Hello! I'm Alex McKelley, a dedicated digital designer and creative director with more than eight years of experience in animation and digital art. I love turning brand ideas into visual stories using Figma and Adobe Creative Cloud, and I enjoy collaborating with multidisciplinary teams to deliver high-quality assets that align with brand guidelines. In my work I craft character assets, 3D visuals, and immersive experiences, always focusing on accessibility and compelling storytelling. In my free time I explore new visual languages and tools to push projects forward, from concept art to polished production-ready assets. I value clear communication, timely delivery, and mentorship within creative teams, and I thrive in fast-paced environments where bold ideas meet thoughtful execution.

Alex McKelley

Hello! I'm Alex McKelley, a dedicated digital designer and creative director with more than eight years of experience in animation and digital art. I love turning brand ideas into visual stories using Figma and Adobe Creative Cloud, and I enjoy collaborating with multidisciplinary teams to deliver high-quality assets that align with brand guidelines. In my work I craft character assets, 3D visuals, and immersive experiences, always focusing on accessibility and compelling storytelling. In my free time I explore new visual languages and tools to push projects forward, from concept art to polished production-ready assets. I value clear communication, timely delivery, and mentorship within creative teams, and I thrive in fast-paced environments where bold ideas meet thoughtful execution.

Available to hire

Hello! I’m Alex McKelley, a dedicated digital designer and creative director with more than eight years of experience in animation and digital art. I love turning brand ideas into visual stories using Figma and Adobe Creative Cloud, and I enjoy collaborating with multidisciplinary teams to deliver high-quality assets that align with brand guidelines. In my work I craft character assets, 3D visuals, and immersive experiences, always focusing on accessibility and compelling storytelling.

In my free time I explore new visual languages and tools to push projects forward, from concept art to polished production-ready assets. I value clear communication, timely delivery, and mentorship within creative teams, and I thrive in fast-paced environments where bold ideas meet thoughtful execution.

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Language

English
Fluent

Work Experience

Senior Animator at Code Baby
September 1, 2023 - June 4, 2024
Creating in-house custom animations for humanoid and anthropomorphic characters in various styles, including photorealistic, stylized, toon, and anthropomorphic, for company website and clients. Responsibilities include texture painting, body rigging, weight painting, GLTF and GLB conversion using Babylon, web shader building, shape key and viseme creation, website integration, project management, and creative direction.
Game Cover Artist at Shiekler Designs
April 1, 2020 - September 1, 2023
Created assets, characters, and renders for popular franchises to be used as PlayStation and Nintendo game covers. Handled integration of assets and final quality assurance.
3D Generalist at M3 Metaverse Makers
November 1, 2022 - March 1, 2023
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTF/GLB for web integration, and used Python to build shaders and add-ons for various characters and assets.
3D Animator (Contract) at Hidden Road Studios
August 1, 2022 - September 30, 2022
Animated character movement using Rokoko Motion Capture for MTV VMA’s Moon Man project. Performed motion capture clean-up, character design, and UV unwrapping.
Graphic Designer (Contract) at Craftsman+
July 1, 2022 - September 30, 2022
Created static images and assets for Bungie’s Destiny 2 video franchise, performed motion graphics and HTML5 implementation, video production, highlights trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency
March 1, 2019 - August 31, 2022
Modeled and texture painted characters and assets, animated characters using motion capture and viseme facial animation, integrated assets into Unity, converted assets into GLBs, coded animated shaders using Python and Unity, and performed character rigging.
3D Animator (Contract) at Hi from the Future
July 1, 2021 - November 30, 2021
Performed complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, lighting, and rendering.
Character Artist (Contract) at Hidden Road Studio
July 1, 2020 - November 30, 2020
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Responsibilities included weight painting, motion capture animation configuring and clean-up, and facial animation.
3D Generalist at Tin Drum
June 1, 2017 - March 31, 2019
Cleaned animation and capture data for Marina Abramovic’s “The Life”, deployed AR devices and provided technical support, worked with Marvelous Designer, directed art, created assets, performed GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, and virtual reality work.
Senior Animator at Code Baby
September 1, 2023 - June 25, 2024
Creating in-house custom animations from scratch for a variety of humanoid and anthropomorphic characters. Developing characters in styles ranging from photorealistic to stylized and toon, for company websites and clients. Responsibilities also include texture painting, body rigging and weight painting, GLTF and GLB conversion using Babylon, web shader building, shape key and viseme creation, website integration, project management, and creative direction.
Game Cover Artist at Shiekler Designs
April 1, 2020 - September 1, 2023
Designed assets, characters, and renders for popular franchises to be used as Playstation and Nintendo game covers. Managed integration of assets and final quality assurance.
3D Generalist at M3 Metaverse Makers
November 1, 2022 - March 31, 2023
Created assets and characters and integrated them into Unreal Engine 5. Converted files to GLTFs/GLBs for web integration and used Python to build shaders and add-ons for various characters and assets.
