I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time.
In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.
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