Hi, I’m Allan Floyd. I’m a Unity and XR-focused developer with over a decade of experience delivering interactive experiences across VR, AR, and traditional games. I excel at 3D modeling, rigging, texturing, rendering, and animation in Maya and Blender, plus shader work and graphics optimization. My work spans indie experiments to AAA-inspired projects, and I love turning ideas into polished, performant visuals. I’ve shipped multiple Unity projects, built map tools and avatar systems, and contributed to pipelines, toolchains, and cross-team collaboration. I enjoy mentoring others, learning new tech, and delivering features that players feel. I’m always exploring new headsets and platforms to push the boundaries of immersive storytelling.

Allan Floyd

Hi, I’m Allan Floyd. I’m a Unity and XR-focused developer with over a decade of experience delivering interactive experiences across VR, AR, and traditional games. I excel at 3D modeling, rigging, texturing, rendering, and animation in Maya and Blender, plus shader work and graphics optimization. My work spans indie experiments to AAA-inspired projects, and I love turning ideas into polished, performant visuals. I’ve shipped multiple Unity projects, built map tools and avatar systems, and contributed to pipelines, toolchains, and cross-team collaboration. I enjoy mentoring others, learning new tech, and delivering features that players feel. I’m always exploring new headsets and platforms to push the boundaries of immersive storytelling.

Available to hire

Hi, I’m Allan Floyd. I’m a Unity and XR-focused developer with over a decade of experience delivering interactive experiences across VR, AR, and traditional games. I excel at 3D modeling, rigging, texturing, rendering, and animation in Maya and Blender, plus shader work and graphics optimization. My work spans indie experiments to AAA-inspired projects, and I love turning ideas into polished, performant visuals.

I’ve shipped multiple Unity projects, built map tools and avatar systems, and contributed to pipelines, toolchains, and cross-team collaboration. I enjoy mentoring others, learning new tech, and delivering features that players feel. I’m always exploring new headsets and platforms to push the boundaries of immersive storytelling.