3D Animator (Contract) at Hidden Road Studios
August 1, 2022 - September 30, 2022
Animated character movement using Rokoko Motion Capture for the MTV VMA’s Moon Man project. Responsible for motion capture clean-up as well as character design and UV unwrapping.
Graphic Designer (Contract) at Craftsman+
July 1, 2022 - September 30, 2022
Created static images and assets for Bungie’s video franchise Destiny 2. Worked on motion graphics, HTML5 implementation, video production, highlights trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency
March 1, 2019 - August 31, 2022
Modeled and texture painted characters and assets, animated characters using motion capture and viseme facial animation, integrated assets into Unity, converted assets to GLBs, and used Python and Unity to code a variety of animated shaders. Also handled character rigging.
3D Animator (Contract) at Hi from the Future
July 1, 2021 - November 30, 2021
Performed complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, lighting, and rendering.
Character Artist (Contract) at Hidden Road Studio
July 1, 2020 - November 30, 2020
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Responsibilities also included weight painting, motion capture animation configuration and clean-up, and facial animation.
3D Generalist at Tin Drum
June 1, 2017 - March 31, 2019
Handled animation and capture data clean-up for Marina Abramovic’s “The Life”. Provided AR device deployment and technical support. Used Marvelous Designer, performed art direction, asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, and virtual reality tasks.
Senior Digital Designer/Associate Creative Director at Code Baby
September 1, 2023 - June 8, 2024
Game Cover Artist at Shiekler Designs
April 1, 2020 - September 1, 2023
Created assets, characters, and renders for popular franchises to be used as Playstation and Nintendo game covers. Managed integration of assets and final quality assurance.
3D Generalist at M3 Metaverse Makers
November 1, 2022 - March 31, 2023
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTFs/GLBs for web integration, and used Python to build shaders and add-ons for characters and assets.
3D Animator at Hidden Road Studios
August 1, 2022 - September 30, 2022
Animated character movement using Rokoko Motion Capture of the Moon Man for the MTV VMA’s and performed motion capture clean-up.
Graphic Designer at Craftsman+
July 1, 2022 - September 30, 2022
Created static images and assets for Bungie’s video franchise Destiny 2. Handled motion graphics, HTML5 implementation, video production, trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency
March 1, 2019 - August 31, 2022
Modeled and texture painted characters and assets, animated characters using motion capture and Viseme facial animation, integrated assets into Unity, converted assets into GLBs, coded animated shaders with Python and Unity, and rigged characters.
3D Animator at Hi from the Future
July 1, 2021 - November 30, 2021
Performed complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, lighting, and rendering.
Character Artist at Hidden Road Studio
July 1, 2020 - November 30, 2020
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Conducted weight painting, motion capture animation configuration and clean-up, and facial animation.
3D Generalist at Tin Drum
June 1, 2017 - March 31, 2019
Handled animation and capture data clean-up for Marina Abramovic’s 'The Life', used Marvelous Designer, performed art direction, asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality deployment, AR device deployment and technical support, and 3D modeling and texture painting.
Associate Editor at Bookstr
April 1, 2018 - July 31, 2019
Managed editorial projects, enhanced content quality and team collaboration, edited articles improving readability and engagement, coordinated with writers to ensure timely delivery and adherence to guidelines, analyzed content performance, and resolved editorial conflicts fostering a supportive environment.
Senior Digital Designer/Associate Creative Director at Code Baby, New York, NY
September 1, 2023 - June 5, 2024
Game Cover Artist at Shiekler Designs, Los Angeles, CA
April 1, 2020 - September 1, 2023
Created assets, characters, and renders for popular franchises for PlayStation and Nintendo game covers. Managed asset integration and final quality assurance.
3D Generalist at M3 Metaverse Makers, New York, NY
November 1, 2022 - March 31, 2023
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTF/GLB for web integration, and used Python to build shaders and add-ons.
3D Animator at Hidden Road Studios, Los Angeles, CA
August 1, 2022 - September 30, 2022
Animated character movement using Rokoko Motion Capture for the Moon Man for the MTV VMA’s. Performed motion capture clean-up.
Graphic Designer at Craftsman+, New York, NY
July 1, 2022 - September 30, 2022
Created static images and assets for Bungie’s Destiny 2 video franchise. Developed motion graphics, HTML5 implementation, video production, highlight trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency, Los Angeles, CA
March 1, 2019 - August 1, 2022
Modeled and texture painted characters and assets, animated characters using motion capture and viseme facial animation, integrated assets into Unity, converted assets into GLBs, coded animated shaders with Python and Unity, and performed character rigging.
3D Animator at Hi from the Future, New York, NY
July 1, 2021 - November 30, 2021
Handled complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, and lighting and rendering.
Character Artist at Hidden Road Studio, Los Angeles, CA
July 1, 2020 - November 30, 2020
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Managed weight painting, motion capture animation configuration and clean-up, and facial animation.
