I’m an Unreal Engine game developer with over 5 years of hands-on experience building gameplay systems using C++ and Blueprints. My expertise includes GAS, ACF, multiplayer networking, AI behavior systems, animation integration, and performance optimization. I’ve worked across the full development lifecycle, creating scalable, maintainable systems for both single-player and multiplayer games.
Outside of coding, I enjoy problem-solving, mentoring teammates, and staying current with engine tech and industry trends. I’m committed to delivering high-quality code, clean architecture, and delightful gameplay moments that stand out in the Unreal Engine ecosystem.
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