I am a passionate Game Designer with over five years of experience crafting immersive, high-performance experiences for PC and mobile. I specialize in Unity, Unreal Engine, and real-time systems, blending 3D asset integration, shader work, and engaging gameplay to tell rich stories and optimize player experiences. As the founder of Frameless Games and a leader on AAA-style projects, I design scalable systems, mentor teams, and push for polished, emotionally resonant titles. I’m focused on delivering memorable narratives, streamlined pipelines, and cross-platform quality.

HSIN M EMON

I am a passionate Game Designer with over five years of experience crafting immersive, high-performance experiences for PC and mobile. I specialize in Unity, Unreal Engine, and real-time systems, blending 3D asset integration, shader work, and engaging gameplay to tell rich stories and optimize player experiences. As the founder of Frameless Games and a leader on AAA-style projects, I design scalable systems, mentor teams, and push for polished, emotionally resonant titles. I’m focused on delivering memorable narratives, streamlined pipelines, and cross-platform quality.

Available to hire

I am a passionate Game Designer with over five years of experience crafting immersive, high-performance experiences for PC and mobile. I specialize in Unity, Unreal Engine, and real-time systems, blending 3D asset integration, shader work, and engaging gameplay to tell rich stories and optimize player experiences.

As the founder of Frameless Games and a leader on AAA-style projects, I design scalable systems, mentor teams, and push for polished, emotionally resonant titles. I’m focused on delivering memorable narratives, streamlined pipelines, and cross-platform quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Urdu
Fluent
Spanish; Castilian
Beginner

