Tiny Transit is a fast-paced, isometric delivery arcade game where chaos is the key to success. With a limited amount of time on the clock, players must earn as much money as possible by delivering packages, drifting for bonuses, completing challenges, and smashing through the environment.
Drive through a massive, obstacle-filled map as you weave through traffic, navigate tight corners, take on quirky quests, and destroy everything in your path. Every crash, drift, and physics-driven interaction feeds into a playful scoring system that rewards speed, creativity, and reckless efficiency.
Designed for players who love expressive vehicle handling and arcade-style mayhem, Tiny Transit embraces silliness and freedom. Gameplay is driven by momentum, chaos, and player choice, turning every delivery into an opportunity for glorious destruction and big payouts.
I programmed the player vehicle movement in Unreal Engine 5's Blueprints, including drifting and physics (wheel suspension, custom stabilization, etc). Otherwise, I developed the main game loop logic (gamemodes), leaderboard functionality, saving, delivering, and package systems in C++. Throughout the process I made sure to make data designer friendly, through data assets and tables. I polished the game through VFX and SFX during the final weeks of the 5 month project.
programmer unreal-engine-5 C++…Tiny Transit is a fast-paced, isometric delivery arcade game where chaos is the key to success. With a limited amount of time on the clock, players must earn as much money as possible by delivering packages, drifting for bonuses, completing challenges, and smashing through the environment.
Drive through a massive, obstacle-filled map as you weave through traffic, navigate tight corners, take on quirky quests, and destroy everything in your path. Every crash, drift, and physics-driven interaction feeds into a playful scoring system that rewards speed, creativity, and reckless efficiency.
Designed for players who love expressive vehicle handling and arcade-style mayhem, Tiny Transit embraces silliness and freedom. Gameplay is driven by momentum, chaos, and player choice, turning every delivery into an opportunity for glorious destruction and big payouts.
I programmed the player vehicle movement in Unreal Engine 5's Blueprints, including drifting and physics (wheel suspension, custom stabilization, etc). Otherwise, I developed the main game loop logic (gamemodes), leaderboard functionality, saving, delivering, and package systems in C++. Throughout the process I made sure to make data designer friendly, through data assets and tables. I polished the game through VFX and SFX during the final weeks of the 5 month project.
programmer unreal-engine-5 C++WW…