3D Generalist at Tin Drum, New York, NY
June 1, 2017 - March 1, 2019
Performed animation and capture data clean-up for Marina Abramovic’s 'The Life'. Utilized Marvelous Designer for asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality, AR device deployment and technical support.
Associate Editor at Bookstr, New York, NY
April 1, 2018 - July 31, 2019
Managed editorial projects, enhanced content quality and team collaboration, edited articles for readability and engagement, coordinated with writers for timely delivery and adherence to guidelines, analyzed content performance, and resolved editorial conflicts.
Senior Digital Designer/Associate Creative Director at Code Baby
September 1, 2023 - June 1, 2024
Leading creative direction and digital design efforts; managing projects and teams to deliver high-quality visual experiences.
Game Cover Artist at Shiekler Designs
April 1, 2020 - September 1, 2023
Created assets, characters, and renders for popular franchises used as PlayStation and Nintendo game covers. Integrated assets and performed final quality assurance.
3D Generalist at M3 Metaverse Makers
November 1, 2022 - March 1, 2023
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTFs/GLBs for web integration, and used Python to build shaders and add-ons.
3D Animator at Hidden Road Studios
August 1, 2022 - September 1, 2022
Animated character movement using Rokoko Motion Capture for the MTV VMA Moon Man, including motion capture clean-up.
Graphic Designer at Craftsman+
July 1, 2022 - September 1, 2022
Created static images and assets for Bungie’s video franchise Destiny 2; handled motion graphics, HTML5 implementation, video production, trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency
March 1, 2019 - August 1, 2022
Modeled and texture painted characters and assets; animated characters using motion capture and viseme facial animation; integrated assets into Unity; converted assets into GLBs; developed animated shaders using Python and Unity; performed character rigging.
3D Animator at Hi from the Future
July 1, 2021 - November 1, 2021
Handled complex character animation and motion capture clean-up; facial animation; asset integration into Unity; camera spline animation; lighting and rendering.
Character Artist at Hidden Road Studio
July 1, 2020 - November 1, 2020
Modeled, clothed, and textured a photorealistic character; performed weight painting, motion capture animation configuring and clean-up, and facial animation.
3D Generalist at Tin Drum
June 1, 2017 - March 1, 2019
Handled animation and capture data clean-up, Marvelous Designer work, art direction, asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality, AR device deployment, technical support, 3D modeling, and texture painting.
Associate Editor at Bookstr
April 1, 2018 - July 1, 2019
Managed editorial projects, enhanced content quality and team collaboration, edited articles, coordinated with writers to ensure timely delivery and adherence to guidelines, analyzed content performance to increase readership, and resolved editorial conflicts.
Senior 3D Generalist/Associate Creative Director at Code Baby, New York, NY
September 1, 2023 - June 12, 2024
Game Cover Artist at Shiekler Designs, Los Angeles, CA
April 1, 2020 - September 1, 2023
Creating assets, characters, and renders for popular franchises used as Playstation and Nintendo game covers. Integrated assets and performed final QA.
3D Generalist at M3 Metaverse Makers, New York, NY
November 1, 2022 - March 31, 2023
Created assets and characters; integrated assets into Unreal Engine 5; converted files to GLTFs/GLBs for web integration; used Python to build shaders and add-ons for various characters and assets.
3D Animator at Hidden Road Studios, Los Angeles, CA
August 1, 2022 - September 30, 2022
Animated character movement with Rokoko Motion Capture for the Moon Man for the MTV VMA’s; motion capture clean-up.
Graphic Designer at Craftsman+, New York, NY
July 1, 2022 - September 30, 2022
Created static images and assets for Bungie’s Destiny 2 video franchise; motion graphics and HTML5 implementation; video production and highlight trailer editing; language localization and platform resizing.
3D Artist at Venn Agency, Los Angeles, CA
March 1, 2019 - August 31, 2022
Modeled and texture painted characters and assets; animated characters using motion capture and viseme facial animation; integrated assets into Unity; converted assets into GLBs; coded animated shaders with Python and Unity; character rigging.
3D Animator at Hi from the Future, New York, NY
July 1, 2021 - November 30, 2021
Performed complex character animation and motion capture clean-up; facial animation; asset integration into Unity; camera spline animation; lighting and rendering.
Character Artist at Hidden Road Studio, Los Angeles, CA
July 1, 2020 - November 30, 2020
Modeled, clothed, and textured a photorealistic character; weight painting; motion capture and animation configuring and clean-up; facial animation.
3D Generalist at Tin Drum, New York, NY
June 1, 2017 - March 31, 2019
Animation and capture data clean-up for Marina Abramovic’s “The Life”; asset creation including modeling, texture painting, texture baking, GLB conversion; art direction; virtual reality and AR device deployment and technical support; graphic design; facial animation.
Associate Editor at Bookstr, New York, NY
April 1, 2018 - July 31, 2019
Managed editorial projects; edited articles for readability and engagement; coordinated with writers; analyzed content performance; resolved editorial conflicts.
