Annaline Nugraha is a freelance 2D and 3D animator based in Pasadena, California, and a recent graduate of ArtCenter College of Design’s Entertainment Design – Animation program. She has experience working across multiple student film productions and professional projects, with a focus on character performance, layout, and visual storytelling. She is currently working as a freelance animation artist, contributing to projects such as Inner Demons with Studio Giggex, where she rough animates, cleans up, and colors shots in Toon Boom Harmony while collaborating with a remote team. She has also interned at Deep Magic Song & Drawing Co., where she developed animatics, designed characters, and supported production organization. Her work spans both 2D and 3D pipelines, including Dokkaebi, a 3D short film where she animated and lit scenes, as well as independent projects like her self-directed boxing animation, where she handled storyboarding, layout, animation, and rendering. She is highly adaptable and skilled at matching different animation styles, allowing her to seamlessly integrate into a variety of projects and creative directions. Annaline is passionate about performance-driven animation and enjoys collaborating to bring expressive, story-focused characters to life.

Annaline Nugraha

Annaline Nugraha is a freelance 2D and 3D animator based in Pasadena, California, and a recent graduate of ArtCenter College of Design’s Entertainment Design – Animation program. She has experience working across multiple student film productions and professional projects, with a focus on character performance, layout, and visual storytelling. She is currently working as a freelance animation artist, contributing to projects such as Inner Demons with Studio Giggex, where she rough animates, cleans up, and colors shots in Toon Boom Harmony while collaborating with a remote team. She has also interned at Deep Magic Song & Drawing Co., where she developed animatics, designed characters, and supported production organization. Her work spans both 2D and 3D pipelines, including Dokkaebi, a 3D short film where she animated and lit scenes, as well as independent projects like her self-directed boxing animation, where she handled storyboarding, layout, animation, and rendering. She is highly adaptable and skilled at matching different animation styles, allowing her to seamlessly integrate into a variety of projects and creative directions. Annaline is passionate about performance-driven animation and enjoys collaborating to bring expressive, story-focused characters to life.

Available to hire

Annaline Nugraha is a freelance 2D and 3D animator based in Pasadena, California, and a recent graduate of ArtCenter College of Design’s Entertainment Design – Animation program. She has experience working across multiple student film productions and professional projects, with a focus on character performance, layout, and visual storytelling.

She is currently working as a freelance animation artist, contributing to projects such as Inner Demons with Studio Giggex, where she rough animates, cleans up, and colors shots in Toon Boom Harmony while collaborating with a remote team. She has also interned at Deep Magic Song & Drawing Co., where she developed animatics, designed characters, and supported production organization.

Her work spans both 2D and 3D pipelines, including Dokkaebi, a 3D short film where she animated and lit scenes, as well as independent projects like her self-directed boxing animation, where she handled storyboarding, layout, animation, and rendering. She is highly adaptable and skilled at matching different animation styles, allowing her to seamlessly integrate into a variety of projects and creative directions.

Annaline is passionate about performance-driven animation and enjoys collaborating to bring expressive, story-focused characters to life.

See more

Language

English
Fluent
Indonesian
Advanced

Work Experience

Contract Animation Artist at Inner Demons Short Film (Production Team)
February 18, 2026 - Present
Rough-animated, cleaned up, and colored 12 shots for a narrative short film using Toon Boom Harmony. Interpreted director feedback and refined performances through iterative review sessions. Collaborated remotely with the animation team via Zoom to maintain stylistic consistency and meet production deadlines. Maintained clean file organization and adhered to pipeline standards with a team-based workflow.
Animation Intern at Deep Magic Song & Drawing Co.
May 12, 2025 - July 31, 2025
Developed visual concepts and designed main characters for a 2D animated music video. Created a full animated storyboard prototype to establish narrative flow and pacing. Produced a polished test animation in Toon Boom Harmony. Collaborated remotely with the animation team via Zoom to maintain stylistic consistency and meet deadlines.
2D Animator at Snapshot Short Film (Student Project)
September 1, 2025 - November 30, 2025
Roughly animated 4 shots in Toon Boom Harmony for a short student film about two best friends sharing their final moments before parting abroad, achieving an anime-inspired visual style.
Character Animator & Lighting at Dokkaebi Short Film Team
September 1, 2024 - April 30, 2025
Tested character rigs through animation and collaborated with rigging/modeling teams. Animated 7 shots for Dokkaebi in Maya. Lit and textured 5 scenes in Unreal Engine.
Animation Supervisor (2D) & Ink/Paint at Meat Cute Short Film
September 1, 2023 - December 31, 2023
Animated and finished 10 shots for a 2D film in Toon Boom Harmony. Led a team of 12 artists, ensuring stylistic consistency through critiques and feedback.
Contract Animation Artist at Gigggex Inc.
February 18, 2026 - Present
Rough-animated, cleaned up, and colored 12 shots for a narrative short film using Toon Boom Harmony. Interpreted director feedback and refined performances through iterative review sessions. Collaborated remotely with the animation team via Zoom to maintain stylistic consistency and meet production deadlines. Maintained clean file organization and adhered to pipeline standards with a team-based workflow.
2D Animator
September 1, 2025 - November 1, 2025
Roughly animated 4 shots in Toon Boom Harmony for 'Snapshot', a short student film about two best friends sharing their final moments before parting abroad, achieving an anime-inspired visual style.
3D Character Animator & Lighting
September 1, 2024 - April 1, 2025
Tested character rigs through animation and collaborated with rigging/modeling teams. Animated 7 shots for Dokkaebi in Autodesk Maya. Lit and textured 5 scenes in Unreal Engine.
Animation Supervisor (2D) / Ink & Paint
September 1, 2023 - December 1, 2023
Animated and finished 10 shots for a 2D film in Toon Boom Harmony. Led a team of 12 animators, ensuring stylistic consistency through critiques and feedback.

Education

Bachelor of Science in Entertainment Design - Animation at Art Center College of Design
January 1, 2022 - December 31, 2025
Bachelor of Science in Entertainment Design - Animation at Art Center College of Design
January 1, 2022 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment