Hello! I’m Ahmed Feroz, a Unreal Engine Generalist from Karachi, Pakistan. I have over five years of experience delivering game prototypes, cinematic trailers, programming, and 3D environment and level design for international clients on Upwork, with a 100% job success rate. I thrive on collaborating with remote teams to create engaging experiences using Unreal Engine 4/5, combining gameplay mechanics, AI, animation pipelines, and cinematic storytelling. I have extensive experience in building playable prototypes, combat and physics systems, locomotion, interactive level elements, and AI behaviors using behavior trees. I also design and produce game trailers and cinematics, and I enjoy translating concepts into polished visuals and immersive gameplay.

Ahmed Feroz

Hello! I’m Ahmed Feroz, a Unreal Engine Generalist from Karachi, Pakistan. I have over five years of experience delivering game prototypes, cinematic trailers, programming, and 3D environment and level design for international clients on Upwork, with a 100% job success rate. I thrive on collaborating with remote teams to create engaging experiences using Unreal Engine 4/5, combining gameplay mechanics, AI, animation pipelines, and cinematic storytelling. I have extensive experience in building playable prototypes, combat and physics systems, locomotion, interactive level elements, and AI behaviors using behavior trees. I also design and produce game trailers and cinematics, and I enjoy translating concepts into polished visuals and immersive gameplay.

Available to hire

Hello! I’m Ahmed Feroz, a Unreal Engine Generalist from Karachi, Pakistan. I have over five years of experience delivering game prototypes, cinematic trailers, programming, and 3D environment and level design for international clients on Upwork, with a 100% job success rate. I thrive on collaborating with remote teams to create engaging experiences using Unreal Engine 4/5, combining gameplay mechanics, AI, animation pipelines, and cinematic storytelling.

I have extensive experience in building playable prototypes, combat and physics systems, locomotion, interactive level elements, and AI behaviors using behavior trees. I also design and produce game trailers and cinematics, and I enjoy translating concepts into polished visuals and immersive gameplay.

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Language

English
Fluent
Urdu
Fluent

Work Experience

Unreal Engine Generalist at Centrick Studios (Upwork)
June 1, 2018 - Present
Serving as a full-time freelance Unreal Engine Generalist on Upwork as an individual and an agency named Centrick Studios. Developed multiple playable prototypes in Unreal Engine 4/5. Implemented mechanics like combat, physics simulations, locomotion, etc. Developed interactive level elements and their behaviors. Served various clients with different requirements. Developed AI behaviors for enemies as well as for allies using behavior trees. Worked with remote teams on several projects. Designed multiple game cinematic trailers. Developed triggered event functionalities for different gameplay situations.
Game Developer (Intern) at Sudoware
March 1, 2018 - June 1, 2018
Learned game development and design principles (Unity Engine). Hands-on experience with programming languages including C++ and C#.

Education

Bachelor's in Computer Science (BSCS) at DHA Suffa University
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Third Person Cover Shooter Project - Unreal Engine

    I had worked for client on his project which was about a third person shooting game consisting of cover shooting mechanics The complete prototype was made using Unreal Engine. I had used its default mannequin for this project as there was no need of any custom character by client.
    I made a parent character class and through it, I created player class and enemy AI class respectively. I had assigned almost same functionalities to both i.e. player and enemy class with a slight difference of programming parameters.

    paper Bloodline Chronicles Game Prototype | Unreal Engine 5

    I have developed the first draft (DEMO) of bloodline chronicles using Unreal Engine 5 where I customized meta human character and prepare its blueprint to interact and perform gameplay logics. I have implemented multiple core functionalities into this prototype including;

    1. Weapon controller
    2. Basic AI setup
    3. Locomotion setup
    4. UI design and implementation
    5. Gameplay programming
    6. Ragdoll physics simulation
    7. Damage system
    8. Metahuman character customization
    9. Animation retargeting

    I have developed this complete prototype with the above mentioned systems from scratch.