Hi, I’m Allan Floyd. I’m a Unity and XR-focused developer with over a decade of experience delivering interactive experiences across VR, AR, and traditional games. I excel at 3D modeling, rigging, texturing, rendering, and animation in Maya and Blender, plus shader work and graphics optimization. My work spans indie experiments to AAA-inspired projects, and I love turning ideas into polished, performant visuals.
I’ve shipped multiple Unity projects, built map tools and avatar systems, and contributed to pipelines, toolchains, and cross-team collaboration. I enjoy mentoring others, learning new tech, and delivering features that players feel. I’m always exploring new headsets and platforms to push the boundaries of immersive storytelling.
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