Passionate and creative game artist specialized in hard surface modeling with experience in giving real time 3D shows on events in the audio-visual industry and creating games/assets for games from scratch in Unreal Engine 4 and 5 through my bachelor diploma in Digital Arts and Entertainment. I aspire to be a professional 3d artist working on modern games for any platform. I constantly seek to improve my art and skills to build a strong portfolio. My goal is to grow as a person and as a game designer through gaining experience in the game industry. I am also known as a person with good communication skills, creative ideas and approaches, social skills and a good sense of humor.

Alexander De Spiegeleire

Passionate and creative game artist specialized in hard surface modeling with experience in giving real time 3D shows on events in the audio-visual industry and creating games/assets for games from scratch in Unreal Engine 4 and 5 through my bachelor diploma in Digital Arts and Entertainment. I aspire to be a professional 3d artist working on modern games for any platform. I constantly seek to improve my art and skills to build a strong portfolio. My goal is to grow as a person and as a game designer through gaining experience in the game industry. I am also known as a person with good communication skills, creative ideas and approaches, social skills and a good sense of humor.

Available to hire

Passionate and creative game artist specialized in hard surface modeling with experience in giving real time 3D shows on events in the audio-visual industry and creating games/assets for games from scratch in Unreal Engine 4 and 5 through my bachelor diploma in Digital Arts and Entertainment.

I aspire to be a professional 3d artist working on modern games for any platform. I constantly seek to improve my art and skills to build a strong portfolio. My goal is to grow as a person and as a game designer through gaining experience in the game industry. I am also known as a person with good communication skills, creative ideas and approaches, social skills and a good sense of humor.

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Language

Dutch
Fluent
Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

Unreal 5 Technical Artist, VFX Artist, Environment Artist at Pixelscreen.eu / Zillion
September 1, 2024 - Present
Creation of Environments for 3D shows; Creation of VFX effects with Niagara; OSC and MIDI command programming/logic development; Blueprint logic for real-time 3D show creation and VFX; Creation of promotional 3D renders/movies for marketing; Work with Disguise cluster render hardware and software; Green Screen Virtual studio setup and real-time streaming; Developing real-time interactive 3D environments for live events in a small team.
3D VR Artist at TransfrVR
October 1, 2023 - October 20, 2025
Creation of props/assets/tools for VR simulations; Environment creation and realistic lighting for VR sims; Art/gameplay feedback reviews for simulations; Built environments/sim in Unity; Created 2D/UI elements to support VR tutorials/learning objectives.
Freelance 3D Artist at GenITeam Solutions
June 1, 2022 - October 20, 2025
Creation of 3D spaceships, concepts and spaceship skins for NFT game; 3D weapons and weapon skins, game-ready assets; HUD elements, icons and other 2D elements.
Lead 3D Artist at Clairvoyant Studios - Project Starship Blitz
February 1, 2022 - October 20, 2025
Mobile strategic game with 5v5 battles using spaceships; spaceship design concepts; ship assets from high poly to game-ready low poly, optimized and textured; directed other artists; naming convention guide for the project.
3D Artist: Internship at Triangle Factory
July 1, 2020 - October 20, 2025
Creation of game-ready assets for HyperDash VR shooter and De Mol; concept art for new weapons; weapon skins concepts for HyperDash; weapon skins for HyperDash VR shooter.
3D Artist at CreativeTherapy
January 1, 2020 - October 20, 2025
Creating visual assets for a game controlled with a new experimental mat; collaborative challenge in a small bachelor-team; roles included game artist, idea/prototype decisions and game mechanic support.

Education

Bachelor of Arts at Howest, Campus Kortrijk Weide
January 11, 2030 - June 1, 2020
7th Year Sport Education at Atheneum, Gent
January 11, 2030 - October 20, 2025
High School Diploma at Phisical Education And Sports College Ten Doorn, Eeklo
January 11, 2030 - October 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet