André Zakhya
Hi, I’m André Zakhya, a Los Angeles–based real-time artist and world builder working across film, television, music and immersive media.
About
Hi,
I’m André Zakhya, a Los Angeles–based real-time artist and world builder working across film, television, music and immersive media.
With a background in architecture, my work focuses on designing environments that carry narrative weight with a strong emphasis on lighting, color and atmosphere to define mood and guide perception. I approach world-building from a spatial and cinematic lens, shaping how environments are experienced, not just how they look.
My practice sits between concept and execution. I develop worlds that translate from early visual development into real-time pipelines, often for virtual production and large-scale visual systems.
I’ve contributed to projects across television, live performances, and digital media, building environments that support storytelling at different scales and formats.
Selected Clients
HBO, Apple TV, A24, Pinterest, Puma, The Sphere, Bvlgari, Bitcoin, Riot Games, Mazda, Rooms to Go, Asap Rocky, Nicki Minaj, Blackpink, Young Thug, Lil Nas X, Calvin Harris, Lil Uzi, SZA, Good Charlotte, Zac Brown Band, Subtroniks, Riley Green, Spirit Box, Zedsdead, Seven Lions, Crankdat
- 4 years' experience
- Joined July 2024
Languages
- EnglishFluent
- FrenchFluent
- ArabicFluent
Industry experience
- Media & Entertainment
- Education
- Gaming
- Software & Internet
- Professional Services
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Work experience· 8 roles
Leading real-time environment work for a NDA Sphere project, focusing on large-scale immersive environments and optimized pipelines.
Built cinematic, pre-rendered and real-time environments for major live performances and broadcasts including SZA tour, Good Charlotte Tour, Travis Scott (Coachella) and Zac Brown (Sphere).
Created distinct Unreal Engine landscapes representing participating teams.
Education· 6
Fiction & Entertainment
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