Senior 3D Generalist/Associate Creative Director at Code Baby, New York, NY
September 1, 2023 - June 7, 2024
Game Cover Artist at Shiekler Designs, Los Angeles, CA
April 1, 2020 - September 1, 2023
Creating assets, characters, and renders for popular franchises to be used as PlayStation and Nintendo game covers. Integration of assets and final QA.
3D Generalist at M3 Metaverse Makers, New York, NY
November 1, 2022 - March 1, 2023
Creating assets and characters; integrating assets into Unreal Engine 5; converting files to GLTFs/GLBs for web integration; using Python to build shaders and add-ons for various characters and assets.
3D Animator at Hidden Road Studios, Los Angeles, CA
August 1, 2022 - September 1, 2022
Animating character movement with Rokoko Motion Capture of the Moon Man for the MTV VMA’s; motion capture clean-up.
Graphic Designer at Craftsman+, New York, NY
July 1, 2022 - September 1, 2022
Creating static images and assets for Bungie’s video franchise Destiny 2; motion graphics and HTML5 implementation; video production and highlight’s trailer editing; language localization and platform resizing.
3D Artist at Venn Agency, Los Angeles, CA
March 1, 2019 - August 1, 2022
Modeled and texture painted characters and assets; animated characters using motion capture and Viseme facial animation; integrated assets into Unity and converted them into GLBs; used Python and Unity to code a variety of animated shaders; character rigging.
3D Animator at Hi from the Future, New York, NY
July 1, 2021 - November 1, 2021
Complex character animation and motion capture clean-up; facial animation; asset integration into Unity; camera spline animation; lighting and rendering.
Character Artist at Hidden Road Studio, Los Angeles, CA
July 1, 2020 - November 1, 2020
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel); weight painting; motion capture, animation configuring, and clean-up; facial animation.
3D Generalist at Tin Drum, New York, NY
June 1, 2017 - March 1, 2019
Animation and capture data clean-up for Marina Abramovic’s “The Life”; Marvelous Designer; art direction; asset creation; GLB conversion; texture baking; modeling; texture painting; facial animation; graphic design; virtual reality; AR device deployment and technical support; 3D modeling and texture painting.
Associate Editor at Bookstr, New York, NY
April 1, 2018 - July 1, 2019
Managed editorial projects, enhancing content quality and team collaboration; edited articles, improving readability and engagement across platforms; coordinated with writers, ensuring timely delivery and adherence to guidelines; analyzed content performance, implementing strategies for increased readership; resolved editorial conflicts, fostering a supportive and productive environment.
Senior 3D Generalist/Associate Creative Director at Code Baby
September 1, 2023 - June 26, 2024
Game Cover Artist at Shiekler Designs
April 1, 2020 - September 1, 2023
Creating assets, characters, and renders for popular franchises to be used as PlayStation and Nintendo game covers. Responsible for integration of assets and final quality assurance.
3D Generalist at M3 Metaverse Makers
November 1, 2022 - March 31, 2023
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTFs/GLBs for web integration, and used Python to build shaders and add-ons for characters and assets.
3D Animator at Hidden Road Studios
August 1, 2022 - September 30, 2022
Animated character movement with Rokoko Motion Capture of the Moon Man for the MTV VMAs, including motion capture cleanup.
Graphic Designer at Craftsman+
July 1, 2022 - September 30, 2022
Created static images and assets for Bungie’s video franchise Destiny 2. Produced motion graphics and HTML5 implementation, edited video production and highlights trailers, handled language localization and platform resizing.
3D Artist at Venn Agency
March 1, 2019 - August 31, 2022
Modeled and texture painted characters and assets. Animated characters using motion capture and viseme facial animation. Integrated assets into Unity, converted assets into GLBs, coded animated shaders using Python and Unity, and performed character rigging.
3D Animator at Hi from the Future
July 1, 2021 - November 30, 2021
Performed complex character animation and motion capture cleanup, facial animation, asset integration into Unity, camera spline animation, lighting and rendering.
Character Artist at Hidden Road Studio
July 1, 2020 - November 30, 2020
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Responsibilities included weight painting, motion capture, animation configuring and cleanup, and facial animation.
3D Generalist at Tin Drum
June 1, 2017 - March 31, 2019
Animation and motion capture data cleanup for Marina Abramovic’s “The Life”. Used Marvelous Designer for asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality, AR device deployment and technical support.
Associate Editor at Bookstr
April 1, 2018 - July 31, 2019
Managed editorial projects to enhance content quality and team collaboration. Edited articles to improve readability and engagement. Coordinated with writers to ensure timely delivery and adherence to guidelines. Analyzed content performance and implemented strategies to increase readership. Resolved editorial conflicts to foster a productive environment.
Senior Digital Designer/Associate Creative Director at Code Baby
September 1, 2023 - Present
Game Cover Artist at Shiekler Designs
September 30, 2023 - July 25, 2025
Creating assets, characters, and renders for popular franchises to be used as Playstation and Nintendo game covers. Integration of assets and final QA.
