 1, 2023 - January 1, 2024
Led development on 2D mobile games with scalable, modular architecture using C# and Unity. Integrated AppLovin MAX, Firebase, and GameAnalytics for monetization, remote config, and event tracking. Optimized performance for Android/iOS and collaborated closely with designers and artists.
Unity Associate Developer at Press For Play
January 1, 2021 - January 1, 2023
Contributed to hyper-casual and casual prototypes in Unity (e.g., match-3, merge, puzzle, action). Built and maintained gameplay systems: movement, combat, UI, VFX/audio sync using Timeline and Animator. Used ScriptableObjects and OOP patterns; participated in sprints with Notion and Git workflows.
Intern Game Developer at Press For Play
May 1, 2021 - August 1, 2021
Contributed to gameplay prototypes in Unity, including basic movement, input handling, and collision detection. Implemented features under guidance of senior developers; translated Figma UI designs into Unity Canvas; assisted in debugging and QA.

Education

Bachelors in Computer Science at DHA Suffa University
January 1, 2021 - January 1, 2025
IGCSE in Pre Engineering at Cambridge Board – Private
January 1, 2017 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment