Hi, I’m D. Allan Floyd, a Unity developer and 3D artist with a long track record in VR, AR, and game development. I started tinkering in 2009 with a map creation asset called Hex Tech, teaching myself Unity and releasing multiple versions over two years. My work caught the eye of a Scottish studio, and I later contracted for revenue sharing to develop Russian Front for Apple, Google, and Steam.
Since then I’ve led teams, built prototypes, and explored a range of platforms from Oculus and Gear VR to Quest, Vive, and Hololens. I’ve collaborated with Lowe’s, Microsoft, Amazon, Pluto TV, and Peraton Labs on VR/AR projects, plus tool development for the Forza Motorsports team and early Kerbal Space Program 2 work. I also tutor on Wyzant and enjoy helping students, many of whom are under 13.
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