Hi, I’m Ali Alaei, a Gameplay & Tools Software Engineer with strong C# and C++ experience. I design and ship production gameplay systems, developer tooling, and event-driven architectures across large, content-heavy codebases. I excel at creating reliable state management, debugging hooks, and rapid iteration workflows that empower designers, animators, and content creators.
I own features end-to-end—from prototyping and implementation through optimization, polish, and live issue resolution—across Unity-based projects and other game engine environments. I love collaborating with cross-functional teams to improve stability, performance, and developer satisfaction while delivering robust, scalable systems.
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