Andrew Hawkins

PRO
Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Specialist Lecturer / Game Developer at North Metropolitan TAFE
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines; design and implement gameplay systems, tools, and real-time 3D workflows; lead action, simulation, and VR game projects using Agile team structures; mentor teams using professional production workflows and version control.
CTO / Lead Developer at OneVR
January 1, 2014 - December 31, 2016
Led development of VR and AR applications for Oculus, Vive, and Google platforms; designed and implemented real-time 3D interactive experiences in Unity; oversaw technical direction, prototyping, and production delivery.
Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python; implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Team Lead / Programmer / 3D Artist at Immersive Technologies
January 1, 2002 - December 31, 2007
Developed real-time 3D simulations using C++ and DirectX; built custom tools for generating large-scale interactive environments; led teams delivering client-specific simulation projects. Modelled minesite buildings, terrains and vehicles. Maintained and extended in-house 3d mine site editing software. Flew out to mine site to collect client specific 3d data, photos and video.
Senior Game Developer / Lecturer at North Metropolitan TAFE, Western Australia
January 1, 2009 - Present
Lecturer and game developer delivering Unity and Unreal projects aligned to industry pipelines. Designs and implements gameplay systems, tools, and real-time 3D workflows. Leads action, simulation, and VR game projects within Agile teams; mentors students and staff using professional production workflows and version control.
H Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python. Implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Game Specialist Lecturer / Game Developer at North Metropolitan TAFE, Western Australia
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines. Design and implement gameplay systems, tools, and real-time 3D workflows. Lead action, simulation, and VR game projects using Agile team structures. Mentor teams using professional production workflows and version control.

Education

Bachelor Of Arts in Media minor in Photography at Edith Cowan University
February 1, 1990 - November 20, 1995

Qualifications

Bachelor of Arts, Media
February 1, 1990 - November 30, 1995
Certificate IV in Training & Assessment
February 2, 1995 - May 30, 1995
Bachelor of Arts, Media
January 11, 2030 - April 29, 2026
Certificate IV in Training & Assessment
January 11, 2030 - April 29, 2026
Bachelor of Arts in Media (minor in Photography)
January 11, 2030 - April 29, 2026
Certificate IV in Training & Assessment
January 11, 2030 - April 29, 2026
Nomination for Best Sound – Young Film-Makers Awards
January 11, 2030 - April 29, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services