3D Generalist at M3 Metaverse Makers
March 31, 2023 - July 25, 2025
Creating assets and characters, integrating assets into Unreal Engine 5, converting files to GLTFs/GLBs for web integration, and using Python to build out shaders and add-ons for various characters and assets.
3D Animator at Hidden Road Studios
September 30, 2022 - July 25, 2025
Animating character movement with Rokoko Motion Capture for the Moon Man at MTV VMA’s. Motion capture clean-up.
Graphic Designer at Craftsman+
September 30, 2022 - July 25, 2025
Creating static images and assets for Bungie’s video franchise Destiny 2, motion graphics and HTML5 implementation, video production and highlight trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency
August 31, 2022 - July 25, 2025
Modeled and texture painted characters and assets. Animated characters using motion capture and viseme facial animation. Integrated assets into Unity and converted assets into GLBs. Used Python and Unity to code animated shaders and character rigging.
3D Animator at Hi from the Future
November 30, 2021 - July 25, 2025
Complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, lighting, and rendering.
Character Artist at Hidden Road Studio
November 30, 2020 - July 25, 2025
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Weight painting, motion capture, animation configuration and clean-up, facial animation.
3D Generalist at Tin Drum
March 31, 2019 - July 25, 2025
Animation and capture data clean-up for Marina Abramovic’s “The Life.” Marvelous Designer, art direction, asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality, AR device deployment and technical support.
Associate Editor at Bookstr
July 31, 2019 - July 25, 2025
Managed editorial projects, enhancing content quality and team collaboration. Edited articles, improved readability and engagement, coordinated with writers to meet deadlines and guidelines, analyzed content performance, and resolved conflicts.
Senior Digital Designer/Associate Creative Director at Code Baby
September 1, 2023 - Present
Game Cover Artist at Shiekler Designs
September 30, 2023 - July 25, 2025
Created assets, characters, and renders for popular franchises used as Playstation and Nintendo game covers. Integrated assets and conducted final QA to ensure quality.
3D Generalist at M3 Metaverse Makers
March 31, 2023 - July 25, 2025
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTFs/GLBs for web integration, and used Python to build shaders and add-ons for a variety of characters and assets.
3D Animator at Hidden Road Studios
September 30, 2022 - July 25, 2025
Animated character movement using Rokoko Motion Capture for the Moon Man at the MTV VMA’s, and performed motion capture clean-up.
Graphic Designer at Craftsman+
September 30, 2022 - July 25, 2025
Created static images and assets for Bungie’s Destiny 2 franchise, designed motion graphics, implemented HTML5, produced videos and trailers, and handled language localization and platform resizing.
3D Artist at Venn Agency
August 31, 2022 - July 25, 2025
Modeled and texture painted characters and assets, animated characters using motion capture and viseme facial animation, integrated assets into Unity, converted assets into GLBs, coded animated shaders using Python and Unity, and performed character rigging.
3D Animator at Hi from the Future
November 30, 2021 - July 25, 2025
Performed complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, lighting, and rendering.
Character Artist at Hidden Road Studio
November 30, 2020 - July 25, 2025
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel), handled weight painting, motion capture animation configuration and clean-up, and facial animation.
3D Generalist at Tin Drum
March 31, 2019 - July 25, 2025
Handled animation and capture data clean-up for Marina Abramovic’s “The Life”, used Marvelous Designer for asset creation, GLB conversion, texture baking and painting, facial animation, graphic design, virtual reality, AR deployment and technical support, 3D modeling and texture painting.
Associate Editor at Bookstr
July 31, 2019 - July 25, 2025
Managed editorial projects, enhanced content quality and team collaboration, edited articles for readability and engagement, coordinated with writers for timely delivery, analyzed content performance for increased readership, and resolved editorial conflicts.
Senior 3D Artist/Associate Creative Director at CodeBaby
September 1, 2023 - Present
Game Cover Artist at Shiekler Designs
September 30, 2023 - July 25, 2025
Created assets, characters, and renders for popular franchises for use as Playstation and Nintendo game covers. Also responsible for asset integration and final quality assurance.
3D Generalist at M3 Metaverse Makers
March 31, 2023 - July 25, 2025
Created assets and characters; integrated assets into Unreal Engine 5; converted files to GLTFs/GLBs for web integration; used Python to build shaders and add-ons for characters and assets.
3D Animator at Hidden Road Studios
September 30, 2022 - July 25, 2025
Animated character movements using Rokoko Motion Capture for MTV VMA’s Moon Man; cleaned up motion capture data.
Graphic Designer at Craftsman+
September 30, 2022 - July 25, 2025
Created static images and assets for Bungie’s Destiny 2 franchise; performed motion graphics and HTML5 implementation; produced videos and highlighted trailer editing; handled language localization and platform resizing.