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Language

English
Fluent

Work Experience

HoloLens Engineer at Peraton Labs
January 1, 2025 - October 19, 2025
Using Unity, helped create a pair of apps for the HoloLens and PC enabling cross-view collaboration by letting PC users see what a remote HoloLens user is viewing and place markers and documents in space to assist collaborative remote maintenance.
Unity Engineer at Amazon Fire TV
October 1, 2023 - October 19, 2025
Contract to develop procedural art and music features for Ambient Experience; taught shader basics to on-staff devs and created animated art displays; assisted with procedural music system; features shipped in live production as the contract ended.
Graphic Engineer at Aira Technologies
March 1, 2022 - October 19, 2025
Startup work building a digital twin avatar system; designed and implemented the avatar with a procedural mesh and input-driven modifications; used Python and C++ in Unreal and ML pipelines for facial interpolation and animation.
HoloLens Engineer at Pluto Labs
March 1, 2021 - October 19, 2025
Contract to work with a team of three on a virtual map-table to visualize real-world radio receivers; implemented data queries to/from a web server and built a heat-map visualization.
HoloLens Engineer (Contract) at Microsoft
October 1, 2020 - October 19, 2025
Merged a Microsoft Dynamics-style layout into a newer product version; coordinated with vendors to ensure integration and functionality in the updated product.
Senior Engineer at Star Theory Games
March 1, 2020 - October 19, 2025
Contract to optimize graphics pipeline for Kerbal Space Program 2; used Burst Compiler and Job System to improve planetary level of detail and overall efficiency by over 200%; subsequently hired full-time.
Technical Artist at Microsoft Turn 10 Studios
June 1, 2019 - October 19, 2025
One-year contract to create tools, add features, and fix bugs in the production pipeline for the Forza Motorsport port; contributed LookDev VFX, shader work, ambient occlusion maps, and other visuals.
Unity VR Developer at Otter Products
March 1, 2018 - October 19, 2025
Contract to build Unity VR workflows and a VR 360 video viewer for NBA playoffs; developed UI and environment art assets for the VR experience.
VR Developer at Lowes
October 1, 2017 - October 19, 2025
Three-month contract for Lowe's VR training simulator; implemented features in C#, including a virtual clipboard, sticky notes, and a cutting-mission simulation; developed multiple VFX assets.
Technical Consultant, Avatar Project at Cable Labs
June 1, 2016 - October 19, 2025
VR avatar project; main simulation coded in C#; integrated Raspberry Pi devices to drive cameras and image processing for real-time avatar behavior; demoed at Cable Labs board meeting.
3D Specialist
April 1, 2017 - October 19, 2025
Photoreal renders for Samsung release; created assets for marketing, sales, and packaging; later contributed to Cable Labs project.
Unity VR Developer at Cable Labs
March 1, 2018 - October 19, 2025
Avatar-related VR development; built avatar system with swappable components and a procedural mesh; used C# in Unity and Python/C++ in other engines for facial interpolation and animation.
Developer at Electronic Rune Games LLC
February 1, 2016 - October 19, 2025
Wrote HexTech and HexGlobe in Unity; tools sold on the Asset Store; developed 'The Monolith' mobile game with in-app purchases; published on Google Play and Steam later.
HoloLens Engineer at Peraton Labs
January 1, 2025 - October 19, 2025
Using Unity and C# to deliver HoloLens apps; built features that let PC users see what the remote HoloLens user sees, enabling markers and documents in space for collaborative remote maintenance.
Unity Engineer at Amazon Fire TV
October 1, 2023 - October 19, 2025
Six-month contract to work on procedural art and music for Ambient Experience mode; developed procedural shaders and animated art displays; contributed to a procedural music system.
HoloLens Engineer at Pluto TV
February 1, 2023 - October 19, 2025
Contract to contribute to a shared Unity VR experience on Quest; created an avatar system with swappable components; collaborated on UI, bug fixes, shaders, and lighting pipelines.
Graphic Engineer at Aira Technologies
March 1, 2022 - October 19, 2025
Built a startup’s telepresence visuals; designed an avatar, procedural mesh, and facial interpolation/animation using Python and C++ in Unreal for real-time processing.
HoloLens Engineer at Peraton Labs
March 1, 2021 - October 19, 2025
Contract to create a virtual map table showing broadband spectrum data; built the map, handled data queries, and connected a web server to feed the visualization.
HoloLens Engineer at Microsoft
October 1, 2020 - October 19, 2025
Contract to merge a Microsoft Layout product into Dynamics 365; collaborated with vendors to ensure functionality in the new Dynamics version.
Senior Engineer at Star Theory Games
March 1, 2020 - October 19, 2025
Contract to optimize and improve the graphics system for Kerbal Space Program 2; used Burst Compiler and Job System to increase planetary LOD efficiency by over 200%; transitioned to full-time.
Technical Artist at Turn 10 Studios
June 1, 2019 - October 19, 2025
Three-month contract delivering tools, features, and LookDev VFX for Forza Motorsport; shader-focused visuals and production pipeline improvements.
Unity VR Developer at Lowe's VR Training Simulator (Contract)
October 1, 2017 - October 19, 2025
Developed features in a three-person team for a VR training simulator; implemented a virtual clipboard, tape measure, sticky notes, and a working real-time blind-cutting machine simulation; produced accompanying VFX assets.
Unity VR Developer at Pop! Agency
March 1, 2018 - October 19, 2025
Created VR 360 video viewer for NBA playoffs; allowed users to select from different camera angles and view 360 video in VR; contributed UI and environment art.
Technical Consultant at Cable Labs
June 1, 2016 - October 19, 2025
Avatar Project for a Samsung conference room VR; used C# to drive the main simulation; integrated two Raspberry Pi computers for cameras to drive real-time image processing; built a pilot avatar system.
3D Specialist at Otter Products
April 1, 2017 - October 19, 2025
Four-month contract to help the Creative Team release for Samsung; produced photoreal renders for marketing; coordinated with vendors to meet feature requirements for the new version.
Developer at Electric Rune Games LLC
February 1, 2016 - October 19, 2025
Wrote Unity-based titles; released on PC, Mac, iPad, and Android; published various titles and assets; created tools and gameplay functionality; managed in-app purchases.
