Urban Trash Collector is a first-person game prototype focused on urban cleaning developed as a team project.
- AI Developer
- Game Developer
- Programmer
I'm a Unity game developer with over three years of experience creating game mechanics, complex systems, and tools for design and art teams using C.
I’m a Unity game developer with over three years of experience creating game mechanics, complex systems, and tools for design and art teams using C#. I specialize in creating gameplay systems and internal tools, writing maintainable code that scales in real-world production.
I enjoy collaborating with designers and artists to deliver engaging experiences, and I continually learn new technologies and best practices to improve performance, tooling, and gameplay feel.
Urban Trash Collector is a first-person game prototype focused on urban cleaning developed as a team project.
Created a lightweight WebGL minigame prototype optimized for fast loading and mobile performance; implemented asset compression techniques to reduce build size and improve runtime performance.
Development of Urban Trash Collector
Developed complex interactive systems (objects, economics, and dynamic random routes); optimized performance and lighting to reduce loading times and improve build stability; created internal tools to streamline tasks for art and design teams; built GOAP AI systems to enhance NPC behavior and realism; authored technical documentation to facilitate collaboration across disciplines.
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