3D Artist at Venn Agency
August 31, 2022 - July 25, 2025
Modeled and texture painted characters and assets; animated characters using Motion Capture and Viseme facial animation; integrated assets into Unity and converted to GLBs; used Python and Unity to code animated shaders; performed character rigging.
3D Animator at Hi from the Future
November 30, 2021 - July 25, 2025
Handled complex character animation and motion capture clean-up; facial animation; asset integration into Unity; camera spline animation; lighting and rendering.
Character Artist at Hidden Road Studio
November 30, 2020 - July 25, 2025
Modeled, clothed, and textured a photorealistic character based on AJ Jackson; weight painting; motion capture animation configuration and clean-up; facial animation.
3D Generalist at Tin Drum
March 31, 2019 - July 25, 2025
Performed animation and capture data clean-up for Marina Abramovic’s “The Life”; used Marvelous Designer; art direction; asset creation and GLB conversion; texture baking and painting; facial animation; graphic design; virtual reality and AR device deployment with technical support; 3D modeling and texture painting.
Associate Editor at Bookstr
July 31, 2019 - July 25, 2025
Managed editorial projects, enhancing content quality and team collaboration; edited articles for readability and engagement; coordinated with writers for timely delivery; analyzed content performance and implemented strategies for increased readership; resolved editorial conflicts to foster supportive environment.
Senior 3D Artist/Associate Creative Director at CodeBaby, New York, NY
September 1, 2023 - Present
Game Cover Artist at Shiekler Designs, Los Angeles, CA
September 30, 2023 - July 25, 2025
Created assets, characters, and renders for popular franchises used as PlayStation and Nintendo game covers. Responsible for integration of assets and final quality assurance.
3D Generalist at M3 Metaverse Makers, New York, NY
March 31, 2023 - July 25, 2025
Created assets and characters; integrated assets into Unreal Engine 5; converted files to GLTFs/GLBs for web integration; used Python to build shaders and add-ons for characters and assets.
3D Animator at Hidden Road Studios, Los Angeles, CA
September 30, 2022 - July 25, 2025
Animated character movement using Rokoko Motion Capture for MTV VMA's Moon Man; performed motion capture clean-up.
Graphic Designer at Craftsman+, New York, NY
September 30, 2022 - July 25, 2025
Created static images and assets for Bungie's video franchise Destiny 2; handled motion graphics and HTML5 implementation; video production and trailer editing; language localization and platform resizing.
3D Artist at Venn Agency, Los Angeles, CA
August 31, 2022 - July 25, 2025
Modeled and texture painted characters and assets; animated characters using motion capture and viseme facial animation; integrated assets into Unity; converted assets into GLBs; coded animated shaders using Python and Unity; performed character rigging.
3D Animator at Hi from the Future, New York, NY
November 30, 2021 - July 25, 2025
Performed complex character animation and motion capture clean-up; facial animation; asset integration into Unity; camera spline animation; lighting and rendering.
Character Artist at Hidden Road Studio, Los Angeles, CA
November 30, 2020 - July 25, 2025
Modeled, clothed, textured photorealistic character based on AJ Jackson (Saint Motel); weight painting; motion capture animation configuring and clean-up; facial animation.
3D Generalist at Tin Drum, New York, NY
March 31, 2019 - July 25, 2025
Animation and capture data clean-up for Marina Abramovic’s 'The Life'; used Marvelous Designer; art direction; asset creation; GLB conversion; texture baking; modeling; texture painting; facial animation; graphic design; virtual reality; AR device deployment and technical support; 3D modeling and texture painting.
Associate Editor at Bookstr, New York, NY
July 31, 2019 - July 25, 2025
Managed editorial projects, enhanced content quality and team collaboration; edited articles improving readability and engagement; coordinated with writers for timely delivery and guidelines adherence; analyzed content performance; resolved editorial conflicts.
Senior 3D Generalist / Associate Creative Director at Code Baby
September 1, 2023 - Present
Leading design and creative direction in creating 3D assets and animations for various projects, overseeing the design process to enhance brand representation and user engagement.
Game Cover Artist at Shiekler Designs
September 1, 2023 - August 21, 2025
Created assets, characters, and renders for popular franchises used as PlayStation and Nintendo game covers. Integrated assets and performed final quality assurance to ensure product excellence.
3D Generalist at M3 Metaverse Makers
March 1, 2023 - August 21, 2025
Created assets and characters, integrated assets into Unreal Engine 5, converted files to GLTF/GLB for web integration, and used Python to build shaders and add-ons for varied characters and assets.
3D Animator at Hidden Road Studios
September 1, 2022 - August 21, 2025
Animated character movement with Rokoko Motion Capture for the Moon Man for the MTV VMAs and performed motion capture clean-up.
Graphic Designer at Craftsman+
September 1, 2022 - August 21, 2025
Created static images and assets for Bungie's Destiny 2 video franchise, developed motion graphics and HTML5 implementation, managed video production and trailer editing, and handled language localization and platform resizing.
