Motivated and detail-oriented individual with a strong academic background. Known for being a quick learner, a team player, and possessing strong communication and problem-solving abilities. Committed to delivering high-quality results and eager to contribute to a dynamic team while continuing to grow and develop my skills. I have recently finished a 5 month project at the Academy of Interactive Entertainment, proving my ability to see through video game development from beginning to finish. The project is released on Itch.io under ‘Tiny Transit’: _Website not available. Sign in: https://www.twine.net/signup_ Otherwise, I have programmed for a VR game, casual mobile-inspired game, and an Ultrakill inspired shooter in Unity.

Alisla Foley

Motivated and detail-oriented individual with a strong academic background. Known for being a quick learner, a team player, and possessing strong communication and problem-solving abilities. Committed to delivering high-quality results and eager to contribute to a dynamic team while continuing to grow and develop my skills. I have recently finished a 5 month project at the Academy of Interactive Entertainment, proving my ability to see through video game development from beginning to finish. The project is released on Itch.io under ‘Tiny Transit’: _Website not available. Sign in: https://www.twine.net/signup_ Otherwise, I have programmed for a VR game, casual mobile-inspired game, and an Ultrakill inspired shooter in Unity.

Available to hire

Motivated and detail-oriented individual with a strong academic background. Known for being a quick learner, a team player, and possessing strong communication and problem-solving abilities. Committed to delivering high-quality results and eager to contribute to a dynamic team while continuing to grow and develop my skills.

I have recently finished a 5 month project at the Academy of Interactive Entertainment, proving my ability to see through video game development from beginning to finish. The project is released on Itch.io under ‘Tiny Transit’: Website not available. Sign in: https://www.twine.net/signup Otherwise, I have programmed for a VR game, casual mobile-inspired game, and an Ultrakill inspired shooter in Unity.

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Experience Level

Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Add your work experience history here.

Education

SACE - Year 12 at Open Access College
January 28, 2019 - December 10, 2023
Certificate III in Information Technology at Academy of Interactive Entertainment
January 11, 2030 - January 1, 2023
Diploma in Information Technology at Academy of Interactive Entertainment
December 26, 2025 - December 26, 2025
Diploma in Screen and Media at Academy of Interactive Entertainment
January 28, 2024 - December 10, 2024
Advanced Diploma of Professional Game Development (Game Programming) at Academy of Interactive Entertainment
January 28, 2025 - December 10, 2025

Qualifications

Above and Beyond Award (Certificate III, Academy of Interactive Entertainment)
January 11, 2030 - January 1, 2023
Open Access College Achievement Awards
January 1, 2021 - January 1, 2023
SALA Art Exhibition Award Winner, Kicco’s Choice Award
January 1, 2021 - December 31, 2021

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services
    uniE608 Tiny Transit
    Tiny Transit is a fast-paced, isometric delivery arcade game where chaos is the key to success. With a limited amount of time on the clock, players must earn as much money as possible by delivering packages, drifting for bonuses, completing challenges, and smashing through the environment. Drive through a massive, obstacle-filled map as you weave through traffic, navigate tight corners, take on quirky quests, and destroy everything in your path. Every crash, drift, and physics-driven interaction feeds into a playful scoring system that rewards speed, creativity, and reckless efficiency. Designed for players who love expressive vehicle handling and arcade-style mayhem, Tiny Transit embraces silliness and freedom. Gameplay is driven by momentum, chaos, and player choice, turning every delivery into an opportunity for glorious destruction and big payouts. I programmed the player vehicle movement in Unreal Engine 5's Blueprints, including drifting and physics (wheel suspension, custom stabilization, etc). Otherwise, I developed the main game loop logic (gamemodes), leaderboard functionality, saving, delivering, and package systems in C++. Throughout the process I made sure to make data designer friendly, through data assets and tables. I polished the game through VFX and SFX during the final weeks of the 5 month project. programmer unreal-engine-5 C++