I'm a Unity game developer with over three years of experience creating game mechanics, complex systems, and tools for design and art teams using C#. I specialize in creating gameplay systems and internal tools, writing maintainable code that scales in real-world production. I enjoy collaborating with designers and artists to deliver engaging experiences, and I continually learn new technologies and best practices to improve performance, tooling, and gameplay feel.

Agustín Castellanos

I'm a Unity game developer with over three years of experience creating game mechanics, complex systems, and tools for design and art teams using C#. I specialize in creating gameplay systems and internal tools, writing maintainable code that scales in real-world production. I enjoy collaborating with designers and artists to deliver engaging experiences, and I continually learn new technologies and best practices to improve performance, tooling, and gameplay feel.

Available to hire

I’m a Unity game developer with over three years of experience creating game mechanics, complex systems, and tools for design and art teams using C#. I specialize in creating gameplay systems and internal tools, writing maintainable code that scales in real-world production.

I enjoy collaborating with designers and artists to deliver engaging experiences, and I continually learn new technologies and best practices to improve performance, tooling, and gameplay feel.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Programmer at Freelance
March 10, 2025 - December 1, 2025
Development of Urban Trash Collector
Gameplay Programmer / Game Developer at Urban Trash Collector
March 1, 2025 - December 1, 2025
Developed complex interactive systems (objects, economics, and dynamic random routes); optimized performance and lighting to reduce loading times and improve build stability; created internal tools to streamline tasks for art and design teams; built GOAP AI systems to enhance NPC behavior and realism; authored technical documentation to facilitate collaboration across disciplines.
Game Developer at Crash Dash
July 1, 2025 - Present
Created a lightweight WebGL minigame prototype optimized for fast loading and mobile performance; implemented asset compression techniques to reduce build size and improve runtime performance.
Game Developer at Cursed Hands
January 1, 2024 - January 1, 2024
Developed turn-based AI and card logic with multiple effects; designed levels and tutorials; implemented a localization system to support multiple languages.

Education

Game Developer and Design at Escuela Da Vinci
March 1, 2023 - December 1, 2026
Diploma in Game Programming and Design at Escuela Da Vinci
January 1, 2023 - January 23, 2026
Game Development Course at Coder House
January 11, 2030 - January 23, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment