I am a creative and analytical problem-solver with a strong multidisciplinary foundation, bringing a user-focused mindset, technical adaptability, and a collaborative approach to delivering efficient, reliable, and scalable solutions. Throughout my work in game design and visual development, I have partnered with cross-functional teams (design, engineering, production) and led end-to-end prototyping and live deployments, balancing aesthetic fidelity with performance, usability, and accessibility.

Alper Zini

I am a creative and analytical problem-solver with a strong multidisciplinary foundation, bringing a user-focused mindset, technical adaptability, and a collaborative approach to delivering efficient, reliable, and scalable solutions. Throughout my work in game design and visual development, I have partnered with cross-functional teams (design, engineering, production) and led end-to-end prototyping and live deployments, balancing aesthetic fidelity with performance, usability, and accessibility.

Available to hire

I am a creative and analytical problem-solver with a strong multidisciplinary foundation, bringing a user-focused mindset, technical adaptability, and a collaborative approach to delivering efficient, reliable, and scalable solutions.

Throughout my work in game design and visual development, I have partnered with cross-functional teams (design, engineering, production) and led end-to-end prototyping and live deployments, balancing aesthetic fidelity with performance, usability, and accessibility.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Associate Quality Designer - FC 24, FC 25, FC 26 at Electronic Arts
November 1, 2022 - Present
Permanent full-time role focusing on quality design across FC24/FC25/FC26; collaborated with cross-functional teams to drive test plans, ensure feature completeness, and improve QA coverage.
Level Designer & Environment Artist at Vancouver Film School
July 1, 2021 - December 1, 2021
Led an eight-person multi-disciplinary team in the Ellesmere project, a 3D isometric shooter, driving core gameplay vision, balancing mechanics, and aligning design decisions with production milestones.
Associate Quality Designer at Electronic Arts
November 1, 2022 - Present
Partnered with cross-functional teams (design, engineering, production) and led full-cycle test planning and execution from prototype to live deployment, ensuring complete coverage across functionality, stability, usability, and accessibility.
Project Manager, Level Designer & Environment Artist at Vancouver Film School
July 1, 2021 - December 1, 2021
Led an 8-person multidisciplinary team in the development of Ellesmere, a 3D isometric shooter, driving core gameplay vision, balancing mechanics, and aligning design decisions with production milestones. Created and maintained comprehensive design documentation including Game Design, Media, and Technical Design Documents; designed and implemented modular levels and interactive environments to enhance player engagement and narrative pacing.

Education

Software Engineering Diploma at Brain Station
September 1, 2025 - March 1, 2026
Advanced Diploma in Business Management at British Columbia Institute of Technology (BCIT)
January 1, 2022 - August 1, 2022
Game Design - Post-Secondary Degree at Vancouver Film School
January 1, 2021 - December 1, 2021
Bachelor of Architecture - B.Arch at Yeditepe University
September 1, 2016 - June 1, 2020
Software Engineering Diploma at Brain Station
September 1, 2025 - March 1, 2026
Advanced Diploma in Business Management at British Columbia Institute of Technology (BCIT)
January 1, 2022 - August 1, 2022
Game Design - Post-Secondary Degree at Vancouver Film School
January 1, 2021 - December 1, 2021
Bachelor of Architecture at Yeditepe University
September 1, 2016 - June 1, 2020

Qualifications

Systematic Program Design in Python (UBC)
January 11, 2030 - December 7, 2025
Maya Lighting Masterclass
January 11, 2030 - December 7, 2025
SmartPro - Animation
January 11, 2030 - December 7, 2025
WES Academic Qualification
January 11, 2030 - December 7, 2025
Certified Scrum Master (CSM)
January 11, 2030 - December 7, 2025
Parametric Design - Platform of Advanced Digital Architecture
January 11, 2030 - December 7, 2025
Systematic Program Design in Python (UBC)
January 11, 2030 - December 7, 2025
Maya Lighting Masterclass
January 11, 2030 - December 7, 2025
SmartPro - Animation
January 11, 2030 - December 7, 2025
WES Academic Qualification
January 11, 2030 - December 7, 2025
Certified Scrum Master (CSM)
January 11, 2030 - December 7, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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