I’m a 3D Artist and Technical Artist with experience in Virtual Production, Motion Capture, character design, and real-time 3D workflows. I work across Maya, Blender, Unreal Engine, and Substance Painter, creating production-ready assets and experiences.

Abdiel O. Diaz Quinones

I’m a 3D Artist and Technical Artist with experience in Virtual Production, Motion Capture, character design, and real-time 3D workflows. I work across Maya, Blender, Unreal Engine, and Substance Painter, creating production-ready assets and experiences.

Available to hire

I’m a 3D Artist and Technical Artist with experience in Virtual Production, Motion Capture, character design, and real-time 3D workflows. I work across Maya, Blender, Unreal Engine, and Substance Painter, creating production-ready assets and experiences.

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Work Experience

International Marketing Manager - Noitom Robotics at Noitom Robotics
August 1, 2025 - Present
Managed and grew company social media presence, tracked weekly performance metrics, and optimized content strategy based on engagement and traffic analytics. Represented the company at international trade shows with live, full-body demonstrations and real-time teleoperation of humanoid robots using proprietary motion capture systems. Led logistics, planning, and execution of global trade show booths, ensuring strong brand presence and seamless on-site operations. Designed and deployed optical motion capture environments (“optical cages”) and supported office setups across the U.S. to enable high-precision humanoid data capture for robotics.
Motion Capture Technician / 3D Generalist at RKG Creative
April 1, 2024 - August 1, 2025
Built AI-powered avatars in Unreal Engine 5 for real-time interactive experiences, including a scalable digital character library for signage and live demos. Led full-cycle motion capture production including system setup, performance direction, calibration, live troubleshooting, and post-processing. Automated capture data workflows using Meta Human pipelines and custom Python tools to improve processing efficiency. Cleaned and refined facial and full-body mocap data for high-quality real-time rendering in Unreal Engine. Developed and deployed a real-time digital host for a high-profile corporate event in Dubai, delivering full on-site technical support.
3D Technical Artist at Noitom International
May 1, 2022 - April 1, 2024
Built and showcased motion capture and virtual production demo projects at major trade shows and events, traveling internationally to present real-time workflows and technology. Directed the character creation pipeline for a real-time digital signage experience for Princess Cruise Lines, training cruise ship staff and talent on technical setup and the real-time mocap workflow. Built expressive and dramatic facial blendshapes for 3D characters and rigged them for real-time interactive demos. Collaborated directly with LEGO to develop a motion capture pipeline tailored for their internal 3D production workflows.

Education

Bachelor of Fine Arts in Computer Animation at Miami International University of Art & Design
January 11, 2030 - August 24, 2026
Graphic Design Diploma at Escuela Central de Artes Visuales
January 11, 2030 - August 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Computers & Electronics, Professional Services, Travel & Hospitality