I am an experienced Animation and Visualization Supervisor with over 20 years in animation, VFX, games, and XR. I specialize in character animation, cinematic storytelling, team leadership, and pipeline development. Throughout my career, I have directed high-impact projects from previs to final production, mastering mocap, rigging, virtual production, and 3D content creation. I am passionate about bringing visual stories to life using cutting-edge technology and efficient workflows. I have successfully led teams on major film productions and interactive game titles, and consistently seek to optimize pipelines and mentor emerging talent in the field.

Abel Salazar

I am an experienced Animation and Visualization Supervisor with over 20 years in animation, VFX, games, and XR. I specialize in character animation, cinematic storytelling, team leadership, and pipeline development. Throughout my career, I have directed high-impact projects from previs to final production, mastering mocap, rigging, virtual production, and 3D content creation. I am passionate about bringing visual stories to life using cutting-edge technology and efficient workflows. I have successfully led teams on major film productions and interactive game titles, and consistently seek to optimize pipelines and mentor emerging talent in the field.

Available to hire

I am an experienced Animation and Visualization Supervisor with over 20 years in animation, VFX, games, and XR. I specialize in character animation, cinematic storytelling, team leadership, and pipeline development. Throughout my career, I have directed high-impact projects from previs to final production, mastering mocap, rigging, virtual production, and 3D content creation.

I am passionate about bringing visual stories to life using cutting-edge technology and efficient workflows. I have successfully led teams on major film productions and interactive game titles, and consistently seek to optimize pipelines and mentor emerging talent in the field.

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Work Experience

Animation Lead at Vinci Games
January 1, 2024 - August 6, 2025
Rigged and animated assets for VR multiplayer game Blacktop Hoops. Directed multi-actor mocap sessions and developed the remote animation pipeline.
Senior Character Animator at Cryptoys
January 1, 2024 - August 6, 2025
Created character animations for "Blockchain Unboxings" and in-game cycles. Designed custom automation scripts for Maya-to-Unity workflow optimization.
Freelance Visualization Supervisor & Animator at Remote
January 1, 2024 - Present
Led visualization and animation efforts for Netflix’s Wednesday series. Served as Visualization Supervisor on Khazan, handling mocap ingestion, direction, and virtual production.
Animation Lead at Vinci Games
January 1, 2024 - August 6, 2025
Rigged and animated assets for VR multiplayer game Blacktop Hoops. Directed multi-actor mocap sessions and developed the remote animation pipeline.
Senior Character Animator at Cryptoys
January 1, 2024 - August 6, 2025
Created character animations for 'Blockchain Unboxings' and in-game cycles. Designed custom automation scripts for Maya-to-Unity workflow optimization.
Freelance Visualization Supervisor & Animator at Freelance
January 1, 2024 - Present
Led visualization and animation efforts for Netflix’s Wednesday series. Served as Visualization Supervisor on Khazan, handling mocap ingestion, direction, and virtual production.
Visualization Supervisor at MPC
December 31, 2022 - August 6, 2025
Led previs/postvis teams for Transformers: Rise of the Beasts, Dune 2, and Lyle, Lyle, Crocodile. Created on-set mobile AR visualization workflow for film production.
Visualization Supervisor at MPC
December 31, 2022 - August 6, 2025
Led previs/postvis teams for Transformers: Rise of the Beasts, Dune 2, and Lyle, Lyle, Crocodile. Created on-set mobile AR visualization workflow for film production.
Previs Animation Lead at MPC
December 31, 2020 - August 6, 2025
Created previs sequences for Chip 'n Dale: Rescue Rangers. Worked directly with Akiva Schaffer and cinematographer Larry Fong.
Previs Animation Lead at MPC
December 31, 2020 - August 6, 2025
Created previs sequences for Chip 'n Dale: Rescue Rangers. Worked directly with Akiva Schaffer and cinematographer Larry Fong.
Senior Virtual Production Animator at Fox VFX
January 1, 2020 - August 6, 2025
Contributed to Mouse Guard and other feature film virtual production projects.
Senior Virtual Production Animator at Fox VFX
January 1, 2020 - August 6, 2025
Contributed to Mouse Guard and other feature film virtual production projects.
Freelance Animator at Sony Pictures
December 31, 2018 - August 6, 2025
Worked on feature films including Cloudy with a Chance of Meatballs and Open Season.
3D Animator & Designer at Snap
December 31, 2018 - August 6, 2025
Developed 3D Bitmoji rigging & animation pipeline for AR content. Built core animation team for Bitmoji 3D integration.
Freelance Animator at Sony Pictures
December 31, 2018 - August 6, 2025
Worked on Cloudy with a Chance of Meatballs and Open Season as a freelance animator.
3D Animator & Designer at Snap
December 31, 2018 - August 6, 2025
Developed 3D Bitmoji rigging & animation pipeline for AR content. Built core animation team for Bitmoji 3D integration.
Senior Animator at Heavy Iron Studios
December 31, 2015 - August 6, 2025
Contributed animation for titles such as Wall-E, Up, SpongeBob SquarePants.
Senior Animator at Heavy Iron Studios
December 31, 2015 - August 6, 2025
Worked on projects including Wall-E, Up, and SpongeBob SquarePants as a senior animator.
Animation Director at Lantern
December 31, 2014 - August 6, 2025
Directed animations for projects including Frost Wars and Secret Spy.
Animation Director at Lantern
December 31, 2014 - August 6, 2025
Directed animation projects including Frost Wars and Secret Spy.
Junior Animator at Omation
December 31, 2013 - August 6, 2025
Worked on The Barnyard animation projects.
Junior Animator at Omation
December 31, 2013 - August 6, 2025
Junior animator on the project The Barnyard.

Education

Bachelor of Applied Science in Computer Animation at Art Institute of California, Los Angeles
January 1, 1999 - January 1, 2003
Media & Entertainment Courses at UCLA Extension
January 1, 2010 - January 1, 2016
Bachelor of Applied Science in Computer Animation at Art Institute of California, Los Angeles
January 1, 1999 - January 1, 2003
Media & Entertainment Courses at UCLA Extension
January 1, 2010 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Other