Hi, I’m Alden Chappell. I’m a creative and resourceful Technical Game Designer with hands-on experience building gameplay systems, scripting tools, and live content for large multiplayer titles using Unreal Engine 4 and 5. I focus on blueprints and C++ workflows, narrative integration, and event-driven mechanics to deliver reusable functionality and engaging player experiences. I thrive in cross-functional teams, prototype rapidly, and iterate on systems to improve player interaction, balance, and content pipelines. I’m passionate about turning complex design challenges into robust tooling and scalable content that empowers designers, artists, and engineers to ship compelling games.

Alden Chappell

Hi, I’m Alden Chappell. I’m a creative and resourceful Technical Game Designer with hands-on experience building gameplay systems, scripting tools, and live content for large multiplayer titles using Unreal Engine 4 and 5. I focus on blueprints and C++ workflows, narrative integration, and event-driven mechanics to deliver reusable functionality and engaging player experiences. I thrive in cross-functional teams, prototype rapidly, and iterate on systems to improve player interaction, balance, and content pipelines. I’m passionate about turning complex design challenges into robust tooling and scalable content that empowers designers, artists, and engineers to ship compelling games.

Available to hire

Hi, I’m Alden Chappell. I’m a creative and resourceful Technical Game Designer with hands-on experience building gameplay systems, scripting tools, and live content for large multiplayer titles using Unreal Engine 4 and 5. I focus on blueprints and C++ workflows, narrative integration, and event-driven mechanics to deliver reusable functionality and engaging player experiences.

I thrive in cross-functional teams, prototype rapidly, and iterate on systems to improve player interaction, balance, and content pipelines. I’m passionate about turning complex design challenges into robust tooling and scalable content that empowers designers, artists, and engineers to ship compelling games.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Junior Game Designer at Funcom
June 1, 2025 - October 6, 2025
Contributed as a Junior Game Designer on Dune: Awakening and Conan Exiles. Assisted in refining gameplay flow and mechanics, asset creation with Unreal Engine 4/5, and production of design pitches and docs; collaborated with team and presented work at student showcases.
Game Design Intern at Funcom
June 1, 2024 - August 1, 2024
Assisted in developing Unreal Engine 4 gameplay systems and asset improvements for Conan Exiles, focusing on combat interactions, pacing, and player engagement. Implemented a custom ritual event and navigation system introducing new gameplay interactions and exploratory experiences. Partnered with designers, artists, and developers to expand concepts, and produced pitch materials and game design documentation for future content. Coordinated project tasks via Slack, Confluence, and Jira, helping teams track priorities and milestones. Maintained Excel balancing sheets for AI behavior, item statistics, and weapon data updates.
Lead Programmer & Designer at Argos Devs
January 1, 2025 - Present
UE5 Lead Programmer & Designer for Project Rapture. Led system design for FPS core features including shooting, aiming, animation, inventories, building, and audio; developed complex AI with a Fight Manager to drive PvE encounters. Programmed primarily in UE5 C++ and Blueprints using Visual Studio Code and JetBrains Rider. Produced unreleased demos showcased on LinkedIn to demonstrate gameplay systems and progression.
Founder & Full-Stack Web Developer at Legacy in Memoriam Web Platforms
January 1, 2026 - Present
Founder & Full-Stack Web Developer building memorial platforms. Built and maintained multiple web platforms: legacyinmemoriam.com (Squarespace marketing/e-commerce), portal.legacyinmemoriam.com (full-stack React/Vercel portal for secure memorial accounts and media management), and legacy-pets.com (React/Vercel pet memorial storefront). Implemented QR routing, secure account flows, intake workflows, and media/content management, delivering cohesive memorial experiences.
Lead Programmer and Designer at The Brimstone (School Project)
May 1, 2024 - June 1, 2024
Lead Programmer and Designer for a Unity-based school project. System design features include puzzles, AI, mechanics, and audio; programmed in Unity C#; released July 2024 on itch.io.
Solo Developer at Trick-or-Treat (Personal Project)
January 1, 2024 - April 1, 2024
System design features include puzzles, AI, mechanics, cutscenes, level design, and audio; programmed in Unity C#; released April 11, 2024 on itch.io.
Lead Programmer and Designer at Thunderbolt Rally (School Project)
September 1, 2023 - October 1, 2023
System design features include puzzles, AI, mechanics, and audio; programmed in Unity C#; released April 2024 on itch.io.

Education

Associate Degree in Simulation and Game Development at Wake Tech Community College
January 1, 2022 - January 1, 2025
Associates Degree in Simulation and Game Development at Funcom
January 11, 2030 - October 6, 2025
Associate in Simulation and Game Development at Wake Technical Community College
January 11, 2030 - January 1, 2025

Qualifications

Associate Degree in Simulation and Game Development
January 1, 2022 - January 1, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services