Available to hire
I am a versatile 3D artist and rigger with experience in games, animation, visualization, and training media. Skilled in modeling, rigging, and asset development, I combine creativity with precision. Known for being proactive, communicative, and detail-oriented, I thrive in collaborative environments, managing projects effectively while delivering innovative, high-quality results.
My broad experience spans architectural visualization, stand recreation for events, rigging for animation, and asset creation for marketing and advertising, delivering tailored solutions to meet client needs across multiple industries.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced
Work Experience
Lead Artist at Nocturnia Studios
November 1, 2024 - PresentPromoted to Art Lead due to valuable feedback and extensive knowledge of games and production. Giving feedback to Modelling, Rigging, Animation and VFX departments. Managing a team of over 15 people and their deadlines.
Rigger at Nocturnia Studios
July 1, 2024 - PresentCreated custom production-ready character and prop rigs. Worked side by side with Modelling, Animation and Programming departments to ensure proper functioning of rigs.
Trainee 3D Artist at Technicolor London
May 31, 2022 - July 10, 2025Created production-level 3D models. Sculpted highly detailed environments. Worked with photogrammetry.
Prop Artist at Beyond Skyrim - Roscrea
December 31, 2022 - July 10, 2025Created game-ready 3D assets. Contributed ideas for the design of characters, props and environments.
3D Artist at Freelance
January 1, 2021 - PresentDelivered several 3D projects involving 3D Modeling, Architectural representation, Rigging and Animation.
Lead Artist & Rigger at Nocturnia Studios
September 1, 2025 - September 1, 2025After joining, I was promoted to Art Lead in recognition of expertise and valuable feedback on game production. As Lead, I managed a team of over 15 artists, overseeing deadlines and providing guidance to all departments to ensure visual and artistic coherence, while continuing as the sole rigger of the project. Developed training materials including animations, 3D models, character designs, and renders, focused on clarity and accuracy to effectively demonstrate procedures to employees.
3D Generalist at Amazon Spain
May 1, 2025 - September 1, 2025Worked for a short period focusing on diverse 3D generalist tasks.
3D Artist & Rigger at Freelance
January 1, 2021 - PresentCreated production-level 3D models and sculpted detailed environments for VFX productions, applying photogrammetry techniques for asset creation. Worked across diverse areas including architectural visualization, stand recreation for events, 3D modeling for video games, rigging for animation, and asset creation for marketing and advertising. Delivered tailored solutions to meet client needs across multiple industries.
Modeling and Rigging Instructor at Xunta de Galicia - Consellería de Educación
September 1, 2025 - PresentDesigned and taught a 3D modeling & rigging course aimed at professionals and university-level teachers.
Education
Master at ANIMSCHOOL
January 1, 2022 - December 31, 2025Master at UA SCHOOL
January 1, 2019 - December 31, 2021Master in 3D Sculpting at UA School - Valencia
January 1, 2019 - January 1, 20213D Character Track - Rigging specialty at Animschool - USA
January 1, 2022 - September 1, 2025Professional Diploma in Music - Piano major at Conservatori del Liceu
January 1, 2010 - January 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Real Estate & Construction
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