3D Artist at Venn Agency
August 1, 2022 - August 21, 2025
Modeled and texture painted characters and assets, animated characters using motion capture and Viseme facial animation.
3D Animator at Hi from the Future
November 1, 2021 - August 21, 2025
Performed complex character animation and motion capture clean-up, facial animation, asset integration into Unity, camera spline animation, lighting, and rendering.
Character Artist at Hidden Road Studio
November 1, 2020 - August 21, 2025
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel), performed weight painting, motion capture, animation configuring, clean-up, and facial animation.
3D Generalist at Tin Drum
March 1, 2019 - August 21, 2025
Handled animation and captured data clean-up for Marina Abramovic’s “The Life,” used Marvelous Designer, art direction, asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality and AR device deployment with technical support, and 3D modeling and texture painting.
Associate Editor at Bookstr
July 1, 2019 - August 21, 2025
Managed editorial projects enhancing content quality and team collaboration, edited articles to improve readability and engagement, coordinated with writers ensuring timely delivery and adherence to guidelines, analyzed content performance and implemented strategies to increase readership, and resolved editorial conflicts fostering a supportive work environment.
Senior 3D Generalist / Associate Creative Director at Code Baby
September 1, 2023 - Present
Game Cover Artist at Shiekler Designs
September 1, 2023 - August 26, 2025
Created assets, characters, and renders for popular franchises to be used as PlayStation and Nintendo game covers. Also responsible for integration of assets and final quality assurance.
3D Generalist at M3 Metaverse Makers
March 1, 2023 - August 26, 2025
Created assets and characters. Integrated assets into Unreal Engine 5. Converted files to GLTFs/GLBs for web integration. Used Python to build custom shaders and add-ons for various characters and assets.
3D Animator at Hidden Road Studios
September 1, 2022 - August 26, 2025
Animated character movement with Rokoko Motion Capture for the Moon Man for the MTV VMAs. Performed motion capture clean-up.
Graphic Designer at Craftsman +
September 1, 2022 - August 26, 2025
Created static images and assets for Bungie’s video franchise Destiny 2. Produced motion graphics and HTML5 implementation. Responsible for video production and highlights trailer editing. Handled language localization and platform resizing.
3D Artist at Venn Agency
August 1, 2022 - August 26, 2025
Modeled and texture painted characters and assets. Animated characters using Motion Capture and Viseme facial animation.
3D Animator at Hi from the Future
November 1, 2021 - August 26, 2025
Performed complex character animation and motion capture clean-up with facial animation. Integrated assets into Unity. Created cameraspline animation and handled lighting and rendering.
Character Artist at Hidden Road Studio
November 1, 2020 - August 26, 2025
Modeled, clothed, and textured a photorealistic character base on AJ Jackson (Saint Motel). Responsible for weight painting, motion capture, animation configuring, and clean-up with facial animation.
3D Generalist at Tin Drum
March 1, 2019 - August 26, 2025
Animation and capture data clean-up for Marina Abramovic's 'The Life'. Used Marvelous Designer for asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality, AR device deployment and technical support, 3D modeling and texture painting.
Associate Editor at Bookstr
July 1, 2019 - August 26, 2025
Managed editorial projects enhancing content quality and team collaboration. Edited articles improving readability and engagement across platforms. Coordinated with writers ensuring timely delivery and adherence to guidelines. Analyzed content performance and implemented strategies for increased readership. Resolved editorial conflicts fostering a supportive and productive environment.
Senior 3D Generalist / Associate Creative Director at Code Baby
September 1, 2023 - Present
Game Cover Artist at Shiekler Designs
September 1, 2023 - August 26, 2025
Created assets, characters, and renders for popular franchises to be used as PlayStation and Nintendo game covers. Performed integration of assets and conducted final QA.
3D Generalist at M3 Metaverse Makers
March 1, 2023 - August 26, 2025
Created assets and characters. Integrated assets into Unreal Engine 5. Converted files to GLTF/GLB for web integration. Used Python to build out shaders and add-ons for various characters and assets.
3D Animator at Hidden Road Studios
September 1, 2022 - August 26, 2025
Animated character movement with Rokoko Motion Capture of the Moon Man for the MTV VMAs. Performed motion capture clean-up.
Graphic Designer at Craftsman +
September 1, 2022 - August 26, 2025
Created static images and assets for Bungie’s video franchise Destiny 2. Included motion graphics and HTML5 implementation, video production and trailer editing, language localization, and platform resizing.
3D Artist at Venn Agency
August 1, 2022 - August 26, 2025
Modeled and texture painted characters and assets. Animated characters using Motion Capture and Viseme facial animation.
3D Animator at HifromtheFuture
November 1, 2021 - August 26, 2025
Performed complex character animation and motion capture clean-up. Created facial animations, integrated assets into Unity, handled camera spline animation, lighting, and rendering.
