I’m Andrew Hawkins, a senior game developer with 15+ years of Unity experience and 3+ years in Unreal Engine, shipping multiple commercial games across console and mobile. I specialize in gameplay systems, tools development, real-time 3D, and VR/AR, and I thrive in turning prototypes into shipped products through full production pipelines. I’ve led teams and held roles such as CTO and lecturer, building real-time simulation and gameplay systems using C++ and Python. I’ve mentored teams, implemented pipelines with Agile practices, and taught Unity and Unreal-driven curriculums at North Metropolitan TAFE since 2009.

Andrew Hawkins

PRO

I’m Andrew Hawkins, a senior game developer with 15+ years of Unity experience and 3+ years in Unreal Engine, shipping multiple commercial games across console and mobile. I specialize in gameplay systems, tools development, real-time 3D, and VR/AR, and I thrive in turning prototypes into shipped products through full production pipelines. I’ve led teams and held roles such as CTO and lecturer, building real-time simulation and gameplay systems using C++ and Python. I’ve mentored teams, implemented pipelines with Agile practices, and taught Unity and Unreal-driven curriculums at North Metropolitan TAFE since 2009.

Available to hire

I’m Andrew Hawkins, a senior game developer with 15+ years of Unity experience and 3+ years in Unreal Engine, shipping multiple commercial games across console and mobile. I specialize in gameplay systems, tools development, real-time 3D, and VR/AR, and I thrive in turning prototypes into shipped products through full production pipelines.

I’ve led teams and held roles such as CTO and lecturer, building real-time simulation and gameplay systems using C++ and Python. I’ve mentored teams, implemented pipelines with Agile practices, and taught Unity and Unreal-driven curriculums at North Metropolitan TAFE since 2009.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Game Specialist Lecturer / Game Developer at North Metropolitan TAFE
January 1, 2009 - Present
Develop and deliver Unity and Unreal game development projects aligned to industry pipelines; design and implement gameplay systems, tools, and real-time 3D workflows; lead action, simulation, and VR game projects using Agile team structures; mentor teams using professional production workflows and version control.
CTO / Lead Developer at OneVR
January 1, 2014 - December 31, 2016
Led development of VR and AR applications for Oculus, Vive, and Google platforms; designed and implemented real-time 3D interactive experiences in Unity; oversaw technical direction, prototyping, and production delivery.
Programmer / Team Lead at Interzone Games
January 1, 2007 - December 31, 2009
Gameplay and tools programmer on MMO project using C++ and Python; implemented gameplay systems, control schemes, and UI frameworks; developed internal tools supporting production pipelines.
Team Lead / Programmer / 3D Artist at Immersive Technologies
January 1, 2002 - December 31, 2007
Developed real-time 3D simulations using C++ and DirectX; built custom tools for generating large-scale interactive environments; led teams delivering client-specific simulation projects.

Education

Bachelor Of Arts in Media minor in Photography at Edith Cowan University
February 1, 1993 - November 20, 1995

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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