Independent Unity Developer / Asset Creator at Self-employed
January 1, 2009 - December 31, 2011
Created Hex Tech asset pack for the Unity Asset Store, releasing three versions over two years. This project attracted the attention of a Scottish studio who contracted me for a revenue-share arrangement to develop their game idea.
Unity Developer at Hunted Cow Studios
January 1, 2014 - December 31, 2015
Worked as the sole developer under a revenue-share model to create Russian Front for Apple App Store, Google Play, and Steam.
Tech Lead / Lead Developer at Rhombus Studios
January 1, 2015 - December 31, 2016
Led a team of three developers to create Lord of Rigel; produced a game design doc, managed ticketing, verification and testing contributions to the codebase, and maintained Git workflow. Project completed ahead of schedule and attracted publisher attention.
VR Prototyping / Software Engineer at Cable Labs
January 1, 2016 - December 31, 2016
Hired to work on a proof-of-concept in VR; led the early digital twin prototype using Oculus and Samsung Gear VR.
VR/AR Contractor at Various clients (Lowe's, Microsoft, Amazon, Pluto TV, Peraton Labs)
January 1, 2016 - Present
Freelance VR/AR development and consulting; worked on projects across multiple headsets (Quest, Vive, Hololens) and contributed to two defense AR contracts with Peraton Labs; also performed tools development for the Forza Motorsports team and contributed to early Kerbal Space Program 2 work.
HoloLens Engineer at Peraton Labs
October 1, 2023 - January 1, 2025
Using Unity to develop AR experiences on HoloLens and PC prototype apps. Built an avatar system with swappable components; enabled PC users to view remote HoloLens perspective, place markers and documents in the HoloLens workspace, and support collaborative remote maintenance.
HoloLens Engineer at Peraton Labs
November 1, 2020 - March 1, 2021
Unity-based map visualization tool for a virtual 'map table' that shows spectrum radiators in the real world, enabling querying, grouping, and data visualization across signal bands; built a map system that responds to queries and communicates with a web server.
Senior Engineer at Star Theory Games
July 1, 2019 - March 1, 2020
Contract to optimize the graphical pipeline for Kerbal Space Program 2; used Burst Compiler and Job System to optimize planet-level LOD; increased efficiency by over 200%. After achieving goals, hired full-time in October 2019.
Technical Artist at Turn 10 Studios
August 1, 2018 - June 1, 2019
Contracted to work on a virtual map-table VR experience for racing games; collaborated with a small team to prototype MRH VR headsets use; contributed UI and shader work; iterated on a sharing UI and lighting pipeline.
Unity VR Developer at Op! Agency
December 1, 2017 - March 1, 2018
Created VR 360 video viewer for NBA playoffs; built system to select one of four courts side cameras, and view the 360 video from that site in their VR headset. Also contributed UI and environment art.
Unity VR Developer at Freelance / Contract
August 1, 2017 - October 1, 2017
Freelance role on a Lowe's VR training simulator; prototyped features in C#, including a virtual clipboard, tape measure, sticky notes, and a working training simulation; created VFX assets for the project.
3D Specialist at Otter Products
December 1, 2016 - April 1, 2017
Three-month contract to merge Motorola/3D art pipelines; produced photo-real renders for marketing, sales, and packaging; LookDev/VFX work for multiple months.
Developer at Samsung Electronics LLC / Electric Rune Games LLC
September 1, 2011 - February 1, 2016
Wrote gameplay functionality for multiple titles, including 'Russia Front' for Haunted Cow Studios; published to PC, Mac, iPad, and Android tablet; later contributed to mobile title 'The Monolith' with full feature set and in-app purchases.
Unity VR Engineer at Pluto TV
March 1, 2022 - February 1, 2023
Member of a team producing a shared Unity VR experience on Quest. Implemented an avatar system with swappable components, contributed to UI work, fixed bugs, and worked on shaders and lighting. Project completed to Alpha stage.
Graphic Engineer at Peraton Labs
February 1, 2021 - March 1, 2022
Worked on a startup-style project using digital twins to visualize data and simulate interactions. Designed an avatar system and procedural mesh, and used Python and C++ in Unreal and native ML for facial interpolation and animation.
Technical Consultant, Avatar Project at Cable Labs
December 1, 2017 - March 1, 2018
Security VR/conference-room proof-of-concept. Used C# and Unity to drive the main simulation and integrated two Raspberry Pi devices for input/output, contributing to avatar systems and real-time visuals.
Unity Developer at Electric Rune Software
January 1, 2015 - Present
Unity Developer responsible for map creation tool HexTech for publication on the Asset Store; specialized in tooling, shader work, and graphics optimization for Unity-based experiences.
Graphic Engineer at Aperia Technologies
February 1, 2021 - March 1, 2022
Built avatar/digital twin systems; prototyped avatar mesh, facial interpolation with Python/C++, and shader-driven visuals; explored ML-assisted animation and avatar customization.
Software Development Engineer 2 at Microsoft Research
April 1, 2018 - June 1, 2018
Developed a UWP-based VR desktop system for Windows Mixed Reality headset; contributed to VR tooling and performance improvements.
Graphic Engineer at Star Theory Games
July 1, 2019 - March 1, 2020
Optimized graphics pipeline for Kerbal Space Program 2 using Burst Compiler and Job System; improved planetary LOD and overall efficiency by over 200%.
Unity VR Developer at Pop! Agency
December 1, 2017 - March 1, 2018
Developed VR 360 video viewer for NBA playoffs; delivered UI and environmental art to support VR viewing experiences.
Unity VR Developer at 8 NinS Studio
August 1, 2017 - October 1, 2017
Three-month contract building a VR training simulator for Lowe's; implemented features in C#, prototyped interfaces, and produced VFX assets.
Technical Consultant, 'Avatar Project' at Cable Labs
February 1, 2016 - June 1, 2016
VR conference room proof-of-concept; used C# for main simulation; wired Raspberry Pi units for camera support to drive avatar behavior; demo presented at Cable Labs board meeting.
Developer at Electric Rune Games LLC
September 1, 2011 - February 1, 2016
Wrote HexTech and HexGlobe in Unity; tools sold on Asset Store; created 'Russian Front' for Haunted Cow Studios; published across PC, Mac, iPad, and Android; led alpha version of 'The Monolith' for a Kickstarter client; oversaw art and level design with agile-style workflow.

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education