I'm a Senior Game Developer with over 7 years of experience specializing in Unreal Engine 4/5 development, multiplayer architecture, and cross-platform game systems. My expertise lies in implementing sophisticated gameplay mechanics using the Gameplay Ability System (GAS), developing robust server-side infrastructure, and creating seamless player experiences across multiple platforms. Throughout my career, I've contributed to diverse projects ranging from cross-platform action RPGs and competitive multiplayer games to immersive VR applications and metaverse experiences. I'm proficient in C++, Blueprint, and have extensive experience with Epic Online Services, AWS GameLift, and Steam platform integration. My technical approach combines solid engineering principles with a passion for creating engaging gameplay systems that enhance player experience. What sets me apart is my ability to bridge technical implementation with player-focused design, consistently delivering high-quality features from concept to completion while maintaining code integrity and performance standards across different platforms and hardware configurations.

Muhammad Adil Ariff

I'm a Senior Game Developer with over 7 years of experience specializing in Unreal Engine 4/5 development, multiplayer architecture, and cross-platform game systems. My expertise lies in implementing sophisticated gameplay mechanics using the Gameplay Ability System (GAS), developing robust server-side infrastructure, and creating seamless player experiences across multiple platforms. Throughout my career, I've contributed to diverse projects ranging from cross-platform action RPGs and competitive multiplayer games to immersive VR applications and metaverse experiences. I'm proficient in C++, Blueprint, and have extensive experience with Epic Online Services, AWS GameLift, and Steam platform integration. My technical approach combines solid engineering principles with a passion for creating engaging gameplay systems that enhance player experience. What sets me apart is my ability to bridge technical implementation with player-focused design, consistently delivering high-quality features from concept to completion while maintaining code integrity and performance standards across different platforms and hardware configurations.

Available to hire

I’m a Senior Game Developer with over 7 years of experience specializing in Unreal Engine 4/5 development, multiplayer architecture, and cross-platform game systems. My expertise lies in implementing sophisticated gameplay mechanics using the Gameplay Ability System (GAS), developing robust server-side infrastructure, and creating seamless player experiences across multiple platforms.

Throughout my career, I’ve contributed to diverse projects ranging from cross-platform action RPGs and competitive multiplayer games to immersive VR applications and metaverse experiences. I’m proficient in C++, Blueprint, and have extensive experience with Epic Online Services, AWS GameLift, and Steam platform integration. My technical approach combines solid engineering principles with a passion for creating engaging gameplay systems that enhance player experience.

What sets me apart is my ability to bridge technical implementation with player-focused design, consistently delivering high-quality features from concept to completion while maintaining code integrity and performance standards across different platforms and hardware configurations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Advanced
Malay
Fluent

Work Experience

Senior Unreal Engine Developer at MON Co.
March 2, 2025 - October 7, 2025
Led cross-platform game development using Unreal Engine 4/5, focusing on multiplayer features and server architecture with Epic Online Services. Implemented gameplay systems with the Gameplay Ability System, created UI with custom visual effects, and migrated local storage to backend-backed systems to improve data integrity. Collaborated with artists and designers on concept art and interactive media design to deliver polished features, achievements, and leaderboards. Implemented server-side multiplayer functionality and cross-platform testing, including Steam integration and fiveM-style server environments. Contributed to five+ projects from concept to completion, with emphasis on scalable architecture and robust performance.
Senior Unreal Engine Developer at MON CO.
March 2, 2025 - October 7, 2025
Senior Unreal Engine Developer focusing on cross-platform game features using Unreal Engine 5, GAS, and EOS. Implemented server-side multiplayer functionality, Android permission architecture, and notification system. Migrated localization assets to backend with 99.8% data integrity for cross-device synchronization. Designed companion abilities with visual effects using GAS, and integrated Steam achievements and leaderboards. Contributed to game development fundamentals and interactive media design.
Senior Unreal Engine Developer at Tokyo Adcreate Sdn Bhd
October 9, 2023 - February 9, 2024
I led server-side implementation and database management for cross-platform projects and pioneered Zuul, a metaverse development project using Unreal Engine 5, C++, and Blueprint. I also crafted compelling VR applications for Japanese clients with a focus on immersive interactions.
Senior Game Programmer at Todak Studios Sdn Bhd
June 25, 2018 - October 13, 2023
I mastered Unreal Engine 4/5 development with a focus on AWS GameLift server infrastructure and built the Todak GTA 5 Server using FiveM framework with Lua and mySQL backend. I spearheaded development of over 5 projects from concept to completion and developed the Mastra game using Unity3D and C# with custom gameplay systems.

Education

Bachelor of Information Technology (Game Technology) at Universiti Teknikal Malaysia Melaka
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    paper Eternal League

    https://www.twine.net/signin

    Eternal League is a sci-fi roguelike action RPG featuring fast-paced strategic combat in a top-down 3D environment where players battle through futuristic battlegrounds Steam. As Senior Game Developer, I engineered the core combat system utilizing Unreal Engine’s Gameplay Ability System (GAS) to implement sophisticated character abilities, buff/debuff mechanics, and dynamic combat interactions for this cross-platform title.

    My technical contributions included architecting the companion system with fully upgradeable abilities and custom visual effects leveraging the GAS framework, enabling players to strategically combine companions for devastating synergies. I developed robust cross-platform infrastructure by implementing Android permission architecture and notification systems, while migrating local storage to backend systems achieving 99.8% data integrity for seamless cross-device synchronization.

    Additionally, I integrated Steam platform features including achievements and leaderboards to enhance player engagement and progression tracking. The game features a unique session-based progression system with an innovative glyph system that randomizes and augments hero skills, ensuring dynamic and varied gameplay experiences

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