Character Artist at Hidden Road Studio
November 1, 2020 - August 26, 2025
Modeled, clothed, and textured a photorealistic character based on AJ Jackson (Saint Motel). Performed weight painting, motion capture animation configuration, and clean-up. Created facial animations.
3D Generalist at Tin Drum
March 1, 2019 - August 26, 2025
Animation and capture data clean-up for Marina Abramovic’s 'The Life'. Used Marvelous Designer, art direction, asset creation, GLB conversion, texture baking, modeling, texture painting, facial animation, graphic design, virtual reality, AR device deployment, 3D modeling, and texture painting.
Associate Editor at Bookstr
July 1, 2019 - August 26, 2025
Managed editorial projects enhancing content quality and team collaboration. Edited articles improving readability and engagement across platforms. Coordinated with writers to ensure timely delivery and adherence to guidelines. Analyzed content performance and implemented strategies for increased readership. Resolved editorial conflicts fostering a supportive and productive environment.
Senior Digital Designer / Associate Creative Director at CodeBaby
September 1, 2023 - September 25, 2025
Led digital design and brand guideline development; supervised animation and 3D asset integration; collaborated with cross-functional teams to deliver high-quality, on-brand visuals for campaigns and products.
Game Cover Artist at Shiekler Designs
March 1, 2023 - September 25, 2025
Created game cover art assets and contributed to art direction for remote clients, delivering style-consistent visuals on tight timelines.
3D Generalist at M3 Metaverse Makers
September 1, 2022 - September 25, 2025
Produced 3D assets and visuals for VR/AR experiences and games, collaborating with the creative team to deliver immersive visuals.
3D Animator at Hidden Road Studios
September 1, 2022 - September 25, 2025
Created animated sequences, rigging, and motion capture cleanups; contributed to marketing and product assets.
Graphic Designer at Craftsman+
August 1, 2022 - September 25, 2025
Developed brand visuals, marketing collateral, and UI assets; ensured accessibility and responsive design across platforms.

Education

B.A. at The American Academy of Art
January 1, 2015 - December 31, 2019
B.A. at The American Academy of Art
January 1, 2015 - December 31, 2017
B.A. at Academy of Art University
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University, US
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University, US
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University, US
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University
September 1, 2013 - April 30, 2017
B.A. at Academy of Art University, US
September 1, 2013 - April 30, 2017
B.A. in Technical Art and Animation at Academy of Art University
September 1, 2013 - April 1, 2017
B.A. in Technical Art and Animation at Academy of Art University, US
September 1, 2013 - April 1, 2017
B.A. in Technical Art and Animation at Academy of Art University, US
September 1, 2013 - April 1, 2017
Bachelor of Arts in Technical Art and Animation at Academy of Art University
September 1, 2013 - April 1, 2017

Qualifications

Webby Award Best User Experience
January 1, 2019 - December 31, 2019
AT&T 5G Hackathon 1st Place Overall Winner - “XR Time Machine”
January 1, 2019 - December 31, 2019
AT&T SHAPE Hackathon Best AR/VR/MR Solution - “Space Commander”
January 1, 2019 - December 31, 2019
Webby Award Best User Experience 2019 - 'In Someone Else's Shoes'
January 1, 2019 - December 31, 2019
AT&T 5G Hackathon 1st Place Overall Winner - 'XR Time Machine'
January 11, 2030 - July 2, 2025
AT&T SHAPE Hackathon Best AR/VR/MR Solution - 'Space Commander'
January 11, 2030 - July 2, 2025
Webby Award Best User Experience 2019 - 'In Someone Else's Shoes'
January 1, 2019 - December 31, 2019
AT&T 5G Hackathon 1st Place Overall Winner - 'XR Time Machine'
January 11, 2030 - July 25, 2025
AT&T SHAPE Hackathon Best AR/VR/MR Solution - 'Space Commander'
January 11, 2030 - July 25, 2025
Webby Award Best User Experience - 'In Someone Else's Shoes'
January 1, 2019 - December 31, 2019
AT&T 5G Hackathon 1st Place Overall Winner - 'XR Time Machine'
January 11, 2030 - July 25, 2025
AT&T SHAPE Hackathon Best AR/VR/MR Solution - 'Space Commander'
January 11, 2030 - July 25, 2025
Webby Award Best User Experience 2019 - 'In Someone Else's Shoes'
January 1, 2019 - December 31, 2019
AT&T 5G Hackathon 1st Place Overall Winner - 'XR Time Machine'
January 11, 2030 - July 25, 2025
AT&T SHAPE Hackathon Best AR/VR/MR Solution - 'Space Commander'
January 11, 2030 - July 25, 2025
Webby Award Best User Experience
January 1, 2019 - August 26, 2025
AT&T 5G Hackathon 1st Place Overall Winner - 'XR Time Machine'
January 11, 2030 - August 26, 2025
AT&T SHAPE Hackathon Best AR/VR/MR Solution - 'Space Commander'
January 11, 2030 - August 26, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Consumer Goods, Education, Retail