I am an experienced audio designer and music composer based in Helsinki, Finland. Over the years, I've developed a strong skill set encompassing sound design, audio implementation across various game engines, and music composition for both games and audiovisual projects. I love collaborating on innovative projects that blend interactive technology and creative audio experiences. Professionally composing music for over nine years, I have engaged deeply with classical and contemporary music, working on large-scale orchestral projects as well as game titles and interactive audiovisual works. I actively contribute to the game development community by participating in game jams and panels, while continuously enhancing my skills in audio middleware, recording techniques, and spatial audio technologies.

Ali Hosseini

I am an experienced audio designer and music composer based in Helsinki, Finland. Over the years, I've developed a strong skill set encompassing sound design, audio implementation across various game engines, and music composition for both games and audiovisual projects. I love collaborating on innovative projects that blend interactive technology and creative audio experiences. Professionally composing music for over nine years, I have engaged deeply with classical and contemporary music, working on large-scale orchestral projects as well as game titles and interactive audiovisual works. I actively contribute to the game development community by participating in game jams and panels, while continuously enhancing my skills in audio middleware, recording techniques, and spatial audio technologies.

Available to hire

I am an experienced audio designer and music composer based in Helsinki, Finland. Over the years, I’ve developed a strong skill set encompassing sound design, audio implementation across various game engines, and music composition for both games and audiovisual projects. I love collaborating on innovative projects that blend interactive technology and creative audio experiences.

Professionally composing music for over nine years, I have engaged deeply with classical and contemporary music, working on large-scale orchestral projects as well as game titles and interactive audiovisual works. I actively contribute to the game development community by participating in game jams and panels, while continuously enhancing my skills in audio middleware, recording techniques, and spatial audio technologies.

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Work Experience

Audio Designer and Music Composer
January 1, 2021 - Present
Responsible for sound design, audio implementation using Unity, Unreal Engine, Godot, FMOD, MetaSounds, and Wwise middleware in game projects. Roles include music composition, voice recording and design, trailer and cutscene audio production across several titles such as THYSIASTERY, Aris Arcanum, Finnish Cottage 8, Baltic Rescue, Brainshell, RoboRescue, and others. Development of audiovisual projects with synchronization of audio and video, and use of Max/Msp for interactive audiovisual creation. Active involvement in panel discussions and game jam events.

Education

MMus in Composition at Sibelius Academy, University of the Arts Helsinki
January 1, 2021 - December 31, 2024
BMus in Classical Piano Performance at The University of Tehran
January 1, 2015 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Other