Aina Colomer

Available to hire

I am a versatile 3D artist and rigger with experience in games, animation, visualization, and training media. Skilled in modeling, rigging, and asset development, I combine creativity with precision.

About

I am a versatile 3D artist and rigger with experience in games, animation, visualization, and training media. Skilled in modeling, rigging, and asset development, I combine creativity with precision. Known for being proactive, communicative, and detail-oriented, I thrive in collaborative environments, managing projects effectively while delivering innovative, high-quality results.

My broad experience spans architectural visualization, stand recreation for events, rigging for animation, and asset creation for marketing and advertising, delivering tailored solutions to meet client needs across multiple industries.

  • Joined July 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Real Estate & Construction

Projects · 6

This stylized fire axe was modeled and textured following the Fortnite visual style. Based on concept art by Sperasoft, the goal was to faithfully translate the 2D concept into a fully optimized 3D game-ready asset. I was responsible for the entire pipeline: Modeling in Maya and ZBrush, baking in Marmoset Toolbag, texturing in Substance Painter and rendering in Substance Stager. One of the main challenges was finding the right balance between the original 2D concept and a stylized 3D look that fits seamlessly into the Fortnite universe.

  • 3D Designer

Here's a flower shop I modeled and textured in just 72 hours for the Cozy Spring Jam at Itch.io. The color palette and hand-painted textures were carefully crafted to match the 2D sprites used throughout the project, aiming for a warm and cohesive aesthetic. If you like the renders of the space, don't forget to try our little game! Avaliable here: https://www.twine.net/signin

  • 3D Designer

Here's a flower shop I modeled and textured in just 72 hours for the Cozy Spring Jam at Itch.io. The color palette and hand-painted textures were carefully crafted to match the 2D sprites used throughout the project, aiming for a warm and cohesive aesthetic. If you like the renders of the space, don't forget to try our little game! Avaliable here: https://www.twine.net/signin

  • 3D Designer

Kodak Brownie Serie-20 production-ready model. It was modeled from photogrammetry pictures provided by Technicolor during my internship.

  • 3D Designer

Fantasy ornamented axe, with an alien-looking monster ornament. Made completely in Maya and ready for production within a VFX or feature animation project. Created during Technicolor's internship. Credits to the OG artist of the concept art.

  • 3D Designer
  • Animator
  • Character Rigger

Production-ready Alocasia plant, done entirely with Maya. Made with VFX productions in mind, with highly detailed realism and organic shapes.

  • 3D Designer

Work experience· 9 roles

Modeling and Rigging Instructor · Xunta de Galicia - Consellería de EducaciónSep 2025 – Present · 1 yr 3 mos

Designed and taught a 3D modeling & rigging course aimed at professionals and university-level teachers.

Lead Artist & Rigger · Nocturnia StudiosSep 2025 – Sep 2025 · 1 mo

After joining, I was promoted to Art Lead in recognition of expertise and valuable feedback on game production. As Lead, I managed a team of over 15 artists, overseeing deadlines and providing guidance to all departments to ensure visual and artistic coherence, while continuing as the sole rigger of the project. Developed training materials including animations, 3D models, character designs, and renders, focused on clarity and accuracy to effectively demonstrate procedures to employees.

3D Generalist · Amazon SpainMay 2025 – Sep 2025 · 5 mos

Worked for a short period focusing on diverse 3D generalist tasks.

Lead Artist · Nocturnia StudiosNov 2024 – Present · 2 yrs 1 mo
Rigger · Nocturnia StudiosJul 2024 – Present · 2 yrs 5 mos
Prop Artist · Beyond Skyrim - RoscreaDec 2022 – Jul 2025 · 2 yrs 8 mos
Trainee 3D Artist · Technicolor LondonMay 2022 – Jul 2025 · 3 yrs 3 mos
3D Artist & Rigger · FreelanceJan 2021 – Present · 5 yrs 11 mos

Education· 5

Master · ANIMSCHOOL2022 – 2025
Master · UA SCHOOL2019 – 2021
Master in 3D Sculpting · UA School - Valencia2019 – 2021
3D Character Track - Rigging specialty · Animschool - USA2022 – 2025

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