I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time. In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

Andrew Hawkins

PRO

I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time. In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

Available to hire

I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time.

In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

CTO / Lead Developer at OneVR, Western Australia
January 1, 2014 - January 1, 2016
Led development of VR and AR applications for Oculus, Vive, and Google platforms; Designed and implemented real-time 3D interactive experiences in Unity; Oversaw technical direction, prototyping, and production delivery.
CTO / Lead Developer at OneVR
January 1, 2014 - December 31, 2016
Led development of VR and AR applications for Oculus, Vive, and Google platforms; designed and implemented real-time 3D interactive experiences in Unity; oversaw technical direction, prototyping, and production delivery.
Game Specialist Lecturer / Game Developer at North Metropolitan TAFE, Western Australia
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines. Design and implement gameplay systems, tools, and real-time 3D workflows. Lead action, simulation, and VR game projects using Agile team structures. Mentor teams using professional production workflows and version control.
Senior Game Developer / Lecturer at North Metropolitan TAFE, Western Australia
January 1, 2009 - Present
Lecturer and game developer delivering Unity and Unreal projects aligned to industry pipelines. Designs and implements gameplay systems, tools, and real-time 3D workflows. Leads action, simulation, and VR game projects within Agile teams; mentors students and staff using professional production workflows and version control.
Game Specialist Lecturer / Game Developer at North Metropolitan TAFE
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines; design and implement gameplay systems, tools, and real-time 3D workflows; lead action, simulation, and VR game projects using Agile team structures; mentor teams using professional production workflows and version control.
Programmer / Team Lead at Interzone Games, Western Australia
January 1, 2007 - January 1, 2009
Gameplay and tools programmer on MMO project using C++ and Python; Implemented gameplay systems, control schemes, and UI frameworks; Developed internal tools supporting production pipelines.
H Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python. Implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python; implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Team Lead / Programmer / 3D Artist at Immersive Technologies, Western Australia
January 1, 2002 - January 1, 2007
Developed real-time 3D simulations using C++ and DirectX; Built custom tools for generating large-scale interactive environments; Led teams delivering client-specific simulation projects.
Team Lead / Programmer / 3D Artist at Immersive Technologies
January 1, 2002 - December 31, 2007
Developed real-time 3D simulations using C++ and DirectX; built custom tools for generating large-scale interactive environments; led teams delivering client-specific simulation projects. Modelled minesite buildings, terrains and vehicles. Maintained and extended in-house 3d mine site editing software. Flew out to mine site to collect client specific 3d data, photos and video.

Education

Bachelor Of Arts in Media minor in Photography at Edith Cowan University
February 1, 1990 - November 20, 1995

Qualifications

Bachelor of Arts, Media
February 1, 1990 - November 30, 1995
Certificate IV in Training & Assessment
February 2, 1995 - May 30, 1995
Bachelor of Arts, Media
January 11, 2030 - April 29, 2026
Certificate IV in Training & Assessment
January 11, 2030 - April 29, 2026
Bachelor of Arts in Media (minor in Photography)
January 11, 2030 - April 29, 2026
Certificate IV in Training & Assessment
January 11, 2030 - April 29, 2026
Nomination for Best Sound – Young Film-Makers Awards
January 11, 2030 - April 29, 2026
Bachelor of Arts in Media
January 11, 2030 - May 7, 2026
Certificate IV in Training & Assessment
January 11, 2030 - May 7, 2026
Best Sound – Young Film-Makers Awards
January 11, 2030 - May 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services