I'm Akash Modi, a recent 3D Animation and VFX graduate with a strong passion for FX and a detail-oriented approach to every project. I'm proficient in Houdini, Nuke, Maya, 3DS Max, UE5, Substance Painter and DaVinci Resolve, with hands-on freelance experience delivering high-quality work for clients, both independently and in large collaborative teams.

Akash Modi

I'm Akash Modi, a recent 3D Animation and VFX graduate with a strong passion for FX and a detail-oriented approach to every project. I'm proficient in Houdini, Nuke, Maya, 3DS Max, UE5, Substance Painter and DaVinci Resolve, with hands-on freelance experience delivering high-quality work for clients, both independently and in large collaborative teams.

Available to hire

I’m Akash Modi, a recent 3D Animation and VFX graduate with a strong passion for FX and a detail-oriented approach to every project.

I’m proficient in Houdini, Nuke, Maya, 3DS Max, UE5, Substance Painter and DaVinci Resolve, with hands-on freelance experience delivering high-quality work for clients, both independently and in large collaborative teams.

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Language

English
Fluent

Work Experience

Freelance 3D Texture Artist at Various Clients (Freelance)
August 1, 2021 - Present
Responsible for high fidelity textures on client assets; collaborated with clients from diverse industries; used PBR workflows and created custom textures; produced realistic and stylized textures for characters, environments and props using Substance Painter and Maya; managed multiple projects concurrently, meeting deadlines.
Freelance 3D Asset Artist at Various Clients (Freelance)
August 1, 2021 - Present
Created high-fidelity 3D models for gaming, advertising, VR/AR and architecture; utilized Maya, Blender, ZBrush, and Substance Painter; experienced with high-to-low poly workflows including Retopology and UV unwrapping.
Chef De Partie at Las Iguanas
July 1, 2025 - December 1, 2026
Responsible for all cooking and back-of-house operations, ensuring quality and efficiency in a fast-paced restaurant environment.
Warehouse Operative at Abacus
June 1, 2025 - September 1, 2025
Processed goods and packaging, contributing to stock management and order fulfillment.
Barista and Front of House at Granary
June 1, 2023 - September 1, 2023
Handled customer service and front-of-house duties, ensuring smooth cafe operations.
Freelance 3D Texture Artist at Self-employed / Freelance
August 1, 2021 - Present
Responsible for high-fidelity textures on client assets; produced realistic and stylized textures (characters, environments, props) using Substance Painter and Maya; managed multiple projects with deadlines.
Freelance 3D Asset Artist at Self-employed / Freelance
August 1, 2021 - Present
Created high-quality 3D models for gaming, advertising, VR/AR and architecture; utilized Maya, Blender, ZBrush and Substance Painter; understood high-to-low poly workflows including retopology and UV unwrapping.
Las Iguanas - Chef De Partie at Las Iguanas
July 1, 2025 - December 1, 2026
Responsible for all cooking and back-of-house work.
Abacus – Warehouse Operative at Abacus
June 1, 2025 - September 1, 2025
Responsible for processing of goods and packaging.
Granary - Barista and Front of House at Granary
June 1, 2023 - September 1, 2023
Responsible for all shop front work.
Freelance 3D Texture Artist at Freelance
August 1, 2021 - Present
Responsible for high fidelity textures on assets created by clients. Worked independently with clients from various industries. PBR texturing workflow including creation of custom textures. Produced realistic and stylized textures for characters, environments and props. Use of industry-standard software such as Substance Painter and Maya. Managed multiple projects simultaneously, meeting deadlines and delivering exceptional results within time constraints.
Freelance 3D Asset Artist at Freelance
August 1, 2021 - Present
Responsible for high fidelity asset creations. Worked independently with clients from gaming, advertising and virtual/augmented reality and architecture. Produced high-quality 3D models of characters, environments, props, and architectural elements. Utilized a variety of software tools including Autodesk Maya, Blender, ZBrush, and Substance Painter. Understanding of modelling workflows from high to low poly asset creation including Retopology and UV unwrapping.

Education

Bachelor of Arts in 3D Animation and VFX at University of Hertfordshire
September 1, 2022 - May 1, 2025
Extended Diploma in Games Design at Basingstoke College of Technology
September 1, 2020 - May 1, 2022
MA Visual Effects Production at Escape Studios
January 11, 2030 - March 24, 2026
BA 3D Animation and VFX at University of Hertfordshire
September 1, 2022 - May 1, 2025
Extended Diploma in Games Design at Basingstoke College of Technology
September 1, 2020 - May 1, 2022
MA Visual Effects Production at Escape Studios
January 11, 2030 - April 9, 2026
MA Visual Effects Production at Escape Studios
January 11, 2030 - May 5, 2026
BA 3D Animation and VFX at University of Hertfordshire
September 1, 2022 - May 1, 2025
Extended Diploma in Games Design at Basingstoke College of Technology
September 1, 2020 - May 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Real Estate & Construction