Developer with 7 years of total experience, focused on C/C++ (including graphics pipelines and OpenGL/OpenGL ES shaders) and also strong in Python, SQL, JavaScript, Java, and C#. I’m comfortable debugging both client/server systems and game/UI issues, working with networking concepts (TCP/UDP, HTTP, WebSockets), concurrency, and distributed/mobile environments, and I can communicate solutions clearly in both Spanish and English.

Antonio de las Carreras

Developer with 7 years of total experience, focused on C/C++ (including graphics pipelines and OpenGL/OpenGL ES shaders) and also strong in Python, SQL, JavaScript, Java, and C#. I’m comfortable debugging both client/server systems and game/UI issues, working with networking concepts (TCP/UDP, HTTP, WebSockets), concurrency, and distributed/mobile environments, and I can communicate solutions clearly in both Spanish and English.

Available to hire

Developer with 7 years of total experience, focused on C/C++ (including graphics pipelines and OpenGL/OpenGL ES shaders) and also strong in Python, SQL, JavaScript, Java, and C#.

I’m comfortable debugging both client/server systems and game/UI issues, working with networking concepts (TCP/UDP, HTTP, WebSockets), concurrency, and distributed/mobile environments, and I can communicate solutions clearly in both Spanish and English.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

January 1, 2024 - January 1, 2025
Researched permaculture projects in Argentina and volunteered for construction, farming, and carpentry-related tasks. In multiple sites, supported rebuilding after a summer fire and helped with team/victim data administration using Google Forms/Sheets, Google Earth markers, and database integration; also developed an embedded C system for Arduino UNO and an ESP8266 WiFi module to regulate greenhouse fans/windows using moisture and CO2 sensors.
C++/U nre al blu eprin ts deve lo pe r at Glo ban t (Epic Games contractor)
January 1, 2021 - January 1, 2024
Worked as a game developer for the Epic Games team, specifically on Fortnite development. Worked on UI-related bugs in Unreal Engine/C++. Built game builds for mobile platforms and development versions for Nintendo Switch and PlayStation consoles, supporting ongoing iteration and releases.
C++ deve lo per at Pixo w l
January 1, 2019 - January 1, 2021
Expanded and maintained the game Adams Family Mystery Mansion on both Play Store and App Store, using an in-house engine in C++ with Cocos2d-x. Added features to an Objective-C project for data updates, and added Android features in Java such as SDK integration and IPC communication. Integrated a Match 3 game built in Unity (C#) into the project.
Fulls tack Deve lo per at CyS
January 1, 2018 - January 1, 2019
Added auction functionality to comprar.gov.ar. Modified the database to incorporate new tables and integrated the new business logic into an existing very large and extremely complex system. Held meetings directly with the client (government) to understand their problems and propose a solution that could be implemented on time.

Education

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Qualifications

Industry Experience

Software & Internet, Gaming, Government, Media & Entertainment, Non-Profit Organization, Computers & Electronics