I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time. In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

Andrew Hawkins

PRO

I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time. In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

Available to hire

I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time.

In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Specialist Lecturer / Game Developer at North Metropolitan TAFE
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines; design and implement gameplay systems, tools, and real-time 3D workflows; lead action, simulation, and VR game projects using Agile team structures; mentor teams using professional production workflows and version control.
CTO / Lead Developer at OneVR
January 1, 2014 - December 31, 2016
Led development of VR and AR applications for Oculus, Vive, and Google platforms; designed and implemented real-time 3D interactive experiences in Unity; oversaw technical direction, prototyping, and production delivery.
Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python; implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Team Lead / Programmer / 3D Artist at Immersive Technologies
January 1, 2002 - December 31, 2007
Developed real-time 3D simulations using C++ and DirectX; built custom tools for generating large-scale interactive environments; led teams delivering client-specific simulation projects. Modelled minesite buildings, terrains and vehicles. Maintained and extended in-house 3d mine site editing software. Flew out to mine site to collect client specific 3d data, photos and video.
Senior Game Developer / Lecturer at North Metropolitan TAFE, Western Australia
January 1, 2009 - Present
Lecturer and game developer delivering Unity and Unreal projects aligned to industry pipelines. Designs and implements gameplay systems, tools, and real-time 3D workflows. Leads action, simulation, and VR game projects within Agile teams; mentors students and staff using professional production workflows and version control.
H Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python. Implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Game Specialist Lecturer / Game Developer at North Metropolitan TAFE, Western Australia
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines. Design and implement gameplay systems, tools, and real-time 3D workflows. Lead action, simulation, and VR game projects using Agile team structures. Mentor teams using professional production workflows and version control.
CTO / Lead Developer at OneVR, Western Australia
January 1, 2014 - January 1, 2016
Led development of VR and AR applications for Oculus, Vive, and Google platforms; Designed and implemented real-time 3D interactive experiences in Unity; Oversaw technical direction, prototyping, and production delivery.
Programmer / Team Lead at Interzone Games, Western Australia
January 1, 2007 - January 1, 2009
Gameplay and tools programmer on MMO project using C++ and Python; Implemented gameplay systems, control schemes, and UI frameworks; Developed internal tools supporting production pipelines.
Team Lead / Programmer / 3D Artist at Immersive Technologies, Western Australia
January 1, 2002 - January 1, 2007
Developed real-time 3D simulations using C++ and DirectX; Built custom tools for generating large-scale interactive environments; Led teams delivering client-specific simulation projects.

Education

Bachelor Of Arts in Media minor in Photography at Edith Cowan University
February 1, 1990 - November 20, 1995

Qualifications

Bachelor of Arts, Media
February 1, 1990 - November 30, 1995
Certificate IV in Training & Assessment
February 2, 1995 - May 30, 1995
Bachelor of Arts, Media
January 11, 2030 - April 29, 2026
Certificate IV in Training & Assessment
January 11, 2030 - April 29, 2026
Bachelor of Arts in Media (minor in Photography)
January 11, 2030 - April 29, 2026
Certificate IV in Training & Assessment
January 11, 2030 - April 29, 2026
Nomination for Best Sound – Young Film-Makers Awards
January 11, 2030 - April 29, 2026
Bachelor of Arts in Media
January 11, 2030 - May 7, 2026
Certificate IV in Training & Assessment
January 11, 2030 - May 7, 2026
Best Sound – Young Film-Makers Awards
January 11, 2030 - May 7, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services