Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Senior Developer at Dig-It Games
October 1, 2021 - PresentLead development of complete original games including programming, UI, and 3D assets. Managed production pipelines to ensure timely delivery and high quality.
Solutions Architect at Humulo Engineering LLC
December 1, 2019 - October 1, 2021Defined technical vision, architecture, and system structures for complex solutions. Streamlined product development and enhanced cross-team collaboration.
Software Developer at Seven-Interactive
January 1, 2005 - PresentDeveloped Unity applications/games for PC, Mac, WebGL, Android, iOS. Created shaders and modeled hundreds of characters, props, and interactive objects.
Lead Programmer / 3D Modeler at Iron Monkey
October 1, 2014 - PresentDeveloped Unity and VR applications, implemented features, and resolved bugs. Collaborated with product management to design, build, and test systems.
Software Developer at Mosaic Learning Inc.
April 1, 2011 - July 1, 2012Built scalable, modular software training and safety applications. Combined technical and artistic skills to achieve animation and interactive goals.
3D Modeler / Programmer / Animator at Blit Interactive
February 1, 2008 - April 1, 2011Produced assets for web games for Hallmark, Coors, Hot Wheels, Universal Pictures, MTV. Delivered high-quality animations under tight deadlines.
Senior Unity Developer at Dig-It Games
January 1, 2021 - PresentLead developer on shipped Unity titles from prototype through release; designed modular gameplay and UI systems to improve scalability and iteration speed; built rendering and shader solutions to improve runtime performance; coordinated engineering, art, and design pipelines across production cycles; contributed as a developer on commercially released Roterra franchise titles for iOS/Mac and mobile platforms.
Solutions Architect at Humulo Engineering
January 1, 2019 - January 1, 2021Designed scalable architecture for complex software systems; improved development efficiency through tooling and structural optimization; provided technical direction and implementation guidance across teams; contributed to interactive training simulations including Forklift Training, Confined Spaces, and Fall Safety.
Lead Programmer / 3D Developer at Iron Monkey
January 1, 2012 - January 1, 2019Sole programmer on the shipped Unity survival-horror title Lazaretto; developed core gameplay systems, interactions, rendering features, and technical architecture; created approximately 50% of in-game assets and implemented custom shaders; optimized performance, stability, and memory usage for real-time gameplay; mobile release and trailers.
3D Developer / Artist at Blit Interactive
January 1, 2008 - January 1, 2011Created 3D models, animations, and interactive assets for multiple licensed and casual web/mobile games including Rio — Escape; How to Train Your Dragon 2 — Dragon Racer; Ice Age III — Slippery Slope, Dino Dinner, and Boulder Drop; Hoops & YoYo — Coffee Run; Transformers — Victory Is Sweet; delivered high‑quality production assets under tight deadlines.
Lead Unity Developer at Seven-Interactive
January 1, 2005 - January 1, 2008Built Unity applications across desktop, mobile, and web platforms; implemented gameplay systems and reusable technical frameworks.
Software Developer at Mosaic Learning
January 1, 2011 - January 1, 2012Developed modular training and simulation applications; integrated animation systems and interactive logic for real-time learning tools.
Education
Music Theory at Battle Creek Community College
July 1, 1992 - July 1, 1994Music Theory Studies at Battle Creek Community College
January 11, 2030 - February 15, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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