I’m a passionate 3D Environment Artist, currently a senior student in the Game Art major at Ringling College of Art and Design. Through my education, I’ve developed strong skills in creating game-ready, optimized assets. I’ve worked both remotely and on-site with companies and institutions, contributing 3D models for games and other interactive projects. I’m proficient in Unreal Engine 5, Maya, ZBrush, and the Substance 3D suite.

Anni Zhang

I’m a passionate 3D Environment Artist, currently a senior student in the Game Art major at Ringling College of Art and Design. Through my education, I’ve developed strong skills in creating game-ready, optimized assets. I’ve worked both remotely and on-site with companies and institutions, contributing 3D models for games and other interactive projects. I’m proficient in Unreal Engine 5, Maya, ZBrush, and the Substance 3D suite.

Available to hire

I’m a passionate 3D Environment Artist, currently a senior student in the Game Art major at Ringling College of Art and Design. Through my education, I’ve developed strong skills in creating game-ready, optimized assets.

I’ve worked both remotely and on-site with companies and institutions, contributing 3D models for games and other interactive projects. I’m proficient in Unreal Engine 5, Maya, ZBrush, and the Substance 3D suite.

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Language

English
Fluent
Chinese
Fluent

Work Experience

3D Artist, Character Modeling at Genaku Technology Co., Ltd.
July 1, 2024 - September 3, 2025
Modeled multiple hard-surface characters for an indie game by proficiently using Maya and accurately interpreting 2D design drawings. Implemented adjustments based on feedback and communicated professionally with project team members.
3D Animator at Optical Simulation Project, Hangzhou Institute of Optics & Fine Mechanics, CAS
August 1, 2025 - September 3, 2025
Created a series of optical simulation animations using Adobe After Effects, Maya, and Unreal Engine 5. Visualized optical theories through 2D and 3D animations, following mentor guidance and ensuring scientific accuracy.
Environment Artist, Thesis Project at Ringling College of Art & Design
January 1, 2025 - Present
Designed 2D concept art and created 3D environment assets for Twinkle, a two-person thesis game project. Built modular kits and props in Maya to support flexible scene construction. Authored trim sheets using Substance Designer and Substance Painter. Contributed to gameplay functionality by implementing blueprints in Unreal Engine 5.
Environment Artist, Biome Project at Ringling College of Art & Design
December 1, 2024 - September 3, 2025
Created vegetation assets using SpeedTree to produce realistic tree models. Developed tileable materials such as leaves and soil textures using Substance Designer, Sampler, and Photoshop. Optimized models by implementing LOD to balance performance and visual quality. Constructed a Nordic coniferous forest environment in UE5.
3D Modeler, Vehicle Project at Ringling College of Art and Design
October 1, 2023 - December 4, 2023
Modeled a hard-surface Chevrolet Camaro SS in Maya with accurate proportions and detailed car parts, adhering to a 150k polygon limit.

Education

Bachelor of Fine Arts at Ringling College of Art and Design
August 1, 2022 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Software & Internet