Work Experience

Lead Technical Game Developer at PocketQuant
December 31, 2025 - July 19, 2025
Developed a mobile application from scratch using Unity and C#, implementing a real-time day and night cycle based on timezone adjustments, optimizing level design, and enhancing performance through efficient code structure and debugging of every line. Integrated APIs to enable seamless functionality and created a dynamic dialogue system, while fine-tuning the render pipeline to support custom lighting and shaders for improved visual quality and performance.
Senior Game Designer at Irsik Software
December 31, 2024 - July 19, 2025
Designed and developed multiple levels in Unity using C#, optimizing them for performance through efficient texture lightmap baking, shader tweaking, and systematic object naming to ensure clear organization and streamlined project workflow. Improved functionality with visual scripting for intuitive workflows, optimized code through detailed debugging, and refined custom shaders for high-quality visuals and performance.
Lead Game Designer & Developer at Onihood Games
December 31, 2025 - July 19, 2025
Spearheaded end-to-end development of Little Big Backrooms, a AAA-style horror adventure game, by designing and implementing shaders, materials, and scripts from scratch, while optimizing performance to deliver a seamless, immersive single-player experience across seven atmospheric levels. Developed innovative level design and custom tools for Little Big Backrooms, streamlining intricate, story-driven environments and ensuring seamless gameplay with suspenseful exploration and interactive fiction.
Founder & Lead Game Designer at Frameless Games
January 1, 2023 - Present
Built and released original indie titles focused on short, replayable gameplay with stylized visuals and emotional narratives. Managed the complete development cycle including design, coding, art direction, and publishing. Designed efficient development pipelines and reusable systems for future titles.
Senior Game Designer at Irsik Software
January 1, 2024 - September 14, 2025
Designed modular levels and refined performance in Unity using C#, visual scripting, and lightmap optimization. Led QA testing for visual accuracy, gameplay clarity, and memory usage. Contributed to shader and tool development to streamline designer workflows.
Lead Game Designer & Developer at Onihood Games
January 1, 2025 - September 14, 2025
Directed the full development of Little Big Backrooms, a high-fidelity horror-adventure game with atmospheric storytelling. Created shaders, lighting, custom tools, and immersive level designs from scratch for a seamless 7-level experience. Enhanced in-game systems for exploration, narrative pacing, and visual storytelling.
Lead Technical Game Developer (Contract) at PocketQuant
January 1, 2025 - September 14, 2025
Engineered a Unity mobile application with a dynamic real-time day/night cycle based on user time zones. Integrated REST APIs and developed a custom dialogue system to enhance interactivity and narrative flow. Debugged performance bottlenecks and implemented render pipeline modifications for optimized visuals.
Founder & Lead Game Designer at Frameless Games
January 1, 2023 - Present
Founded Frameless Games and led the complete development of original indie titles, focusing on short, replayable gameplay, stylized visuals, and emotional narratives. Managed design, coding, art direction, and publishing; designed efficient pipelines and reusable systems for future titles.
Senior Game Designer at Irsik Software
January 1, 2024 - September 14, 2025
Designed modular levels and refined performance in Unity using C#, visual scripting, and lightmap optimization. Led QA testing for visual accuracy, gameplay clarity, and memory usage; contributed to shader and tool development to streamline designer workflows.
Lead Game Designer & Developer at Onihood Games
January 1, 2025 - September 14, 2025
Directed the full development of Little Big Backrooms, a high-fidelity horror-adventure game with atmospheric storytelling. Created shaders, lighting, custom tools, and immersive level designs from scratch for a seamless 7-level experience. Enhanced in-game systems for exploration, narrative pacing, and visual storytelling.
Lead Technical Game Developer (Contract) at PocketQuant
January 1, 2025 - September 14, 2025
Engineered a Unity mobile application with a dynamic real-time day/night cycle based on user time zones. Integrated REST APIs and developed a custom dialogue system to enhance interactivity and narrative flow. Debugged performance bottlenecks and implemented render pipeline modifications for optimized visuals.
Founder & Lead Game Designer at Frameless Games
January 1, 2023 - Present
Built and released original indie titles focused on short, replayable gameplay with stylized visuals and emotional narratives. Managed the complete development cycle including design, coding, art direction, and publishing. Designed efficient development pipelines and reusable systems for future titles.
Senior Game Designer at Irsik Software
January 1, 2024 - September 14, 2025
Designed modular levels and refined performance in Unity using C#, visual scripting, and lightmap optimization. Led QA testing for visual accuracy, gameplay clarity, and memory usage. Contributed to shader and tool development to streamline designer workflows.
Lead Game Designer & Developer at Onihood Games
January 1, 2025 - September 14, 2025
Directed the full development of Little Big Backrooms, a high-fidelity horror-adventure game with atmospheric storytelling. Created shaders, lighting, custom tools, and immersive level designs from scratch for a seamless 7-level experience. Enhanced in-game systems for exploration, narrative pacing, and visual storytelling.
Lead Technical Game Developer (Contract) at PocketQuant
January 1, 2025 - September 14, 2025
Engineered a Unity mobile application with a dynamic real-time day/night cycle based on user time zones. Integrated REST APIs and developed a custom dialogue system to enhance interactivity and narrative flow. Debugged performance bottlenecks and implemented render pipeline modifications for optimized visuals.

Education

Bachelor of Computer Science at NED University
January 1, 2025 - December 31, 2029
Bachelor of Computer Science at NED University of Engineering and Technology
January 1, 2025 - January 1, 2029
Bachelor of Computer Science at NED University of Engineering and Technology, Karachi, Pakistan
January 1, 2025 - January 1, 2029
Bachelor of Computer Science at NED University of Engineering and Technology
January 1, 2025 - January 1, 2029

Qualifications

Introduction to C#
January 11, 2030 - July 19, 2025
Introduction to Git & Github
January 11, 2030 - July 19, 2025
Introduction to C#
January 11, 2030 - September 14, 2025
Introduction to Git & GitHub
January 11, 2030 - September 14, 2025
Introduction to C#
January 11, 2030 - September 14, 2025
Introduction to Git & GitHub
January 11, 2030 - September 14, 2025
Introduction to C#
January 11, 2030 - September 14, 2025
Introduction to Git & GitHub
January 11, 2030 - September 14, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics