Available to hire
I am a creative and analytical problem-solver with a strong multidisciplinary foundation, bringing a user-focused mindset, technical adaptability, and a collaborative approach to delivering efficient, reliable, and scalable solutions.
Throughout my work in game design and visual development, I have partnered with cross-functional teams (design, engineering, production) and led end-to-end prototyping and live deployments, balancing aesthetic fidelity with performance, usability, and accessibility.
Experience Level
Expert
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Expert
Expert
Intermediate
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Work Experience
Associate Quality Designer - FC 24, FC 25, FC 26 at Electronic Arts
November 1, 2022 - PresentPermanent full-time role focusing on quality design across FC24/FC25/FC26; collaborated with cross-functional teams to drive test plans, ensure feature completeness, and improve QA coverage.
Level Designer & Environment Artist at Vancouver Film School
July 1, 2021 - December 1, 2021Led an eight-person multi-disciplinary team in the Ellesmere project, a 3D isometric shooter, driving core gameplay vision, balancing mechanics, and aligning design decisions with production milestones.
Associate Quality Designer at Electronic Arts
November 1, 2022 - PresentPartnered with cross-functional teams (design, engineering, production) and led full-cycle test planning and execution from prototype to live deployment, ensuring complete coverage across functionality, stability, usability, and accessibility.
Project Manager, Level Designer & Environment Artist at Vancouver Film School
July 1, 2021 - December 1, 2021Led an 8-person multidisciplinary team in the development of Ellesmere, a 3D isometric shooter, driving core gameplay vision, balancing mechanics, and aligning design decisions with production milestones. Created and maintained comprehensive design documentation including Game Design, Media, and Technical Design Documents; designed and implemented modular levels and interactive environments to enhance player engagement and narrative pacing.
Education
Software Engineering Diploma at Brain Station
September 1, 2025 - March 1, 2026Advanced Diploma in Business Management at British Columbia Institute of Technology (BCIT)
January 1, 2022 - August 1, 2022Game Design - Post-Secondary Degree at Vancouver Film School
January 1, 2021 - December 1, 2021Bachelor of Architecture - B.Arch at Yeditepe University
September 1, 2016 - June 1, 2020Software Engineering Diploma at Brain Station
September 1, 2025 - March 1, 2026Advanced Diploma in Business Management at British Columbia Institute of Technology (BCIT)
January 1, 2022 - August 1, 2022Game Design - Post-Secondary Degree at Vancouver Film School
January 1, 2021 - December 1, 2021Bachelor of Architecture at Yeditepe University
September 1, 2016 - June 1, 2020Qualifications
Systematic Program Design in Python (UBC)
January 11, 2030 - December 7, 2025Maya Lighting Masterclass
January 11, 2030 - December 7, 2025SmartPro - Animation
January 11, 2030 - December 7, 2025WES Academic Qualification
January 11, 2030 - December 7, 2025Certified Scrum Master (CSM)
January 11, 2030 - December 7, 2025Parametric Design - Platform of Advanced Digital Architecture
January 11, 2030 - December 7, 2025Systematic Program Design in Python (UBC)
January 11, 2030 - December 7, 2025Maya Lighting Masterclass
January 11, 2030 - December 7, 2025SmartPro - Animation
January 11, 2030 - December 7, 2025WES Academic Qualification
January 11, 2030 - December 7, 2025Certified Scrum Master (CSM)
January 11, 2030 - December 7, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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