Andrew Hawkins

ProAvailable to hire

I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms.

About

I am a senior game developer with 15+ years of professional experience in Unity, real-time 3D, and VR/AR, delivering gameplay systems, tools, and immersive experiences across console and mobile platforms. My work spans prototypes through to released titles, with a strong focus on robust pipelines, tooling, and cross-discipline collaboration to ship polished products on time.

In parallel with industry work, I have led and taught teams as a Game Specialist Lecturer at North Metropolitan TAFE since 2009, and previously served as CTO/Lead Developer for a commercial VR/AR company. I enjoy building practical real-time simulation and gameplay systems in C++ and Python, mentoring teams, and driving production milestones from concept to release. I was also nominated for Best Sound at the Young Film-Makers Awards, reflecting a commitment to high-quality, multidisciplinary creativity.

  • 24 years' experience
  • Joined January 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education
  • Professional Services

Work experience· 10 roles

CTO / Lead Developer · OneVR, Western AustraliaJan 2014 – Jan 2016 · 2 yrs 1 mo

Led development of VR and AR applications for Oculus, Vive, and Google platforms; Designed and implemented real-time 3D interactive experiences in Unity; Oversaw technical direction, prototyping, and production delivery.

CTO / Lead Developer · OneVRJan 2014 – Dec 2016 · 3 yrs

Led development of VR and AR applications for Oculus, Vive, and Google platforms; designed and implemented real-time 3D interactive experiences in Unity; oversaw technical direction, prototyping, and production delivery.

Game Specialist Lecturer / Game Developer · North Metropolitan TAFE, Western AustraliaJan 2009 – Present · 17 yrs 11 mos

Develop and deliver Unity and Unreal game development projects aligned to industry pipelines. Design and implement gameplay systems, tools, and real-time 3D workflows. Lead action, simulation, and VR game projects using Agile team structures. Mentor teams using professional production workflows and version control.

Senior Game Developer / Lecturer · North Metropolitan TAFE, Western AustraliaJan 2009 – Present · 17 yrs 11 mos
Game Specialist Lecturer / Game Developer · North Metropolitan TAFEJan 2009 – Present · 17 yrs 11 mos
Programmer / Team Lead · Interzone Games, Western AustraliaJan 2007 – Jan 2009 · 2 yrs 1 mo
H Programmer / Team Lead · Interzone GamesJan 2007 – Dec 2009 · 3 yrs
Programmer / Team Lead · Interzone GamesJan 2007 – Dec 2009 · 3 yrs

Education

Bachelor Of Arts in Media minor in Photography · Edith Cowan University1990 – 1995

Certifications and awards· 10

Bachelor of Arts, Media1990 – 1995
Certificate IV in Training & Assessment1995
Bachelor of Arts, Media2030 – 2026
Certificate IV in Training & Assessment2030 – 2026

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