I've worked as an art director and artist for games, film, animation, tech, and archaeological research. With over 20 years of experience, I solve artistic and technical problems by believing in smart design and efficient production techniques. Beyond work, I bake bread, compete in long forgotten games no one cares about, and affectionately rant about the genius of Miyazaki and Bach. Plus, I've high-fived a penguin! I enjoy leading creative projects and have experience across a variety of mediums including PC, console, mobile games, VR, and archaeological reconstructions. I thrive on working collaboratively and pushing the boundaries of art and design in my fields.

Ali Jamalzadeh

PRO

I've worked as an art director and artist for games, film, animation, tech, and archaeological research. With over 20 years of experience, I solve artistic and technical problems by believing in smart design and efficient production techniques. Beyond work, I bake bread, compete in long forgotten games no one cares about, and affectionately rant about the genius of Miyazaki and Bach. Plus, I've high-fived a penguin! I enjoy leading creative projects and have experience across a variety of mediums including PC, console, mobile games, VR, and archaeological reconstructions. I thrive on working collaboratively and pushing the boundaries of art and design in my fields.

Available to hire

I’ve worked as an art director and artist for games, film, animation, tech, and archaeological research. With over 20 years of experience, I solve artistic and technical problems by believing in smart design and efficient production techniques. Beyond work, I bake bread, compete in long forgotten games no one cares about, and affectionately rant about the genius of Miyazaki and Bach. Plus, I’ve high-fived a penguin!

I enjoy leading creative projects and have experience across a variety of mediums including PC, console, mobile games, VR, and archaeological reconstructions. I thrive on working collaboratively and pushing the boundaries of art and design in my fields.

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Language

English
Fluent

Work Experience

Studio Art Director at Uncommon Games
June 1, 2022 - November 30, 2023
Headed up Art on a unique IP for PC/Console/Mobile, as well as company branding.
Senior Artist at Fuzzybot
March 1, 2021 - April 30, 2022
Worked on concept, 3D, and shader development for a unique IP targeting PC/Console/Mobile platforms.
Freelance Lead Artist / 3D Artist at Wonderstorm / Snap Inc.
October 1, 2019 - December 31, 2020
Served as Lead Artist at Wonderstorm and 3D Artist at Snap Inc., contributing to various creative projects.
Senior Concept Artist at That Game Company
May 1, 2019 - September 30, 2019
Worked as Senior Concept Artist on Sky: Children of the Light, focusing on high-level concept art.
Lead Artist at Disruptive Games
May 1, 2017 - May 31, 2019
Led the character team, painted concepts, and modeled assets for the Unreal VR game Megalith.
Creative Director / Art Director at Wibbu
June 1, 2016 - April 30, 2017
Created most of the art and design, and contributed to writing and producing the Unity 3D mobile game Ruby Rei.
Lead Artist at Present Creative
June 1, 2014 - June 30, 2016
Painted concepts and illustrations including environments and props for mobile, PC, online, and slot games.
Lead Artist at Insight Enterprises Inc.
December 1, 2009 - March 31, 2015
Created 3D reconstructions of archaeological ruins.
Concept Artist / UI Artist at EA Maxis
December 1, 2012 - December 31, 2013
Worked as environment concept artist for SimCity and SimCity: Cities of Tomorrow.
Course Director at Ex’pression College
January 1, 2011 - October 31, 2014
Taught figure drawing, concept art, digital painting, compositing, and texture & lighting.
Environment Artist at Pandemic Studios
October 1, 2006 - December 31, 2009
Created environments and all in-game lighting for Lord of the Rings: Conquest.
Concept Artist at Insight Enterprises Inc.
October 1, 2007 - November 30, 2007
Created 3D scans of monuments and ruins in the Yucatan and painted reconstruction concepts.
3D Artist at Cinematico
March 1, 2006 - August 31, 2006
Worked on environments and lighting for Konami's Death Jr. II and characters for Sony's ATV Offroad Fury 4.
Junior Artist at Massive Black
September 1, 2005 - March 31, 2006
Created concepts, character animation, and models for Hellgate London, Tabula Rasa, and internal IPs.
Studio Art Director at Uncommon Games
June 1, 2022 - November 30, 2023
Headed up Art on a unique IP for PC/Console/Mobile platforms and was responsible for company branding.
Senior Artist at Fuzzybot
March 1, 2021 - April 30, 2022
Worked on concept, 3D and shader development for a unique IP across PC, Console and Mobile.
Freelance at Various (Wonderstorm, Snap Inc.)
October 1, 2019 - December 31, 2020
Served as Lead Artist at Wonderstorm and 3D Artist at Snap Inc., providing artistic leadership and 3D asset creation.
Senior Concept Artist at That Game Company
May 1, 2019 - September 30, 2019
Senior Concept Artist on the game Sky: Children of the Light, contributing to visual development and design.
Lead Artist at Disruptive Games
May 1, 2017 - May 31, 2019
Led the character team, painted concepts, and modeled assets for an Unreal VR game titled Megalith.
Creative Director/Art Director at Wibbu
June 1, 2016 - April 30, 2017
Created most of the art and design, helped write and produce the Unity 3D mobile game Ruby Rei.
Lead Artist at Present Creative
June 1, 2014 - June 30, 2016
Painted concepts and illustrations including environments and props for mobile, PC, online, and slot games.
Lead Artist at Insight Enterprises Inc.
December 1, 2009 - March 31, 2015
Created 3D reconstructions of archaeological ruins.
Concept Artist, UI Artist at EA Maxis
December 1, 2012 - December 31, 2013
Environment concept artist for Simcity and Simcity: Cities of Tomorrow.
Course Director at Ex’pression College
January 1, 2011 - October 31, 2014
Taught figure drawing, concept art, digital painting, compositing, and texture & lighting.
Environment Artist at Pandemic Studios
October 1, 2006 - December 31, 2009
Created environments and all in-game lighting for Lord of the Rings: Conquest.
Concept Artist at Insight Enterprises Inc.
October 1, 2007 - November 30, 2007
Created 3D scans of monuments and ruins in the Yucatan and painted reconstruction concepts.
3D Artist at Cinematico
March 1, 2006 - August 31, 2006
Created environments and lighting for Konami’s Death Jr. II and characters for Sony’s ATV Offroad Fury 4.
Junior Artist at Massive Black
September 1, 2005 - March 31, 2006
Created concepts, character animation and models for Hellgate London, Tabula Rasa, and internal IPs.

Education

Bachelor of Science at Art Institute of California - San Francisco
January 1, 2003 - December 31, 2005
Bachelor of Science at Art Institute of California - San Francisco
January 1, 2003 - December 31, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services
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