Talented 3D environment artist is skilled in utilizing environment composition, hard surface and organic modeling, mood lighting, vegetation, props, and materials to create captivating, immersive worlds. Portfolio Link: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_

Amit Geffner

Talented 3D environment artist is skilled in utilizing environment composition, hard surface and organic modeling, mood lighting, vegetation, props, and materials to create captivating, immersive worlds. Portfolio Link: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Talented 3D environment artist is skilled in utilizing environment composition, hard surface and organic modeling, mood lighting, vegetation, props, and materials to create captivating, immersive worlds.

Portfolio Link: Website not available. Sign in: https://www.twine.net/signup
LinkedIn: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Bachelors in Art at California State University, Long Beach
May 16, 2023
Trade School Certificates at Computer Graphics Master Academy
February 1, 2024

Qualifications

Zbrush for Concept and Iteration Certification
November 6, 2020
by Michael Pavlovich
Intro to Production Modeling Certification
December 9, 2020
by Vidya Vinnakota
Weapons and Props for Games Certification
March 4, 2021
by Justin Lamperski
Fundamentals of Substance for Environment Art Certification
March 10, 2021
by Ben Keeling
Intro to Unreal 5 Certification
August 20, 2023
by Hugh Trombley
Vegetation and Plants for Games Certification
September 12, 2023
by Jared Sobotta
Environment Art for Games in Unreal Engine Certification
December 20, 2023
by Peyton Varney

Industry Experience

Gaming, Media & Entertainment
    uniE621 Space Mining Ship
    I created this based on the designs of Gatis Kurzemniek's art. I modeled the ship and added some of my designs, which I later dropped into Photoshop to create an environment: cinematic and then more realistic. I was part of a group that made a series of images such as this for a space competition where the image was used as a backdrop for my team, and we earned an honorable mention in this competition. Digital 2D Digital 3D Concept Art Science Fiction Vehicles
    uniE621 Viking Shield
    A simple 3D-modeled Viking shield with unique designs. Digital 3D Game Art Props Weapons shield weapon
    uniE621 Recycling Robot
    I designed this robot from scratch myself, I took some inspiration from the Treasure Planet robot. Digital 3D Hard Surface Mechanical Design robot character
    uniE621 3D Modeled Gun
    I modeled a new kind of gun and I used different reference photos from AR-15s, AR-10s, SPRs, and more. Digital 3D gun Weapon HardSurface
    uniE621 Fantasy Styled Workplace
    This design is based on a Room 8 Studio concept art that I thought was fabulous, so I thought I'd try making 3D Props based on their design in my style. Digital 3D Fantasy Props Hard Surface Room8Studio Fantasy Props Magic Workspace stylized
    uniE621 Corner Library
    For the rug, walls, cloth, and floor I used substance designer. I used Zbrush for the high poly bake for the bookcase. And all of this was modeled and unwrapped in Maya. This was a fun project that I've been working on for the past month or 2. Digital 3D prop designer texture Environment Hard surface Modeling
    uniE621 Pirate's Cabin
    I made a pirate's cabin for my last class in 3D art senior year. I experimented a lot more with ZBrush and Designer. I also wanted to play around with lighting and fog. Digital 3D Real-time Game Art Props Games and Real-Time 3D Environment Art fantasy modeling texturing sculpting
    uniE621 The Park
    This is a park environment made in Unreal with a few props and materials I created. The lighting in Unreal is amazing and changes the setting dramatically. Making these materials and vegetation was a lot of fun. Digital 3D Game ArtTextures & Materials Games and Real-Time 3D Environment Art park materials foliage unreal engine speedtree lighting
    uniE621 Witch's Hut
    The Witch's Hut is located in the middle of the forest near a magic-filled pond that brings nearby plants to glow. The witch cares deeply for the forest and uses the surroundings to brew magical potions which she keeps inside. Anyone is welcome to enter and try her potions, for the right price... This project was made in Unreal Engine 5 with all custom-made models, textures, lighting, and effects. All the Vegetation was sculpted in Zbrush and then baked and textured in Substance Painter on a texture atlas and then modeled out in Maya or Speedtree depending on the plant. The Trim Sheet was extremely valuable and was used for almost all wooden objects. I added 3 different effects: falling leaves, steam, and fireflies. Making just the right amount of emissive lighting in the texture was the most strenuous, yet most rewarding part of this whole project. It was a great opportunity propsUnrealengineMayaFantasylightingeffectsmagicalmodeling
    uniE621 Hand-painted Boxes
    Hand-painted boxes of a chest and a science fiction crate, mainly painted in Substance Painter. Created in the Stylized Game Assets Class at CGMA. SubstancePainter

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